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Purplepiggyman22

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  1. Hey! Glad to see this idea alive—I was mapping out this exact concept a couple of months back before running into tool issues. I'm not mad at all, just hyped to see it in the game and wanted to share the full feature list I had planned in case you want to tackle them: Organic Bribes: No forced menus. If a driver has warrants or drugs, walking to their window gives a random chance for the ped to panic and prompt a bribe subtitle (Press Y to accept cash and close the stop, or N to add Bribery charges). Linked Evidence (Stealing & Planting): Limit confiscation strictly to high-value drugs and weapons while ignoring useless paperwork. When planting, inject the contraband directly into targetSubject.Metadata.searchDrugs so the evidence links natively to vanilla LSPDFR/Policing Redefined and belongs to that ped. Gang Payouts: Sell stashed weapons/drugs directly to ambient gang members (BALLAS, FAMILIES, etc.) to build a "Gang Favour" score for street leverage instead of using a generic fence menu. Awesome job getting the base mod out there! if you want more ideas i got some my idea came from Tenpenny from GTA san andreas I'm glad to see someone else can get further than me. Just wanted to throw in a few more ideas I had down for the ultimate Tenpenny experience. Instead of an arcade "heat meter," it would be awesome to make corruption feel like a systemic department thing with other NPC cops and gangs involved: Corrupt Interception Callouts: Custom callouts where you respond to a dirty NPC cop who has a suspect cornered. Instead of making an arrest, the NPC cop proposes splitting a stash of cash or drugs 50/50 and telling dispatch the suspect fled on foot. Ambient Bad Cops: Randomly spawning world events where you roll up on an NPC officer already conducting a street shakedown or planting evidence on a citizen. You can back them up and take a cut of the cash. Gang Favor Callouts: When your reputation is high enough with a faction, they can ping your burner phone. For example, clean cops have them pinned down, and your job is to respond as an officer but manipulate the scene (e.g., "accidentally" blocking the clean cops' line of fire or releasing the handcuffed gang member). Strict Evidence Filtering: Forcing a strict script filter on the stealing/confiscating logic. The script completely throws away useless vanilla evidence strings like wallets or paperwork, ensuring your inventory only holds usable drugs and weapons.

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