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Rastko

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Everything posted by Rastko

  1. Ahhh.... I thought you meant the model, not the mapping. Thanks guys!
  2. But how did you do it on your explorer? You used 1 texture for both lights.
  3. I've been trying to figure out 1 thing in texturing in zmodeler and never succeeded.... The thing I've been trying to figure out is how to do the lights for cars. Like, how to put 1 light onto both cars, if you don't understand me take a look at the pictures. So how can I put this for both lights: Instead of this: Thanks in advance, Rastko
  4. I knew how to select things and such but not make custom selections in zmodeler as I'm not too familiar with it. Thanks anyway! EDIT: It worked, my life is now complete! Thank you.
  5. I've noticed that all GTA 4 vehicles have selections for everything like this: And the model that I'm trying to convert has the selections like this: Now, how can I ungroup everything from Untitled[0] (as that's where the chassis is) and make separate selections? Thanks in advance, Rastko
  6. I just got rid of the light bars, the push bar and the human model inside! Now the fun part begins! But I still don't know how to make custom selections. Any tips? EDIT: Also @twerq34 I don't see "Vertices" in Properties>Mesh. I only see polygons.
  7. Finally I figured out how to select the body only. But I have a question, how do I make custom selections? Like, I wanna create a body selection and name it for example "body". EDIT: Also, when I try to edit the body UV I get this message: "Object " Untitled[0]" has not enough UV channels in vertex format".
  8. Sadly, It still selects the whole body along with the glass, interior...
  9. The selections are messed up so I can't apply any textures. For example, the whole body, including the interior, lights and windows is 1 selection.
  10. Yes, I know this has been asked many times but is there a good 3d model of the 2012 Ford Explorer from Need for Speed Most Wanted 2012? I've tried both Ninja Ripper and 3d Ripper DX to get the model but nothing. I just get a pile of sh*t, I even tried the 3d model from gamemodels (which is messed up badly). I'm not asking for a finished Ford Explorer ready to be edited and put into GTA 4, Even a model without textures in 3ds max will work. Hope you understand. Thanks in advance, Rastko
  11. The selections are messed up as well, I'll try my best but if someone has any tips on how to convert those vehicles, send me a PM or write it here. Thanks.
  12. Yea, I've tried using those models before but stopped as the textures are messed up.
  13. I've been banging my head into my keyboard for the last few hours trying to convert NFSMW 2 models into Zmodeler, I've tried using both 3d Ripper DX and NFSHP Explorer but failed everytime. Anyone has any ideas/suggestions? Thanks in advance, Rastko
  14. I'm still a newbie when it comes to UV mapping and texturing in Zmodeler.
    • 421 downloads
    • Version 1.0
    Feel free to use this Setina PB on your vehicles, fair credit expected to be given. I might also edit the version with lights and make it ELS capable (But first I need to get a hold of it). CREDITS: Turn 10 Studios (Forza 4) for model, converted into z3d by Rastko. NOTES: Might require a texture as I just colored it and it might require additional resizing.
  15. Hello, I have an issue in Zmodeler related to resizing models. I have a push bar that is bigger than GTA IV car models. I've tried resizing it by putting - in front of X, Y and Z numbers in scale but I didn't do anything. Any suggestions? Thanks.

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