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Mazirian

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  1. Yep. I am afraid you are right. I wanted to avoid the long process of adding cars one by one and just sit back enjoying other's work but... being lazy won't pay off this time. Now I have a question though. If I understood well, the taxi bug occurs because the system chooses the lowest poly car available in the pool. If I add a high poly modded car, will it decrease the chance it will spawn as it is more demanding for the system ? Or is it more like a thereshold, once you go past it, you have taxis everywhere ? Thanks for your answers, Mazirian
  2. So, yesterday evening I tried different things: Chikamru Traffic : texture problems TrafficFlow with Chiikamru commandline : texture problem after 20 min I am afraid Dr Detroit is right and that I am just not equipped to be able to run such a vehicle pack. I did a quick survey of the packs available and could only find very unrealistic packs with 50+ super cars. All high poly indeed. I'll have a go at Traffic Control System. Do you have the link of a realistic vehicle pack not too demanding ? @AgenBlaze Cool that you have the same rig so I can ask you this question : which vehicule pack are you using with wich taxi bug fix ? What works on yours should work on mine =) Thanks for your answers and... ... Have Fun ! Mazirian
  3. If it was the case it would take ages to load the game from a savegame. But when I start a game it loads in 5-10 seconds.
  4. Hello, I downloaded the ultimate car pack v10 (it's a pack with vehicles, weapons, fancy scripts, trafficload etc..). I didn't install some of those fancy scripts, especially the ones regarding being arrested for being over speed limit or not showing ID because it's just killing a lot of fun. I got rid of TrafficLoad because i was experiencing texture issues. Then I got the taxi bug thing so I installed Traffic Flow R2 and the traffic is perfect, it runs smooth and it's much better than trafficload in this regard... ...except for one thing (otherwise it's not funny) : I am experiencing ridiculously long loading times for cutscenes. ie 5 minutes to load the screen where you have the choice to either go for a "hot coffee" or say goodbye to your girlfriend. 10 min of loading time after one cutscene with Ray Boccino explaining the next mission to me etc. I searched the forums and couldn't find someone who had the same issue. Any one has an idea on how to fix this ? I play on Asus g75 laptop: Microsoft Windows 8 Intel Core i7 3630QM Quad Core 2.4GHz Processor Mobile Intel HM77 Express Chipset NVIDIA GeForce GTX 670MX, with 3GB GDDR5 VRAM 16GB DDR3 1600MHz Memory 1 x 256GB SSD + 1TB Hard Drive The ideal would be to make LCPDFR work with this vehicule pack (it's a pretty a good one) WITHOUT the taxi bug. I don't want to use the trick where you edit cargrp.data because instead of having 1000 taxis I have 1000 feltzer or sultan or any one of the 10 - 20 cars in the taxi policycle thing. I don't think it's related to my hardware configuration as it all runs smooth and nicely with traffic flow with all the settings set to maximum on big res (1920x1600).... apart for those loading times, and only for cut scenes as I don't experience it while loading the game, it just takes 5 seconds. I read about the -nomemrestrict trick and will give it a try after work, see how it goes. Thank you for your advices and: Have Fun ! Mazirian
  5. I downloaded the ultimate car pack v10 (it's a pack with vehicles, weapons, fancy scripts, trafficload etc..). I got rid of TrafficLoad because i was experiencing texture issues. I instead got Traffic Flow R2 and the traffic is perfect, it runs smooth and it's much better than trafficload in this regard... except for one thing ! (otherwise it's not funny). I am experiencing ridiculously long loading times for cutscenes. ie 5 minutes to load the screen where you have the choice to either go for a "hot coffee" or say goodbye to your girlfriend.

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