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CreativeConch

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  1.    Darkmyre reacted to a post in a topic: [WIP] Conch's Callouts
  2. telinha started following CreativeConch
  3.    CG Blaze reacted to a post in a topic: [WIP] Conch's Callouts
  4.    fireboy6117 reacted to a post in a topic: [WIP] Conch's Callouts
  5. Conch's Callouts A novices attempt at a callout pack Hey guys, I am excited to announce my new callout pack, Conchs Callouts! The immediate release of this pack was pretty bad, to be upfront. I released it way to early in the development stages, but that is okay. I was eager. However now I am planning some major updates, and I am excited to share the ideas! Future Updates: Removing Active Shooter and Indecent Exposure callouts Active Shooter was mainly a play ground for me to test out some things. I didn't even release the full version, just one where you get in a shootout. I had a big vision for this callout, however I have no intentions on following through Indecent Exposure I thought was an original one. However, after some looking into it, I see that there is another callout pack that includes this. It is not right of me to have it, so I will be removing it. Updating Silver Alert I plan on adding a lot more locations for this callout. Currently there are 6. 3 in the city, 3 outside of the city. Currently it gets your position and picks the closest one, so if you are patrolling in one 'beat' then you get the same location. I will be fixing that. I also plan to add more scenarios to play out. Currently there are only 2 scenarios: He refuses and flees from you You detain him and bring him home Adding new callouts Police Requesting Prisoner Transport You know how you always call for a transport? Well, now some other officers are calling for one. Will you help them like they help you? Planning to add different scenarios inside the transport, such as getting attacked, or the prisoner trying to jump out, etc.. Person Tagging a Building This person is a known gang leader, trying to spread the name of his gang and claim some territory. However, someone spotted him! Get to the area quick and find the tagger. If you are a callout developer and you see a future plan that is a copy/clone/idea that you had planned, talk to me and we can work it out, so we aren't producing the same content. I am looking for Beta Testers for the new launch of Conch's Callouts! If interested please PM me.
  6. True lol! Thanks though, good thing posting the logs for the dev. It helps A LOT more than you probably think haha.
  7.    Albo1125 reacted to a post in a topic: Traffic Related Callouts Suggestion
  8. Albo's guide is EXTREMELY helpful. I learned A LOT through it. I recommend it if you are wanting to learn.
  9.    CreativeConch reacted to a post in a topic: Traffic Related Callouts Suggestion
  10. Hello, I am trying to spawn in an already arrested Ped, from AI cops, however I do not know the animation name for the ped on knee's animation as if the ped was sitting down arrested. I was using this list, however the website is down now unfortunately. http://www.gta5-mystery-busters.onet.domains/tools/anims.php
  11. This is not my callout pack. I believe you are looking for this callout pack:
  12. I truely appreciate the ideas! Ill see if I can't work them in! Thanks!
  13.    CreativeConch reacted to a post in a topic: Sheriff Jake on Patrol
  14. I truly enjoy your series. Keep it up man.
  15. CreativeConch started following Albo1125
  16. Oh. my mistake. It should, yes. Thanks for the logs. I need to take a look at my End function it seems. I appreciate it!
  17. Sure! I have quite a few domestic callouts in the works right now! Thanks for feedback!
  18. Hm. I appreciate the feedback. I never had this personally, but I will look more into it.
  19. 11Buff started following CreativeConch
  20. I started coding way back in 2011, on a game called Roblox. I developed games on it using Lua, and then within the last year have been transferring to C#. I no longer play that game, but it was a good way to get into developing. I spent no longer than 48 hours total on this mod, development wise. However I spent a while learning about the LSPDFR API. I recommend looking through the example callout they have.

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