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BlackWolf01

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  1. James Bradshaw Arrested Salvatore Belladonna in Rockford Hills, Steele Way
  2. James Bradshaw Responded to a [Chill] Dead Body Found in Downtown Vinewood, Elgin Avenue
  3. James Bradshaw Finished responding to a [Chill] Wanted Fugitive at Airport in Hawick, Elgin Avenue
  4. James Bradshaw Finished responding to a [Chill] Officer Requesting Backup for Traffic Stop in Alta, Hawick Avenue
  5. James Bradshaw Responded to a [Chill] Officer Requesting Backup for Traffic Stop in Del Perro, Bay City Avenue
  6. James Bradshaw Finished responding to a [Chill] Suspicious Noise Behind a Business in Vespucci Canals, Invention Court
  7. James Bradshaw Finished responding to a [Chill] Drunk Person Causing Disturbance in Puerto Del Sol, Palomino Avenue
  8. James Bradshaw Arrested Leon Tarr in Puerto Del Sol, Palomino Avenue
  9. James Bradshaw Responded to a [Chill] Drunk Person Causing Disturbance in Rockford Hills, Dorset Drive
  10. James Bradshaw Finished responding to a [Chill] Illegal Cargo Found on Aircraft in Little Seoul, Vespucci Boulevard
  11. James Bradshaw Finished responding to a [Chill] Person Sleeping on a Park Bench in Little Seoul, Ginger Street
  12. James Bradshaw Responded to a [Chill] Person Sleeping on a Park Bench in Pillbox Hill, Las Lagunas Boulevard
  13. James Bradshaw Finished responding to a [Chill] Neighbor Harassment in West Vinewood, Spanish Avenue
  14. James Bradshaw Responded to a [Chill] Neighbor Harassment in Mirror Park, West Mirror Drive
  15. James Bradshaw Finished responding to a [Chill] Silent Store Alarm in Mirror Park, West Mirror Drive
  16. James Bradshaw Responded to a [Chill] Silent Store Alarm in Hawick, Spanish Avenue
  17. James Bradshaw Finished responding to a [686] Stolen Item in Downtown Vinewood, Las Lagunas Boulevard
  18. James Bradshaw Performed a traffic stop on a Black Surge with registration 68BJK071 in Downtown Vinewood, Las Lagunas Boulevard
  19. James Bradshaw Responded to a [686] Stolen Item in Alta, Hawick Avenue
  20. James Bradshaw Finished responding to a [Chill] Suspected Stalking in Pillbox Hill, Vespucci Boulevard
  21. @SoCal Thero Is it possible to change the wheels on LSPD vehicles? Because they all appear white and don't look realistic.
  22.    BlackWolf01 reacted to a comment on a file: ChillLSCallouts - Mega Pack!
  23. Title: Game crash (AccessViolationException) during Officer Involved Shooting callout — evidence cleanup on "Military technology crate" Summary: Game crashed to desktop with no LSPDFR crash report during the "Officer Involved Shooting" callout (City variant), while collecting/interacting with evidence. Log shows a native AccessViolationException thrown twice from OfficerInvolvedShootingCallout.CheckEvidence → ChillEntityCleanup.SafeDeleteNativeHandle, on an evidence prop labeled "Military technology crate". The first exception was caught and logged, the second one killed the process outright with no further log output and no LSPDFR crash report generated. Timeline: Callout OfficerInvolvedShootingCallout triggered and accepted, City variant, spawn pos ≈ -335.00, -1335.00, 31.00. Scene spawned successfully (captain, officer, victim all valid). During evidence collection, first AccessViolationException thrown: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) at Rage.Native.NativeFunction.CallByName(String nativeName, Type returnType, NativeArgument[] arguments) at Rage.Native.NativeFunction.CallByName[ReturnType](String nativeName, NativeArgument[] arguments) at chillLScallouts.ChillEntityCleanup.SafeDeleteNativeHandle(Int32 handle, String owner, String label) at chillLScallouts.OfficerInvolvedShootingCallout.<CheckEvidence>g__TryCollect|142_0(Boolean& found, Int32& handle, Vector3 pos, String label, String msg, <>c__DisplayClass142_0& ) at chillLScallouts.OfficerInvolvedShootingCallout.CheckEvidence(Ped player, Boolean yPress) at chillLScallouts.OfficerInvolvedShootingCallout.Process() Immediately followed by: [OIS] SafeDeleteNativeHandle still exists: Military technology crate Game survived this occurrence and continued running normally for ~56 more seconds. Same exact exception (same stack trace, same code path) thrown again ~56 seconds later. This time no follow-up log line was written at all — the log file ends abruptly right after this second exception. No clean shutdown, no LSPDFR crash report was generated.

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