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Cainsmoker

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  1. Make sure you're standing totally still, you can't be moving around....
  2. Thanks for the tip.... Where exactly should I be adding this code? I'll give it a try with the graphics too. I mean, I literally play everything on Very High/Ultra with absolutely no problem, it's nuts to think this rig couldn't handle something like GTA4 and even just a couple mods. So I've scrapped everything in hopes that I can "fine tune" it as you say so I have a nice balance of stuff that I can do with LCPDFR and also be able to play with others. There's really only so much fun to be had playing with yourself (hehehe) I'd rather play with others....
  3. I've done a total vanilla reinstall, only have LCPDFR 1.0 going with the hotfix. No ELS, no extra scripts, no imported cars, no imported skins. I've got a 2GB GeForce 650TI, a i7 3770K, and 16GB of RAM. I have my settings on medium and still crash VERY frequently. Definitely not my machine so I'm thinking it's something in LCPDFR just not playing nicely with something. I'll likely revert back to the more stable version so I'm able to play online with people though.
  4. Always looking for players.....I'm not currently using any mods, just vanilla LCPDFR 1.0 to avoid crashing and conflicts. If you've also got vanilla, add me up and invite if you see me on! GFWL=Cainsmoker
  5. Pretty sure that I have everything off, though I'll triple check to ensure. I think that I may delete the whole thing and reinstall from completely fresh. That's the only thing I haven't done yet.
  6. Hey there, Unfortunately the same thing is happening. I can play for a little while longer with no car mods or police helper but it still crashes regardless. [ERROR - 11:12:34 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 11:12:34 AM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore! at GTA.Vehicle.get_Position() at freval_284.eval_fr24() at freval_101.eval_1.eval_fr0(Object[] A_0) at LCPD_First_Response.Engine.Timers.DelayedCaller.fr0() at LCPD_First_Response.Engine.Main.fr2() I've run a file validation through steam and made sure that there wasn't any modded police skins or anything out of the ordinary. No car mods and stock everything....I'm completely lost on what's going on. -Cain
  7. I'm trying to figure out what it might be.... There are times when it will literally just spit me right out into a "GTAIV has stopped working" screen, forcing me to task manager out of it entirely. I've taken almost all of the extra scripts out that I was using, and only have a modded car on this 1.0 version. Do you recommend wiping the whole thing out, starting from the very beginning and just putting in LCPDFR 1.0 and nothing else? At this point I just want to get it as operational as I've seen other people's working just fine with no crashes to speak of. It's definitely not a hardware issue, this PC is waaay overspec'd for GTA. I'll take any advice you can offer on the situation. -Cain
  8. It looks like I'm not the only one. I suspect it's because I'm using other mods in addition to LCPDFR and hear that 3rd party mods aren't directly supported by LCPDFR. So my question is to all the first response players that experience no crashing and are able to join/play in multiplayer matches with other FR players is: Is there a way to be able to use ONE car mod with ELS and be able to keep the police helper (I love the bait car!) or does everything need to be scrapped? I'm so tired of crashing after only a few minutes and it's problematic to not be able to play multiplayer with friends I've turned onto the game. I'm completely up to date on drivers and all my framework stuff as was recommended in other posts. I've done the manual install of 1.0 and only chosen the dsound and deleted the other folder. Pretty much everything checks out as far as what I should have. So. Do I completely remove my entire GTA4 folder and go vanilla only using the LCPDFR 1.0 and nothing in addition? No sexy cars? No independent lighting controls? No extra goodies at all? What works best for you guys? Thank you for your help ahead of time. -Cain Edit: Something may have escaped me but I'm not sure where. I looked at the log file after removing the 3rd party addons and got a couple of errors, looks like audio stuff. Could that be what's shutting it down for me? ERROR - 12:38:29 AM] [Authentication] Authentication: Error 0x320 [ERROR - 12:38:29 AM] [Authentication] Authentication: Authentication failed [iNFO - 12:38:29 AM] [Authentication] Authentication: Failed to authenticate [iNFO - 12:38:40 AM] [updateCheck] DoUpdateCheck: Checking for updates [iNFO - 12:38:40 AM] [updateCheck] DoUpdateCheck: No updates available [WARNING - 12:41:33 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing [WARNING - 12:42:02 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing [WARNING - 12:45:45 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing [WARNING - 12:46:13 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing [WARNING - 12:48:37 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing [WARNING - 12:49:07 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing [WARNING - 12:58:11 AM] [settings] ReadSettings: Invalid entry [WARNING - 12:58:11 AM] [settingsFile] GetValue: Value not found: PreloadAllModels (Main) [WARNING - 12:58:11 AM] [settingsFile] GetValue: Value not found: ClientPort (Networking) [iNFO - 12:58:11 AM] [Main] Main: Initializing done [iNFO - 12:58:12 AM] [serverCommunication] InitializeConnection: Internet connection available [ERROR - 12:58:12 AM] [serverCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: Invalid access to memory location [iNFO - 12:58:13 AM] [stats] CollectSystemInformation: Server stats updated [iNFO - 12:58:15 AM] [serverCommunication] InitializeConnection: [iNFO - 12:58:15 AM] [serverCommunication] InitializeConnection: Connected to the LCPDFR server [iNFO - 12:58:15 AM] [NetworkManager] NetworkManager: In network session: False Is host: False [iNFO - 12:58:15 AM] [Authentication] Authentication: Server available, using online authentication [ERROR - 12:58:17 AM] [Authentication] Authentication: Error 0x320 [ERROR - 12:58:17 AM] [Authentication] Authentication: Authentication failed [iNFO - 12:58:17 AM] [Authentication] Authentication: Failed to authenticate [iNFO - 12:58:40 AM] [updateCheck] DoUpdateCheck: Checking for updates [iNFO - 12:58:40 AM] [updateCheck] DoUpdateCheck: No updates available [WARNING - 1:02:36 AM] [AudioDatabase] GetAudioFileForAction: No file found for: BART_ST [WARNING - 1:03:54 AM] [AudioDatabase] GetAudioFileForAction: No file found for: HARDIN_ST [WARNING - 1:04:21 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing [WARNING - 1:07:02 AM] [AudioDatabase] GetAudioFileForAction: No file found for: WAPPINGER_AVE [WARNING - 1:11:19 AM] [AudioDatabase] GetAudioFileForAction: No file found for: WAPPINGER_AVE [WARNING - 1:12:40 AM] [AudioDatabase] GetAudioFileForAction: No file found for: SUNDANCE_ST [WARNING - 1:12:40 AM] [AudioDatabase] GetAudioFileForAction: No file found for: CAYUGA_AVE [ERROR - 1:14:20 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [iNFO - 1:40:41 AM] [Log] Started [iNFO - 1:40:41 AM] [Main] Main: Initializing... [iNFO - 1:40:41 AM] [Main] Main: LCPDFR Engine © 2011-2013 LMS [iNFO - 1:40:41 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [iNFO - 1:40:41 AM] [PluginManager] Initialize: Loading custom plugins [WARNING - 1:40:42 AM] [settings] ReadSettings: Invalid entry [iNFO - 1:40:42 AM] [settings] ReadSettings: Suspect transporter POLICE [iNFO - 1:40:42 AM] [settings] ReadSettings: Suspect transporter POLICE2 [iNFO - 1:40:42 AM] [settings] ReadSettings: Suspect transporter PSTOCKADE [WARNING - 1:40:42 AM] [settings] ReadSettings: Invalid entry [WARNING - 1:40:42 AM] [settingsFile] GetValue: Value not found: PreloadAllModels (Main) [WARNING - 1:40:42 AM] [settingsFile] GetValue: Value not found: ClientPort (Networking) [iNFO - 1:40:42 AM] [Main] Main: Initializing done [iNFO - 1:40:43 AM] [stats] CollectSystemInformation: Server stats updated [iNFO - 1:40:44 AM] [serverCommunication] InitializeConnection: Internet connection available [ERROR - 1:40:44 AM] [serverCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: Invalid access to memory location [iNFO - 1:40:47 AM] [serverCommunication] InitializeConnection [iNFO - 1:40:48 AM] [serverCommunication] InitializeConnection: Connected to the LCPDFR server [iNFO - 1:40:48 AM] [NetworkManager] NetworkManager: In network session: False Is host: False [iNFO - 1:40:48 AM] [Authentication] Authentication: Server available, using online authentication [ERROR - 1:40:49 AM] [Authentication] Authentication: Error 0x320 [ERROR - 1:40:49 AM] [Authentication] Authentication: Authentication failed [iNFO - 1:40:49 AM] [Authentication] Authentication: Failed to authenticate [iNFO - 1:41:09 AM] [updateCheck] DoUpdateCheck: Checking for updates [iNFO - 1:41:10 AM] [updateCheck] DoUpdateCheck: No updates available [WARNING - 1:47:15 AM] [AudioDatabase] GetAudioFileForAction: No file found for: TULSA_ST [WARNING - 1:47:33 AM] [AudioHelper] formattedStreet Delaware_Ave [WARNING - 1:47:33 AM] [AudioHelper] audioFilePath D:SteamSteamAppscommonGrand Theft Auto IVGTAIVlcpdfrAudioPoliceScannerStreetsDELAWARE_AVE.wav [WARNING - 1:47:33 AM] [AudioHelper] streetName Delaware_Ave [WARNING - 1:47:46 AM] [AudioHelper] formattedStreet Oakley_St [WARNING - 1:47:46 AM] [AudioHelper] audioFilePath D:SteamSteamAppscommonGrand Theft Auto IVGTAIVlcpdfrAudioPoliceScannerStreetsOAKLEY_ST.wav [WARNING - 1:47:46 AM] [AudioHelper] streetName Oakley_St
  9. I'll give it a try and report back. I figured it would likely just be something that I'd just have to tweak until I got right. You guys have all been doing this stuff for ages and I've officially got about 5 days of experience so I figured that someone out there had gotten it perfected. Thanks to everyone for helping a newb! :-)
  10. Savior, mad props to you for trying so hard to help. Already clicked all the links I could find.... The handling does work when I modify it but I'm having trouble finding the best pairing. Should I piecemeal different transmissions, wheel tractions, body masses from different things or try to keep it all in one string? I'm using the concept Ford interceptor stealth in my nstockade slot, and the police lambo gallardo for my pstockade slot. I've tried taking lines from just the basic police for the Ford and like the turismo for the lambo, but the drift is still wrong. I was more just inquiring if perhaps anyone had a good line they're already using and could post it for me to trial and error.
  11. Sorry, I should have clarified. I know how to edit the line, but I'm looking for a proper line to use for the pstockade and nstockade because regardless of what I put in and save, the handling still isn't quite right and the nstockade especially tips very easily around corners which doesn't make sense since I'm only editing the stockade file (which all 3 use, right?) I'll figure it out though, no biggie. I just thought someone might have had one handy to test out. :-)
  12. Thanks man. I went to a lot of those links already and some of the cars I have don't come with handling lines. I found a tidbit about renaming the filepack, so I'll give it a try. Otherwise, is there a better line to use for the stockade? I don't really want to use a car line since the variables don't match up (the stockade line is shorter than other vehicles) I'll keep trying!
  13. Hey guys, At the suggestion of someone on here to make my game more stable, I decided to only put modded cars into the fbi, noose, polpatriot, and N/P stockade. So far everything is golden except the damn stockade... I can't seem to find the best middle ground for handling. My car usually flips over at high speeds and I've tried to search for a good handling line to no avail. The truck sounds don't really bug me, I just want to have those lines set properly. Thanks for any help!
  14. Good call on that. I also noticed more crashing when dealing with the tow truck mod for some reason. Weird. Would there be anything in a script that would prevent me from doing trunk searches? That feature disappeared for me for whatever reason... He just stands there and doesn't do anything. Also, I've seen videos of searches taking place in the passenger side as well as the trunk, any idea how to do this? And one more question for good measure: what handling line do you use for your nstockade?
  15. That's waaaaaay over my head for right now. I just started getting into this like literally yesterday, so all this messing with scripts and modding files is like Greek to me. I apologize for my ignorance! There isn't an option for me for police3, 4 and b slots in gta 4 (unless I'm just looking in the wrong spot) and spark doesn't let you add new file names, only change existing ones. Any ideas or am I just SOL until I get eflc?

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