Everything posted by buckilloesp
-
Damage Tracker Framework
@Vari Another crash mate, tested with version 2.0.2. Similar error (first was Rage.IsHuman, then Rage.getHealth, and last Rage.getArmor) Pasted content I hope that this can fix the error. Thank you for the effort!
- 46 comments
- 5 reviews
-
Damage Tracker Framework
I’ve tested it on both Legacy and Enhanced, and it happens same crashes on both, although I prefer using Enhanced. I’m using it with PR + NPCAI 3.1 + AI Dispatch.
- 46 comments
- 5 reviews
-
Damage Tracker Framework
Hi @Vari ! I´ve updated to new version 2.0.1 and crash issue continues. I’ve attached the log in case it can help identify a solution. [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ============================== [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>". [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception type: System.AccessViolationException [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Inner exceptions: [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Stack trace: [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 ) [9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at Rage.Entity.get_Health() [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped) [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash) [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped) [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.CheckPedsFiber() [9/10/2026 5:02:00 PM.659] at Rage.GameFiber.Main() [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ============================== [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Thank you so much
- 46 comments
- 5 reviews