bucky16
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Everything posted by bucky16
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I recently reinstalled GTA 4 and LCPDFR. Everything seems to be working fine, except every time I answer a callout and arrive to the callout location, the game crashes. I managed to find a crash log in the windows event logs. Here it is: It says System Access Violation Exception. I know it has something to do with the game not being able to read the files. I've already tried everything that I could think of. I tried: Running as admin and setting GTAIV.exe to run as admin Installed GTA 4 directly to my C drive outside of program files Giving myself full control of the install directory set the install directory to not be read-only None of the logfiles, except AdvancedHook, mention a crash. Here is the AdvancedHook log: And before I forget. I am on Windows 10 64bit, using xliveless as my asi loader. I should also mention that I used to have GTA installed on this same machine and never had this problem before. Hope someone can help me.
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It was off at first, then I turned it on and it still did it. I even tried driving before I recorded and it was still doing it to an extent
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Just recently got myself a G27. So far, it's been working pretty well, except for the vibration. When it vibrates, there's a lot of rattling and grinding that doesn't sound normal. I thought it was from the table it was sitting on but that wasn't it. I bought it from a guy who had it for three months and only used it a few times, so it's still in good shape. What can I do? Is there a fix for this? Here is a video of it occurring in ETS2 to give you a better idea of what it sounds like.
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Hi everyone, I'm trying to work on a script and I'm running into some problems with it. There are a few things I can't seem to figure out. Here is what I need help with. I need the script to check if the player owns a vehicle and it is stopped and the player is outside the vehicle. I know that LCPDFR adds a blip for the player's vehicle. I want to be able to have the script check and see if the player has a personal vehicle by checking for that blip and if the blip exists, to run the script. But I don't know what the argument for that is or if there is a flag for an owned vehicle, and if it can be done outside the API. (I don't want to do it in the API, yet as I have no idea how to use it.) Can someone help me? I would greatly appreciate it. That seems to be my only problem now. I'll see if anything else comes up.
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I understand what you're all saying in that I should get a desktop instead. The issue is space. I'm starting college in a couple months and I don't think I'll have the space for a large desktop. I might have space, but I don't know yet. Plus, I need a something portable as I'm studying computer engineering. I got to thinking and my goal is to find a used cheap gaming laptop that's 10x better than my current one, and after a while, hopefully I would've able to save up enough money to buy a razer blade laptop. My other hope is if I find out I can have a desktop is to try and build one. I can get an old desktop computer and strip it down and upgrade everything. I'd just need to find a place where I can get parts for a good price. Sorry if anything is confusing as it's late and I'm tired.
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Hello, I've recently started looking around for a new laptop, now that I'm finally earning money, and I need help trying to find a laptop that's better than my current one. I'm looking for a laptop that can run most games on high or medium-high settings, GTA IV included, as well as one that would be able to run GTA V, seeing as it would probably rape my computer! Anyway, here is what I'm looking for in terms of specs. CPU - 1 dual core or greater (Dual CPUs would be great) RAM - 8GB or greater (I can settle with 4GB as I can take 4GB out of my current one) GPU - any Nvidia gpu that's good for running most games on high and has more than 1GB of video ram/dedicated graphics memory (Multiple GPUs would be awesome) OS - Windows 7 64-bit (Not hatin' on Win 8, I just don't really care for it and I"m not going to explain why right now. I'm just sticking with 7) Price (The most important!) - looking somewhere in the $500 range. I'm willing to go in the $600 range but the max I'm willing to spend is no more than $700. So, what does everyone recommend I should get? I'm open to all suggestions. I'm also willing to buy a used one if someone has one they'd like to sell. Just post the info and I'll let you know if I'm interested. Thanks for the help in advance.
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You can, but I recommend using OpenIV as it is simple as dragging and dropping the files to add them to the image files.
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I'm here to show an interesting modification to LCPDFR. (if this is the wrong section, please move this.) Do you hate having to always equip your taser when you need to use it? Well, this little modification will make it so you can have both your taser and your pistol equipped at the same time and will enable you to switch between them quickly. Here's how to do it: 1.) (This is not required, but highly recommended. If you're not manually installing or have already done, skip to 5.) Install the taser manually. Add the taser model files to the game manually by extracting the taser model files from the models.img in the LCPDFR folder and placing them into the game's weapons.img file using OpenIV or SparkIV. 2.) Open the gta.dat file, located in /common/data folder with notepad and after this line: IDE platform:/DATA/MAPS/PROPS/vegetation/Int_veg.IDE Add the following line: IDE platform:/LCPDFR/DEFINITIONS.IDE Save the file. 3.) Open the WeaponInfo.xml located in /common/data with notepad and add the following: <weapon type="UNUSED0"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="FIRE" group="PISTOL_SMALL" targetrange="8.0" weaponrange="8.0" clipsize="1" ammomax="1500" timebetweenshots="333"> <damage base="0" networkplayermod="3.0" networkpedmod="1.0"/> <physics force="0.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="0.25"> <offset x="0.0" y="1.0" z="0.0"/> <crouchedoffset x="0.0" y="1.0" z="0.0"/> <reticule standing="0.65" ducked="0.55" scale="0.3"/> </aiming> <pickup regentime="120000" ammoonstreet="30"/> <controller> <rumble duration="110" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>SILENCED</flag> </flags> </data> <assets model="lcpdfr_taser"> <anim group="gun@handgun" meleegroup1="firearm_core"/> <effects> <muzzle fx="ambient_flies_sparked"/> </effects> </assets> </weapon> Be sure it comes AFTER the opening <weaponinfo version="1"> tag and before the closing </weaponinfo> tag. Save the file. 3.) Load up the game and go on duty. (To do this quickly after loading, press Alt+P and then press ~ and type "forceduty" (without quotes)) Equip your taser as normal and ensure it is working properly. 4.) If it works, open the WeaponInfo.xml like above (If not manually installing, open the file located in the /pc/lcpdfr folder) and where it says: data slot="HANDGUN" Change that to: data slot="SHOTGUN" Save the file. Now to use the taser, after going on duty, equip the taser as normal and after it has been equipped, switch to your shotgun weapon slot and there it is. You will now be able to switch quickly between the two. To use a shotgun if you have one, unequip the taser. If you enjoyed this or found this helpful, please hit that rep button. Thanks.
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LCPDFR Crash: System.InvalidCastException
bucky16 replied to bucky16's topic in GTA IV & LCPDFR Support
I was trying to figure out how to add that option the other day. I'll try adding that. Thanks. +1 for you! -
I was playing LCPDFR today after installing the 1.0b hotfix and I ended up having the first crash I've had in a while. I was aiming at a suspect who had drawn a gun at me and was shooting at me while I was trying to arrest him. The game suddenly froze and after several seconds crashed to the desktop with no error message. I checked all the log files to see what happened and the LCPDFR log file said to report this issue, so that's what I'm doing. Here are the parts of the log files starting with the LCPDFR log file: (Note the crash occurred at 1:55:30 PM) The Advanced Hook log file: And the ScriptHookDotNet log file: My guess is that it's just a bug, but I'm not sure though. Hope you guys can help. Just found out that this appears to be very similar to another known issue: "System.InvalidCastException: Unable to cast object of type 'freval_77' to type 'freval_89" but they are not the same issue though. I guess it must be a bug.
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I have checked all of those and I have everything I need. I'll post my logs if it happens again and the mods I have and my specs later cause I'm not at home now.
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Malaysia Airlines MH370 Missing.
bucky16 replied to CrossFire's topic in Law Enforcement, Current Events & Society
I didn't even see that. I was guessing cause I didn't think rafts would be white. Could be just a small boat. If only we could zoom in farther, we could make out better what it is. -
Malaysia Airlines MH370 Missing.
bucky16 replied to CrossFire's topic in Law Enforcement, Current Events & Society
You might be on to something. According to the scale and my calculations, the object is smaller than 10-15 feet. I started thinking that it could be a raft, but unfortunally, most life rafts are usually orange or a similar color to allow them to be spotted easily. That is most likely a piece of debris. -
Crap. I always get those two mixed up.
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Recently something came up and I don't know if it is a bug or what. Sometimes when I'm trying to arrest someone, usually after I have called in a pursuit with Alt-E, I am aiming at them, either with my tazer or my pistol and when I press E, nothing happens. It won't give me any kind of message. I know they'll try to resist so after hitting them several times with the tazer to get them to cooperate, I hit E again but it just won't work. Then I end up having no choice but to shoot them in the head and kill them. I have only noticed it with suspects in a pursuit. When they are not, everything is fine. Why? I don't know if the log files will help but next time I play and it happens, I'll post the log files.
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1. I knew about that but you'll still act like you're going to close the door. 2. I knew that as well but then there's always that chance that something will happen and you'll still get in when you don't want. 8. I thought about this and I do believe I may have figured out a way to be able to change that. I got to go look through the code and see what I can do.
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I had this same problem, I think. Download this from here: http://www.microsoft.com/en-us/download/details.aspx?id=30679 Depending on whether or not you have a 32bit or 64bit, you will need to download a certain one. If it is 32bit, download the x64 version from the link. If it is 64bit, download the x86 version. See if that helps.
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Here are some of my suggestions I thought of recently. What do you all think? Currently, when you exit a car, your character just casually gets out and closes the door no matter what's going on. I would like to see a way of getting out faster. Sometimes, there are those moments where you need to get out fast to stop a suspect and you can't waste a second. It would be nice if there was a way to speed up exiting a vehicle for certain circumstances. What would happen is you'll open the door and stand up faster and wouldn't try to close the door, allowing you to move and run faster. I don't know how this would work, maybe binding this sped up exiting process to a key? Being able to pull a suspect out of vehicle and arrest them like that instead of you accidentally getting in the vehicle. You could approach the door of a vehicle with a weapon drawn and press a key, which would have you either pull the suspect out of the vehicle or have you aim your weapon at them to exit. Then from there, they would surrender and you would arrest them or there would be a chance that they would resist. This is pretty much the same thing that happens when your arrested as a player by a cop. Instead, you're the cop doing the arresting. This could be a mod, but department specific callouts. Like there would be callout you could only get depending on which department you are. Like callouts for NoOSE and/or FIB only. The ability to give orders to more than one person at once. I liked the ability added where you could give orders to a pedestrian to tell them to either move on, evacuate the area, or get back to their vehicle, but it's hard trying to give orders to a group of people or a crowd. I would like to be able to give these same orders to multiple people at once both on foot and while I'm in a car. Being able to order a suspect out of their car during a traffic stop. What I mean is as soon as you pull them over, you could issue them to exit their vehicle while you're still in your car. When you ask someone to exit during a traffic stop, they would actually stay by the car instead of walking away. If possible, asking them to put their hands on the roof or hood and they would do so. Being able to ask a passenger out during a traffic stop and not the driver and vise verse. And when a driver is arrested when there is a passenger, having the passenger move to the driver's seat and leave with the car when you're done. Make some way that peds won't drive like crazy and leave their vehicles due to hearing gunshots or the tazer. I don't know if this is possible due to the way the AI are coded. I mainly want them to not leave their vehicles cause then it causes a mess and I have to spam the tow truck to get rid of them. They should react to gunshots, but not as extreme as they do now. Maybe find a way to tone this down a lot would be amazing. I have another one, but I'll post it later cause it's a little long.
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Sadly, version 1.0 & 1.0a will not work with any police helper events. They have to be disabled else the game crashes very frequently. Braveheart's on the other hand work ok. I haven't had any crashes from it.
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The GTA Policing Tools mod here on the site has the option to deploy a spikestrip at a marked waypoint. Link: '?do=embed' frameborder='0' data-embedContent>>
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I kind of figured. I didn't see it on the forums though. I just didn't look hard enough.
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Hello, I've been messing around with the mod this weekend and I believe I figured out how you can use the Police Helper mod, and the game will not crash. (I don't know if someone else posted this before but here is it anyway.) Before the fix, the game would crash after 10 min or so. After the fix, I played for over an hour straight and no crashes happened. The fix is to go into the mod's settings, either in-game, or by editing the .ini file. There, you must go and disable the mod's traffic, world, and other events. My guess is there must be a compatibility issue between LCPDFR and Police Helper's events. There you go! Enjoy using Police Helper and LCPDFR 1.0 together in unison. If this helped, please hit that green arrow over there to the right.
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I was sure it was suposed to be Canada. But that's what I heard.
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Well, I know what me and my friends are going to try to do tomorrow. Thanks for finding this man.
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Love it guys! I'll be happier once all the bugs get ironed out. But still good job.

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