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1803 Creations

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  1. dj409 started following 1803 Creations
  2.    Unamedking reacted to a comment on a file: 1803 Police Partner Plugin
  3. No problem! Can't wait for GTA6, hoping to make some great GTA6 mods!!
  4. I have not tested it, I assume it works with any police mod as all it does it spawn a police ped that drives around or can be called for backup
  5.    1803 Creations reacted to a comment on a file: 1803's More Speeders on Highways
  6. Barvaz started following 1803 Creations
  7.    Trooper Mack reacted to a comment on a file: 1803's More Speeders on Highways
  8. Added a poaching callout, Still needs tested and refined so its not pefect but take a look and let me know how it looks. I am aware I need to fix issues with callout peds exiting the scene on callout end, but here is the testing version if you wanna give it a try, should be fixed/uploaded when I add at least one more callout (trying to add at least 2 callouts per update) https://github.com/1803creations/1803RangerCalllouts
  9. Thanks for your update/kind words. Yes, I have seen the train tracks issue you are referring to, I will have to change/mess around with the AI driving. AI driving is currently set to follow road nodes, I will have to figure out which roads nodes those are and remove them and/or try to have the AI drivers avoid train tracks that are not on a main road. I will try my best to get an update in by the weekend but I am also trying to build my own game in nReal engine so that is where alot of my time is right now.
  10. Okay, I have not updated and mine still works in legacy. Have heard it is working in enhanced last time I checked
  11. I am not sure if it works with any other mod, It is opensource and the database used is an open Sql Lite Database so anyone that knows how to make a mod that can read/write a SQL Lite Database will be compatible. Stop the Ped is compatible for name and plate info because this mod changes the LSPDFR Persona and also changes the license plates for matching names in the database so as long as other mods are reading the LSPDFR persona data, the names should work like they do for STP, however, any other computer system including STP's CompuLite would not be compatible because they don't know about the local database, they are reading/writing to their own databases, not the local SQL Lite database.
  12. Testing a new version now, I uploaded it on Github if you wanna test it On Github: Check the persistentworld folder then the bin/debug folder and replace the files in your GTAV/plugins/lspdfr folder: PersistentWorld.dll Persistentworld.pdb Delete your vehicleattach.xml file in your persistentworld folder in plugins/lspdfr and it will re-create your vehicleattach during first boot. Let me know if this fixes your issues
  13. I know that one of the recent GTAV updates caused Scripthookdotnet to fail and it needed an update. Not sure if this happened again, I know you already said you have the latest version, I would just double check that you do. I haven't noticed that it broke yet but I also try to avoid updating if things are running stable for me until the game forces me to update so I'm not sure if it was an update or not. My script is still working as of now.
  14.    JM Modifications reacted to a comment on a file: 1803's Car HUD + Fuel System
  15. Okay, this is the first time I am hearing about it in four months of uploading projects, Ill try to stay consistent with future uploads/updates.
  16. Yes, I do not change the "assembly" version, or "assembly file version" I will look into changing the assembly name every time if you think its a big deal but I'm not going back and editing all of my current projects to match. When I upload a new version, the file/folder names/structure is how I keep track of versions. I also post comments when I upload to Github so when you look in the repository, it is clear which versions are out there.
  17. JM Modifications started following 1803 Creations
  18. The assembly number does not change. The build number changes. If you install V1.0, or V1.1, they are different versions of the C# project.
  19. The assembly number does not change. The build number changes. If you install V1.0, or V1.1, they are different versions of the C# project.
  20. The assembly number does not change. The build number changes. If you install V1.0, V1.1, V1.2, V1.3, or V1.4, they all are different versions of the C# project.
  21. Technically yes, the dll files for the speed limit shower can go in the root of GTAV but it makes more sense to put them in the scripts folder for organization. If it is still not working, take a look at the ragepluginhook.log and it should at least tell you it loaded/failed to load and why.

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