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GenZG

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Everything posted by GenZG

  1. Enabled hardcore mode. I want long lasting pursuits with aggresive driving from the criminal and want more random crime moments, when I enabled hardcore mode Im not sure i saw that much of a difference.
  2. Can anyone now tell me whats wrong here? Im now using ELS v5 and the only modded vehicles I have is police vehicles. Haven't had the chance to play it long enough to see if it crashes yet but hopefully it helps.
  3. Ok i ran the G17 diagnostics tool, this is what happened when I started it BEFORE running GTA IV: Apparently an ASI loader is not found? How can I fix that, sorry im new to this. BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1 System RAM (GB): 15.98 CPU cores: 8 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: H:My Documents StorageSteamsteamappscommonGrand Theft Auto IVGTAIV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: False GTA IV - Asi loader: GTA IV - Asi loader valid: False GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2013-05-19 12:17:59 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2013-05-19 12:18:43 - Direct3D device created! 2013-05-19 12:18:43 - SEARCHING FOR SCRIPTS... 2013-05-19 12:18:43 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2013-05-19 12:18:43 - ...found script 'FirstResponse.Main.EmergencyLights'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.Main.Start'! 2013-05-19 12:18:43 - ...found script 'CSharp.Engine.Core'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.Debugging'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.DeletionList'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.Hardcore'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.TextDraw'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCMD.Main'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCMD.Functions'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Carboot'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Disarm'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Frisk'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.PullOver'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Actions'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Debug'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Flashlight'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Functions'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Partner'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Start'! 2013-05-19 12:18:43 - ...found script 'FirstResponse.LCPD.Various'! 2013-05-19 12:18:43 - Loading scripts in Assembly 'scriptsIVDashCamV2.net.dll' ... 2013-05-19 12:18:43 - ...found script 'IVDashCamV2.Core'! 2013-05-19 12:18:43 - ...found script 'IVDashCamV2.Extra'! 2013-05-19 12:18:43 - DONE! 23 valid scripts found! 2013-05-19 12:18:43 - STARTING SCRIPTS... 2013-05-19 12:18:43 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2013-05-19 12:18:45 - ...successfully started script 'IVDashCamV2.Extra'! 2013-05-19 12:18:45 - ...successfully started script 'IVDashCamV2.Core'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Various'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Start'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.LCMD.Main'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.TextDraw'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.Hardcore'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.DeletionList'! 2013-05-19 12:18:45 - ...successfully started script 'FirstResponse.Debugging'! 2013-05-19 12:18:45 - ...successfully started script 'CSharp.Engine.Core'! 2013-05-19 12:18:46 - ...successfully started script 'FirstResponse.Main.Start'! 2013-05-19 12:18:46 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2013-05-19 12:32:31 - Direct3D device lost! 2013-05-19 12:32:32 - Direct3D device created! 2013-05-19 12:44:57 - Direct3D device lost! 2013-05-19 12:44:58 - Direct3D device created! 2013-05-19 12:52:35 - Direct3D device lost! 2013-05-19 12:52:36 - Direct3D device created! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [4/1/2013 1:08:06 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:08:13 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:08:20 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:08:28 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:08:35 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:08:42 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:08:50 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:08:57 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:04 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:11 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:19 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:26 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:33 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:41 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:48 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:09:55 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/1/2013 1:10:03 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) ===============END LCPD FIRST RESPONSE LOG=============== EFLC - Installed: False EFLC - Install folder: EFLC - Version: EFLC - Asi loader installed: False EFLC - Asi loader: EFLC - Asi loader valid: False EFLC - C++ ScriptHook installed: False EFLC - C++ ScriptHook valid: False EFLC - C++ ScriptHook version: EFLC - ScriptHookDotNet installed: False EFLC - ScriptHookDotNet valid: False End of *SIGNED* LCPD First Response Issue Report Digital signature: 8QjUBdRVePSq7hLOloxL8g==
  4. I suppose in pursuits that what real officers do, but it gets ridiculous when you have atleast 10 police cars chasing a slow moving suspect. Is there any way to increase crime? Like have random shootouts? (i dont mean callouts) or maybe increase how aggressive some pedestrians are? Most of my pursuits are slow long lived :/
  5. NEW PROBLEM: this only just came up, I reinstalled my game and deleted all mods. Only reinstalled LCPDFR and Dashcam. I get this when I try and load the game http://gyazo.com/2ec1d720e096310a039e250ce722d17f First problem: When on a pursuit, every single damn police car joins the chase, even when I haven't asked for backup. Eventually it gets to like 15 police cars and its way too overwhelming and unrealistic. Any way to sort that out? Second problem: Taxi car lights are on all the time, like the left brake light and left indicator light remain on? Also the same with police cars, one single red light remains on? What is that? Third problem: Even when ive pressed f7 to disable callouts, I still get them, Fourth problem: ive downloaded the latest LCPDFR yet it still says in the bottom corner in red "new version available" Is there anyway to wipe out all my car mods without uninstalling the game. I've made the decision to only have modded police cars as my game keeps crashing after 15mins. I mentioned this in another post and had great answers, will be running a 617 diagnostics test later on. More problems may be added, im new to GTA on PC. I was a console player.
  6. After having such great feedback on the ways to stop my game crashing, another problem has occured. All I see are taxis and police, even when Im out of the city. Its annoying, all im doing is pulling over and chasing taxis. Any help? Also, what mods are there to increase crime? I find that when im in a pursuit, it is not aggresive and is quite easy to handle. I want a pursuit to be challenging and last for a while. thankyou.
  7. It says GTA has stopped working, or sometimes has some fatal error. If I recall correctly the game still crashed even before I had installed any mods.
  8. I'd rather not have that, my PC can handle the game so disabling features is not one of my preferences, I already have settings all set to medium when I could easily have it as very high. There must be some deeper problem.
  9. GTA IV just keeps crashing on me, after about 20mins the buildings start to lag behind and stuff disappears, then it crashes and says GTA IV is not working. Specs: Intel i7 Quad Core @3.5Ghz 16GB Ram GTX580 (x2 sli) I saw somewhere if i went into the ELS settings and changed Ai_ELS_SP = 1 to 0 it would fix it, it didnt. Not sure what else to do.

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