The game crashes from time to time, mainly when using certain controls for the key board. It may me think that the key bindings were made only for players that use only x-box controllers, as if keyboard/ mouse plays do not exist anymore. I am thinking a way for LCPD to be re-biddable keys may stop certain conflicts. For example my action key is mapped to "END" because it is worthless for any usage all the way by WASD keys (another time wasting key set). By the time I get to "E" to "R" for any thing important, the event is over. So by having my main keys by my directional arrow set, it is easer. No matter Number pad set or not. Problem is, it clashes with LCPDFR key arrangements. For example, I have a horn assignment to the middle mouse wheel pushed down. Same function is for kick, LCPD has its own assignment for the siren. I do not understand the propose because once used divide and the lights verses siren, the siren no longer work. Just the lights. Should had been lights separate from horn if it is to be, so I never use divide. Could be a conflict for the horn option in the main game, I believe that. So anyway I go to kick, well with the mod in, I kick and get a crash. So I am thinking the some of these LCPD related crashes could be over key binding. And I also tried to change the key bindings in LCPDFR to other keys open and not in use, it will not take. It keeps re-storing the key binding change in the game. This tells me there is a default file some place making this very needed action impossible, And a fail to resolve the key bind conflict in the game. For most of these controls are single, and by all rights the in game menu should handle it most of these are action functions anyway.. there is no way I can re-do all my own keys for the sake of LCPDFR settings, In my condition this will never be possible.. its too hard dealing with all that left handed WASD functions I am not left handed, I can afford $65.00 wireless X-box controller so I can put in more money for batteries for only ONE game. lol, money is not worth it. Mod sole the game to me, not the game. Now I use a desktop not a laptop, makes my directional keys easy get to.. I am think for the most functions that is needed, should work off the existing key set. For example, let say "E" is a mod action key set. The game already has a action key set, So when I sit in the car, it directs me to enable the computer by the "END" key, this is what I use for action mapping in the main game, So I use it and it doesn't work. But I have to use "E" for the action, a action that is already used by the regular game menu for the phone. So I hit "END" and it dose nothing because of the mod override, so I use "E", not only can I use the computer, but now my phone is open too. And while in this function, I may have to use "SHIFT" for cap letters. So NOW we have a extra key combo set to assure a crash, Was this not thought of? This is why I am thinking of a patch for re-assigning keys for LCPDFR mod. Wouldn't that be something, if this was done, and it crashed was more so game related and less mod?