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Richie01

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  1. Like
    Richie01 reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    Progress update:
    Lots of progress with improving maritime traffic stops! 
    Integration with LSPDFR+ to alter traffic stop questions and ticket offense reasons for watercraft Improved player ped behavior on boats Added more ambient boats to make up for the disappointingly low numbers of boats found ambiently in the game by default Working on making arrests work at sea - this is still a major deficiency due to how LSPDFR runs the arrest animations. I've figured out the right approach to fixing it, but a fully functional solution is still a ways off.  Created a Coastal Callouts menu with lots of useful options (all functionally implemented unless otherwise noted). 
    Boat menu: Spawn boat on trailer Anchor your boat Anchor nearby boats Save your boat Helicopter menu: Spawn helicopter. Menu automatically lists all possible law enforcement helicopters available in the game. Checkbox allows searching through all helicopter models. Spawns at nearest appropriate heli landing location. If you come from far away it'll already be on the ground when you arrive, if you're nearby the helicopter will fly over and land as you approach.  Hover mode, to force helicopter into a steady hover.  Rappelling functionality: Still doing lots of testing and experimentation with ropes. Not fully integrated into the core mod yet, but will be.  Seat switch: Not yet full integrated. Will let you switch to any seat and will set up a copilot to fly while you aren't in the pilot's seat.  Additionally, I've put together some custom code to replicate the trailer attachment behavior seen in default trailers in game. There's no way that I know of to put a boat on a trailer with the default game mechanics. Now you'll be able to attach a boat to a trailer manually through the menu, and when you back the trailer into the water, the boat will detach automatically. You can also back a trailer into the water, drive a boat up onto it, and the boat will be attached to the trailer automatically. 
    So as you can see, there has been a lot of progress, but there's quite a bit more work left to do. If you have any suggestions or ideas, let me know and I'll see what I can do about implementing them. At the moment I'm primarily focused on developing the core functionality to make LSPDFR work on the water. I have a good list of callout ideas that I plan to implement after I get the core mechanics working. Callout ideas of course are still welcome, but please do check previous comments here to see if it's already been suggested. 
     



  2. Like
    Richie01 reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    I've just begun working on my first callouts pack: Coastal Callouts. Currently there isn't much going on at sea in LSPDFR, and I'm working to change that. This will be a callouts series focusing on marine patrols and incidents. I'm planning to eventually have enough to make a boat-based marine patrol fun and interesting, but the callouts will also be designed so that a land-based unit could respond to a dock, grab a boat (or maybe a helicopter or something else), and then head to the scene. 
    Callouts will include law enforcement and SAR missions, both in the ocean and on beaches, in ports, and around the terminal and docks. 
    For all you modders out there, if anybody's interested in collaborating, shoot me a PM. I have some ideas already for specific sub-functionality which could be tackled by individual contributors and would make development move much quicker. 
    If you have suggestions, please let me know! Again, this is very early in the process, I'm still scoping out good locations for callouts and brainstorming what to put in them. So, it's a good time to make your ideas heard!
     
    UPDATE DEC 2019: COASTAL CALLOUTS IS NOW RELEASED! 
     
     
     
     
    And, check out these first two Coastal Callouts episodes by @Darkmyre and @Albo1125
     
     
     
     
  3. Like
  4. Like
    UI update and how the partners selection work
     
     
  5. Like
    National Office of Security Enforcement Tactical Response Unit
    NOOSE T.R.U. is a plugin that will improve the way you play as a NOOSE agent by giving you special forces capabilities, like rappel or use a ballistic shield.
     
    Current goals:
    Crouch Usable ballistic shield Rappel Usable zip lines Flashbang grenades Partners Callouts aimed to use this features  
    Early version screenshots:
     
     
    Suggestions are welcome.
  6. Like
    Working on adding partners, here is a small preview video:
     
  7. Like
    Video showcasing the current features:
     

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