Heyo! Don't know if it's just me, but it seems that sometimes after some Events the Availabilits Status for Callouts is getting forced to true. Is that a real issue or just something I messed up on my setup? I don't know if it's that part: TerminateEvents() ├─ PersonOfInterest.End(true) └─ ItemOfInterest.End(true) ItemOfInterest.End(...) └─ SetPlayerAvailableForCalls(true) PersonOfInterest.End(...) └─ SetPlayerAvailableForCalls(true) Also, it might be another Plugin that I have installed, but since it started pretty much after installing this one, I thought it might be worth asking here.