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Chris's Modding

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Everything posted by Chris's Modding

  1. This will be updated regularly to get PIT to be as realistic as can be :)
  2. Yes I have tested it and I have had a few hiccups that I’m sorting out but other than it is pretty much works very well
  3. This will be added in the next version or the version after 🙂
  4. I will check this out again but I haven't had any issues. But my GTA is heavily modded if yours is it might be conflicting with another mod. Hope this helps :)
  5. What issues was you facing. I will work on the feedback to make this mod better so everyone can enjoy 🙂
  6. This is in the known issues of the description. I am working on an update to bring back PIT maneuvers. I am making it much cleaner and realistic unlike GTA vanilla pit maneuvers
  7. You can pit and make contact but backup won't. I will add this in the next version
  8. an update will soon be available to update compatibility with Real Traffic AI. I'm in the final stages of it
  9. this is in the known issues. I am working on an update to get this fixed as soon as possible :) Also the second part this is a bug on my end that I am fixing on, I am working on a hotfix to fix this. Are you using Real Traffic AI by any chance if you are this is a compatibility issue that has been fixed in V1.7 which isnt public yet but will soon
  10. Real Traffic AI focuses on main base game like traffic speeds and control and better driving. Real Pursuit AI focuses on Pursuits which stop police during pursuits crashing out and just being total asswipes. Hope that helps :)
  11. awesome glad it worked this time! :). And thank you for your feedback. More features will be coming in the coming months. I will bring back PIT in the next version which will be a LOT LOT better
  12. @Bear82 There is no major feature changes. this release focuses on smoother, more consistent police driving rather than advanced traffic evasion. I will add a lot more to it then what it is now. This is the foundation base if you would like of the script
  13. I'll create the folder now and try again. Give me like 10 mins and it should work fine
  14. @Drewster327 redownload the file again and redownload WinRAR :)
    • 16,451 downloads
    • Version 1.3
    🚔 ℝ𝔼𝔸𝕃 ℙ𝕌ℝ𝕊𝕌𝕀𝕋 𝔸𝕀Real Pursuit AI is a police pursuit behaviour enhancement for GTA V, designed to make pursuits feel controlled, believable, and stable — without aggressive, erratic, or chaotic AI driving. Rather than reinventing pursuits, Real Pursuit AI refines them. The mod focuses entirely on how police units behave once a chase is underway, ensuring it feels like a natural evolution of vanilla behaviour, not a disruptive overhaul. It is built from the ground up to shine during long chases and extended play sessions, while remaining fully compatible with LSPDFR. 🚀 𝕎ℍ𝔸𝕋'𝕊 ℕ𝔼𝕎: 𝕋ℍ𝔼 𝔽𝕆𝕌ℕ𝔻𝔸𝕋𝕀𝕆ℕ 𝕌ℙ𝔻𝔸𝕋𝔼This update establishes a massive new structural foundation for future expansion while introducing highly requested features: NEW - Player Lead Mode: Dynamically allows the player to influence pursuit positioning. AI units smoothly adapt to your role in real time with controlled lead reclaim behaviour—designed to feel intentional, not chaotic. Steadier Pursuits: Reduced rapid decision-switching and oscillation between aggressive and passive states. Smarter PIT Manoeuvres: Improved alignment validation and new retry cooldowns to prevent unrealistic, repeated PIT attempts. Smoother Flow: Better close-range spacing, reduced brake overcorrection, and improved pacing between primary and secondary units. 🧠 𝔻𝔼𝕊𝕀𝔾ℕ ℙℍ𝕀𝕃𝕆𝕊𝕆ℙℍ𝕐 & ℂ𝕆ℝ𝔼 𝔽𝔼𝔸𝕋𝕌ℝ𝔼𝕊Real Pursuit AI prioritises measured, realistic police conduct over spectacle-driven action. Instead of constant ramming or unstable driving, pursuit units maintain spacing, formation, and restraint. Stability First: No experimental or high-risk behaviour. Realism Over Spectacle: Grounded police tactics, not arcade chaos. Consistency Over Aggression: Predictable behaviour that holds up over long patrol sessions. Clean Integration: Designed to work perfectly alongside LSPDFR. ⚙️ 𝕋𝔼ℂℍℕ𝕀ℂ𝔸𝕃 𝔻𝔼𝕋𝔸𝕀𝕃𝕊 & ℕ𝕆𝕋𝔼𝕊Built specifically for long-session stability. Focuses exclusively on police pursuit AI behaviour (does not modify civilian traffic logic, wanted levels, police spawning, or dispatch systems). Lightweight, script-based, and performance-friendly (no configuration file required). Fully compatible with ScriptHookVDotNet v3.7.0+ and LSPDFR. Note: Extremely scripted or heavily modified mod setups may still expose edge cases. 📦 ℝ𝔼ℚ𝕌𝕀ℝ𝔼𝕄𝔼ℕ𝕋𝕊ScriptHookV: Download Here ScriptHookVDotNet (v3.7.0 or newer): Download Here ❤️ 𝕊𝕌ℙℙ𝕆ℝ𝕋 𝔻𝔼𝕍𝔼𝕃𝕆ℙ𝕄𝔼ℕ𝕋Building major foundation updates requires countless hours of writing custom AI logic, hunting down edge cases, and endlessly testing stability so you don't have to. If Real Pursuit AI has ever made you think, "Yeah, this feels way better than vanilla," please consider supporting the project on Patreon! Your support directly funds: Deep-dive development: Turning complex ideas (like Player Lead Mode) into reality. Future-proofing: Keeping the mod compatible with GTA V, LSPDFR, and ScriptHook updates. Ecosystem expansion: Fueling the ongoing development of the Real Traffic AI and Real Pursuit AI mods. If you want to help keep these mods stable, realistic, and constantly improving while getting your hands on new content first, Patreon is the best way to do it. ❤️ 👉 Patreon: https://www.patreon.com/cw/ChristianLineham (And if you don’t subscribe—that’s totally fine too. Enjoy the mod, and happy policing! 🚓)
  15. Hi, this issue is currently being addressed with V1.7, I am working as hard as I can on this version to stop this from happening :)
  16. Thank you for your suggestions! As the mod progresses throughout the versions more and more features will be added. I will sure add these suggestion to V1.1 and V1.2 :)
  17. It's probably a missing code in the code I will make sure to get this fixed ready for V1.7 :) also, If your PC can handle it, I recommend using 3x traffic 3x peds density. this script smooths overall traffic flow, which can make roads appear less busy even though vehicles are still present and moving more efficiently. Increasing traffic and pedestrian density helps restore a busier visual feel while keeping traffic behaviour smooth and realistic. I personally use 3x traffic 3x peds, which balances things nicely and slightly increases overall activity without reintroducing congestion or erratic AI behaviour.
  18. Increase the lighttrafficboost to whichever you like it’ll be trial and error I will make it easier soon also change the heavytrafficlimit to your choosing as well. If it doesn’t work let me know and I’ll try fix it before the next version 😊
  19. you can change the vehicle population in the INI file under [TrafficDensity]
  20. Hi, thank you to start with and can you send a screenshot please of the error please?
  21. @Firefighter 3620 this is a known issue and it constantly being worked on as I update the script

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