Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

k4izn

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    k4izn reacted to TrentMU for a file, [ELS] LSPD-C3-CHARGER   
    FILE: LSPD-C3-CHARGER
    UPLOADED: 03/24/2025 (Discord Release)
    AUTHOR: torrent
    LIGHTING TYPE: ELS
    ========================
    Simple questions with simple answers.
    Can you make this Non-ELS?
    No.
    Can you make this addon/DLC instead of replace?
    No.
    Can you make this FiveM ready?
    No. 
    Want to check out more skin packs that I use for my releases or commission a pack? Reach out to Django today on Discord!
    Discord Username: djangop054
    (He is found on my Discord and has his own section also with information)
    https://discord.com/channels/1186998157998039142/1331400259699474462
     
    This pack is done. I am calling it for now. 
    - Pranger will not have reflective liveries due to issues, maybe fixed at a later date. 
    ========================
    Information regarding vehicle modeling and replacement
    https://www.lcpdfr.com/forums/topic/62579-guide-police-car-mods-the-whys-and-hows-and-troubleshooting/
    I install to PatchDay28 for my REPLACEMENT slots. 
    ========================
    Put the xml(s) into your ELS folder! 

    Join my Discord. I don't charge for anything. 
    https://discord.gg/kjaGhMP7sk

    Started a Patreon! Feel free to support me  (everything here will be released publicly every 6 months) 
    https://www.patreon.com/c/torrentsmodifications
  2. Like
    k4izn reacted to Trp. Keaton for a file, Florida Highway Patrol   
    Hello everyone! Wow, finally updating the description on this pack is hard to do, because mostly I don't know what to put anymore. I want to start with by saying thank you for over 50k downloads, this pack has come a very long way from the start, and even further away from the very first release for FHP, which I would have to agree myself, it was wildly inaccurate, but this new pack is the most accurate it's ever been, which help from my friend echooo who is a Florida native, and who helped push me to get these things as close to the real life counterparts as possible. And now I am finally releasing LORE skins for this pack, which is a first ever for me. My time working on this pack, has also helped me new friends in the dev community, such as Skys, and Jank who I have both worked with to make FHP not only better and more compatible with his pack, but to also release new things, I probably wouldn't have ever made.
     
    Guys! It's finally done! after 3 years of work, I am finally pushing out the final release to FHP, the full release. While I say final release, it the final release for any major changes, every update after this will just be visual updates, and fixes to things that might still be broken, the pack was tested heavily before release, so every car should be good to go. Everything after this update will just introduce fixes to lighting, livery updates for both real & lore ( if I remember to do lore liveries ), and so on. I am so happy to finally have this done. I've been working on it for over 3 years, and have put close to around $400 into the pack to make it the best I can. 
    I want to think everyone who has worked with me on the pack, to improve it and make it better. I also want to think everyone who tested it, and helped report major issues so they could be fixed, and I also want to thank my good friend @Echooo who not only put his own money into this project, but spent a lot of his own time, helping with the lighting, getting as close to real life as possible, thank you man!
    I have big plans for the future of car development, including canceling old projects that I was going to work on, and only focusing on fresh new stuff, things I have never worked on before, I hope to see everyone on my next release! < Also is you want to learn more about this, you can join my discord, and I have it listed in there!
     
    I recommend using @Skys Development pack as well. They both pair great together! 
     
    Google Open Beta Report Form
     

     
    Recommended mod
    I recommend everyone download this mod, it goes great with the pack, and @Pavy was nice enough to take his time and make this, it sure does go a long way and makes this pack even better that now you can see what your driving before you even spawn it! 
    Do be warned though, some images may not reflect changes made to cars since this pack is still currently in the beta stages.
    Rework Album
  3. Like
    k4izn reacted to 249Xeno for a file, [ELS] 2023 Los Santos Police Department (WGPD livery)   
    Hello there,

    So as you guys know that SSLA is broken and temporary out of service. No choice on my ends for this model.

    I wanted to make a hybrid for this model. But due to SSLA (SirenSetting Limit Adjuster) is out of service, I had no option to make ELS style for this model. It still look good with the pattern and even though it feels strange to make ELS and not Hybrid. I hope this look as good as if it was Hybrid style.

    Livery - I had made two design for this model. The first one would be Wisconsin Greenfield Police Department at the suggestion from a friend to make it and another would be Los Santos Police Department for Fictional style. So this means that you guys can switch off to whichever or better yet, you can always replace with your own livery if you wish to your liking.

    Lightning - Originally Wisconsin Greenfield PD do not have that much lights on them. Its their old vehicle which is a 2018 Dodge Charger, but I wanted to make a 2023 instead, along with my own vision of what it would like if they were to add more light to their charger for the 2014 and 2018 Dodge Charger. The other reason would it because this was also meant to be a fictional style toward LSPD and so I decided to this much light and yet try to make it simple since it isn't Christmas yet... if ya know what I mean...

    Anyways, enjoy and I hope this model make your gaming fun.

    pattern preview:
    Front view
    rear view
  4. Like
    k4izn reacted to khorio for a file, A.G.S.   
    AGS: Accurate Gauge System
    The end of arcade driving.

    Most GTA V vehicles feel like indestructible slot cars. You floor the gas, the car goes, and the gauges are just static decorations. AGS changes the fundamental relationship between you and your patrol vehicle. By simulating the hidden stresses of mechanical driving, from wind resistance to alternator load, AGS turns every pursuit into a test of man and machine.

    A Dashboard That Lives

    Forget the static mini-map HUD. AGS introduces a professional-grade instrumentation suite that reacts to the physics of the world.

    Mechanical Needle Fidelity: Experience the "wobble" of an aging engine and the violent bounce of the needle when you hit the rev limiter.
    Fluid Physics: Your fuel gauge isn't a progress bar; it’s a tank of liquid. Watch the needle "slosh" as you dive into hard corners or slam on the brakes.
    The Interior Experience: Small details matter. The system provides high-fidelity (is this an ai word again?) feedback for turbo boost, oil pressure, and engine temperature.
    Automatic RPM Range: Vehicles with a higher RPM range will automatically swap to a texture supporting the rev limiter.
    Measurement Unit Support: AGS will automatically detect your measurement unit (Miles|Gallons|F|$, KM|L|C|EUR), you can override these units to your preference from within the menu.

    The "Live Design" Suite

    You shouldn't have to be a coder to have a beautiful HUD. AGS includes a powerful, drag-and-drop Live Editor.
    Total Creative Freedom: Open the menu and literally grab your gauges with your mouse (you can't actually grab them individually, but this sets up the paragraph). Scale them or tuck a digital speedometer inside an analog dial.
    Visual Inspector: Change colors and toggle sub-components in real-time. Whether you want a minimalist modern look or a cluttered "old-school" cruiser vibe, you can build it in seconds without ever leaving the game.
    Skin & Palette presets: Create, load & save your own (or others) skin and color palettes.
    AGS comes with 2 Texture packs, 5 skins and 31 color palette presets.

    True-to-Life Simulation

    AGS tracks the variables that modern games usually ignore. Every mile driven is a calculation of efficiency and wear.
    Beyond the Fuel Tank: Consumption is dictated by reality. If you’re towing a heavy vehicle, running your sirens/lightbars (electrical load), or driving a cruiser with the doors ripped off (aerodynamic drag), you will watch your fuel disappear faster.
    Terrain & Surface Logic: Driving through mud or sand creates rolling resistance, while steep hills force the engine to work harder. Even the "quality" of the gas station you choose matters—low-grade fuel can lead to stutters and misfires during high-speed chases.
    The "Cold Start" Reality: Engines don't perform perfectly the moment you turn the key. AGS simulates thermal curves; your car needs to reach its optimal temperature for peak performance, and it can suffer from "Heat Soak" if pushed too hard in the Los Santos heat.

    Professional Driver Assists

    For the long-shift patrol officer, AGS provides the tools to make driving feel like a profession.
    Precision Cruise & Limiting: Use the PID-based Cruise Control to maintain an exact speed over hilly terrain, or set a hard Speed Limiter to stay in perfect formation with your partners.
    Intelligent Initialization: Every car you enter has a history. Based on the neighborhood and the vehicle, the fuel level is intelligently randomized. You might jump into a luxury car with a full tank, or a beat-up sedan that’s running on fumes and a prayer.

    THE TACTICAL SYMBOL CLUSTER
    The AGS Symbol Cluster is a dedicated, real-time diagnostic suite that brings your vehicle’s dashboard to life. Unlike basic HUDs that only show a speed number, this system monitors the internal health and electrical state of your cruiser, displaying icons exactly when you need to see them.
    Real-Time Mechanical Diagnostics
    The cluster is directly tethered to the vehicle’s physics engine. You aren't just seeing lights; you’re seeing the live status of your machine:
    Critical Alerts (Red): Immediate warnings for Oil Pressure, Battery Voltage, Engine Temperature, and Brake System failures.
    Mechanical Safety (Amber): Stay informed on ABS activation, Tire Pressure fluctuations, and Check Engine status.
    Lighting & Signals: Visual confirmation for High Beams, Fog Lights, Daytime Running Lights, and synchronized Turn Signal indicators.
    Tactical Sync (Cruise & Limiter)
    The cluster includes a dedicated icon that illuminates whenever the Cruise Control or Speed Limiter is active. This provides an instant visual cue that the internal PID-controller is managing your throttle, allowing you to focus on the road and your surroundings during a pursuit or a long highway patrol.
    Customizing Your Layout
    The Symbol Cluster is a fully modular widget. Using the In-Game Live Editor, you can treat the symbols as their own standalone element:
    Positioning: Drag the entire cluster to a location that fits your screen layout—place it between your main gauges, at the top of your dashboard, or as a minimalist bar at the bottom of the screen.
    Scaling: Adjust the size of the icons to ensure they are readable at a glance without obstructing your view.


    Installation
    AGS requires a dlc to be loaded, the download includes both the LML package and manual installation.
    Instructions can be found in the download.

    DEFAULT KEYS
    All keybinds can be changed within the menu (Under system settings).
    If the default menu keybind is conflicting with another plugin you can change it through the console (F4->SetAGSMenuKey)

    Menu: F11
    Move Gauges: F12 (Hold while dragging)
    Refuel: N (Hold down for manual or Double tap to auto refuel)
    Cruise Control: T
    Speed Limiter: Shift+T
    Modify Cruise Control\Speed Limiter target: PageUp\PageDown


    CUSTOM SKIN DESIGN: THE RIGID SPECIFICATIONS

    AGS uses a high-performance, stack-based rendering engine. Unlike generic HUD mods, AGS does not handle per-layer offsets. To ensure your skin renders correctly, you must adhere to the following hardcoded architectural rules.

    1. The Square Canvas Rule

    Dimensions: All textures must be designed on a perfectly square canvas (e.g., 512x512).

    The Center-Point: The engine draws every layer at the exact same coordinates and rotates the needle around the absolute center of the square (256, 256).
    Centering: You must center your gauge face and the "pin" of your needle perfectly in your image editor. The code will not reposition them for you.

    2. Hardcoded Texture Naming
    The TextureResolver assembles names based on the Gauge Type, Layer Name, and optional Suffixes (Unit/Time). Inside your .ytd, your textures must match these Base Names:




    Layer Key
    Texture Base Name
    Purpose
    TX_UNDERLAY
    UNDERLAY
    The primary static background/face of the gauge.
    TX_FILL
    FILL
    The background layer for digital displays or secondary solid fills.
    TX_NEEDLE
    NEEDLE
    The rotating element.
    TX_NUMBERS
    NUMBERS
    The numerical dial (supports Metric/Imperial variants).
    TX_LABEL
    LABEL
    Text indicators (e.g., "MPH", "RPM").
    TX_LED_ON/OFF
    LED_ON / LED_OFF
    Status and warning lights.
    TX_REDLINE
    REDLINE
    High-RPM limit markings.
    TX_LMAJOR / LMINOR
    LINES_MAJOR / LINES_MINOR
    Primary and secondary tick marks.
    TX_GLASS
    GLASS
    Glass overlay.

    3. Naming Assembly & Fallbacks

    The TextureResolver generates names using a PREFIX_BASENAME_SUFFIX pattern.
    Prefixes: Automatically added based on the gauge (SPEEDO_, FUEL_, TURBO_, OIL_, TEMP_).
    Suffixes: * _KMH or _MPH are appended for NUMBERS and LABEL layers based on user settings.
    _NIGHT is appended to all primary layers when the headlights are on.
    Logic: If SPEEDO_NUMBERS_KMH_NIGHT is missing, the resolver falls back to SPEEDO_NUMBERS_KMH, then to the base SPEEDO_NUMBERS.


    4. Speedometer Calibration
    Linear: Standard rotation (e.g., 1 degree per 1 MPH).
    Non-Linear: For realistic police cruisers, you can define degree-per-unit SpeedMaps in the configuration. This allows the needle to point accurately even if the spacing between your elements on the NUMBERS/LINES are uneven.

    5. Technical Design Tips
    Resizing Artifacts: Stick to 512x512. Using larger textures causes the engine to downsample the image, creating a "shimmering" or blurry effect on the dashboard.
    Color Tinting: Design your NEEDLE, FILL, and LED layers in Grayscale/White. This allows the AGS in-game menu to apply the user's chosen RGB tint to the texture at runtime.
    Layer Toggling (Flags): Use the flags in the config to disable any layer you aren't using (e.g., if your skin doesn't need a REDLINE layer).


    This description was brought to you by Gemini because I am too lazy to write descriptions.
    The code however, was not.



Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.