Everything posted by Martin951
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LSPDFR 0.4 - Coming February, 2019
Is it really coming the last day of february? 😮
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LSPDFR 0.4 - Coming February, 2019
- LSPDFR 0.4 - Coming February, 2019
Waiting for ScriptHookV ✔ Waiting for LSPDFR 0.4 ✔ Taking it easy ✘- Improved Police Lights [not just another brightness settings]
Working on it right now. There are few improvements as I am slowly discovering all the possibilities. Please note that there is no, atleast I did not find any, documentation to the postFX functions, and for every change, I have to restart GTA.- Improved Police Lights [not just another brightness settings]
Unfortunatelly no- Improved Police Lights [not just another brightness settings]
Works better with NVR then, I guess..- Improved Police Lights [not just another brightness settings]
Graphics.ytd contains a texture for the postFX coronas. So you get that "lens line" effect insted of just a glow.- Improved Police Lights [not just another brightness settings]
I haven't changed much, just the bloom, but bloom is related to coronas tho. Let's say you are looking at a light in the distance, without bloom, it only takes few pixels of your screen, which is not enough for the postFX to render a corona around. With bloom however, it gets a bit bigger, resulting in a postFX corona. Timecycle increases the bloom so its more visible, but without visualsettings file I provide, everything, even just walls, will get that glow effect. You can, probably, use VisualV insted of NVR.- Improved Police Lights [not just another brightness settings]
Yes, exactly. It would affect the bloom exposure settings, but i haven't tested it. Perhaps it won't do much of a difference.- LSPDFR loading screen
- LSPDFR Flashing Lights Logo Splash
Make it less bright. This is hard to look at.- Improved Police Lights [not just another brightness settings]
Visualsettings tells the game how to display sprite coronas. (Those you see at traffic lamps or vehicle headlights). It also affects how bloom works. For example how much white there needs to be on the screen, to make it glow (bloomy). While timecycle affects postFX (shader). Together I can make distant lights a bit out of focus (timecycle) and make them bloomy (visualsettings). Then timecycle tells the bloomy light to cause a lens flare / corona. I am not good at explaining so hopefully you get it 😄 The problem you get without this mod is, that police lights get too small over the distance, so the game basicaly skips them from any postFX (kind of). If I defocus them using timecycle, they get a little bigger.- Improved Police Lights [not just another brightness settings]
I am working on a standalone script. Custom visualsettings is, however, required just like custom timecycle.- Improved Police Lights [not just another brightness settings]
Okey, there is the file. Hopefully it is not against rules to post external mirror. You will need Menyoo trainer to enable BloomMid timecycle. You will also need Natural Vison Remastered installed before installing this mod. inside menyoo, go to misc settings>vison hax>BloomMid. (Sometimes, the timecycle resets and you will need to enable it agin, for example if you crash at higher speed) I'd also like to ask for help. If there is any scripter, that could tell me how to make a script that changes timecycle, I would much appreciate it. (If its possible in LUA, i might do it.) File: -VirusScan- MediaFire Download More Images:- Improved Police Lights [not just another brightness settings]
I am working on a modification, that will increase the distance of a lightbar brightness. This is what I have so far. It is a combination of few mods. If people are interested, I'll pack all the necessary files together and release it as a standalone modification. Currently the installation is quite complicated, if you're interested in trying it out, leave a message below.- DASHCAM REALISM
- Play custom sound
Hmm okay, Nothing is impossible but not for me clearly! Thank you for your answer. Also, is there a possibility to easily apply audio filter? Like for a vehicle engine.. Agin, dynamically.- Play custom sound
Hello, first of all, this is not directly LSPDFR related, but since this is the most active DEV forum that I know, I am posting it here. Also I will use all the help in my future projects. (I am an audio designer.) It's quite simple, I have the basics of programming, but it's like jumping to the unknown depths, with a parachute. I would like to know, if there is a way to play custom audio (from a folder inside GTA) using LUA (so I can work in realtime inside GTA). I want to make a realistic audio simulation framework, which will simulate acustics, sound echo and so on. Mainly for weapons. I know, i know, we have many realistic sound mods, but it is not dynamic.. Can anyone help me with this? Much appreciated!- native Function for better pursuits
Hello, I've been making Always Wanted script using GTALua to maintain a police pursuit. However, cops are always too slow on lower wanted levels or too OP (They drive in your way and bump into you). Since there is a possibility to call natives from LUA script I want to ask, is there any function that would help me with this issiue ? Thanks, Martin.- I Dont see police lights on the lightbar
Reinstalled and all is good.- I Dont see police lights on the lightbar
Anyway thanks for response. Didnt helped.- I Dont see police lights on the lightbar
Hello, i have installed ENB, than installed Real Time Cycle V5 and removed d3dx9 to shutdown ENB. I had ELS V7 with els cars, now, I removed ELS and installed Non ELS cars.. now, i see just light reflections on the ground but dont see the lights on the lightbar, any suggestion please ?- Error in script main.emergencylights(main.hardcore)
- Error in script main.emergencylights(main.hardcore)
- Error in script main.emergencylights(main.hardcore)
- LSPDFR 0.4 - Coming February, 2019