Everything posted by Chris's Modding
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Real Pursuit AI
No it does not conflict with this mod This is a planned feature that will be implemented in either V1.4 or V1.5 :)
- 74 comments
- 3 reviews
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Real Duty Callouts
- 22 comments
- 2 reviews
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Real Duty Callouts
- 22 comments
- 2 reviews
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Real Duty Callouts
- 22 comments
- 2 reviews
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Real Duty Callouts
- 22 comments
- 2 reviews
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Real Duty Callouts
- 14,787 downloads
- Version 1.1.1
I𝙈𝙋𝙊𝙍𝙏𝘼𝙉𝙏 𝙐𝙋𝘿𝘼𝙏𝙀Real Duty Callouts will be updated soon, due to personal reasons I have not had the time to provide updates onto my mods. I am aware these callouts are awful, buggy, not worth a download and I understand everyone's frustration. Please note this was a rushed project and have not provided ANY updates to fix this. update will be available next month after I have released my other mod. Thank You all for your patience 🚨 𝐑𝐄𝐀𝐋 𝐃𝐔𝐓𝐘 𝐂𝐀𝐋𝐋𝐎𝐔𝐓𝐒 𝐯𝟏.𝟎 🚨Welcome to the official public release of Real Duty Callouts, a procedural realism suite for LSPDFR. This plugin is designed for officers who prioritize the investigative process over immediate action. Version 1.0 introduces a slow-paced, deliberate approach to policing, giving you full control over the flow and outcome of every callout through our Manual Interaction System. It’s time to slow down, ask questions, and run the plates. ⚖️ 𝐓𝐇𝐄 𝐑𝐄𝐀𝐋𝐈𝐒𝐌 𝐃𝐈𝐅𝐅𝐄𝐑𝐄𝐍𝐂𝐄Manual Progression: You are in total control of the investigation. Use your Interaction Key (Default: Y) to advance through dialogue, run record checks, and make decisions at your own pace. Dynamic Scenarios: Every callout follows a realistic, multi-stage progression from the initial dispatch to the final scene resolution. Officer Safety First: Certain volatile callouts, such as Domestic Disturbances, will actively prompt you to stage your vehicle and wait for backup before making contact. Zero Memory Leaks: Built with an automated scene-cleanup system. Once a scene is cleared, all spawned pedestrians, vehicles, and blips are properly dismissed to keep your game running smooth over long patrols. 📂 𝟏𝟎 𝐒𝐏𝐄𝐂𝐈𝐀𝐋𝐈𝐙𝐄𝐃 𝐂𝐀𝐋𝐋𝐎𝐔𝐓𝐒Version 1.0 includes 10 brand-new, highly detailed scenarios you can encounter on patrol: 🚓 Traffic Stop Assist: Provide cover for a primary unit while they conduct a stop. Watch for high-risk movement and run warrants. 🔎 Suspicious Vehicle: Conduct tiered investigations ranging from a simple ID check to a probable cause vehicle search. 🏠 Domestic Disturbance: Manage volatile scenes. Separate the parties, assess their statements, and check for mandatory arrest criteria. 🛒 Shoplifting Detention: Liaison with store security to review evidence and narratives before deciding on enforcement. 🤝 Welfare Check: Assess disoriented individuals and coordinate medical aid or social services for those in crisis. 🛑 Trespassing: Confront subjects on private property. Negotiate for voluntary compliance or forcibly remove them. 🚙 Stolen Vehicle Recovery: Process ALPR hits on parked vehicles. Verify the VIN and plates against stolen reports. 🍻 Public Intoxication: Deal with impaired subjects in public. Determine if they just need a sober ride home or a trip to the drunk tank for their own safety. 🛢️ Illegal Dumping: Investigate municipal code violations and identify the illegal disposal of hazardous materials. ⛺ Unauthorized Encampment: Balance code enforcement with social service referrals in sensitive public access areas. ⚙️ 𝐂𝐎𝐍𝐅𝐈𝐆𝐔𝐑𝐀𝐓𝐈𝐎𝐍The RealDutyCallouts.ini file allows you to toggle every single callout on or off individually, letting you tailor the mod perfectly to your specific patrol style. You can also rebind the main Interaction Key here. 📋 𝐑𝐄𝐐𝐔𝐈𝐑𝐄𝐌𝐄𝐍𝐓𝐒Before beginning your tour of duty, ensure you have the following installed: LSPDFR 0.4.9+ RagePluginHook (Latest version) 🛠️ 𝐈𝐍𝐒𝐓𝐀𝐋𝐋𝐀𝐓𝐈𝐎𝐍Extract the downloaded archive. Place RealDutyCallouts.dll into your Grand Theft Auto V/Plugins/LSPDFR/ directory. Place RealDutyCallouts.ini into your Grand Theft Auto V/Plugins/LSPDFR/ directory. Ensure you go On Duty via the LSPDFR menu in-game to begin receiving these new callouts! ❤️ 𝐒𝐔𝐏𝐏𝐎𝐑𝐓 𝐃𝐄𝐕𝐄𝐋𝐎𝐏𝐌𝐄𝐍𝐓 & 𝐄𝐀𝐑𝐋𝐘 𝐀𝐂𝐂𝐄𝐒𝐒The "Real" mod lineup represents hundreds of hours of research, scripting, and testing. Supporting the project on Patreon is the best way to help sustain continued development and refinement. Currently in Early Access for Patreon Supporters: 🚦 Real Traffic AI V2.0 - Early Access 🚓 Real Pursuit AI V1.4 - Beta 2 Real Duty Callouts V1.2 - Beta 1 (COMING SOON) Patreon supporters receive: Early Access: Get immediate access to new versions and major updates before they go public. Exclusive Beta Testing: Access early builds of brand-new, upcoming projects in the "Real" lineup. Direct Impact: Your support fuels the long development sessions required to maintain compatibility and push the limits of LSPDFR realism. 👉 Patreon: https://www.patreon.com/cw/ChristianLineham (If you choose not to subscribe, I still hope you enjoy the public releases. Stay safe out there on patrol! 🚓)- 22 comments
- 2 reviews
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Real Traffic AI
- 187 comments
- 9 reviews
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Real Traffic AI
sorry about that. I was doing a mod description for a version that is meant to be free only on patreon. I will change this now. Sorry for the confusion there
- 187 comments
- 9 reviews
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Real Traffic AI
Thanks for the feedback — I appreciate you taking the time to share it. Real Traffic AI is designed to improve stability and smoothness without overriding GTA’s native emergency response behaviour. When sirens are active, the mod intentionally steps back to allow GTA’s built-in yield logic to take priority. This prevents conflicts and avoids the panic braking and traffic freezing issues seen in earlier versions. The focus of v1.7 was realism, smoother flow, and stability — not exaggerated or cinematic reactions. Real Pursuit AI focuses more on the pursuit side of things :) That said, I’m continuing to refine emergency interaction behaviour in future versions, so feedback like this is helpful.
- 187 comments
- 9 reviews
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Real Traffic AI
worked out the cause :). the fix will be in V1.8 instead of releasing another update for V1.7 (V1.8 will be released soon so it won't be too long await)
- 187 comments
- 9 reviews
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Real Traffic AI
No it's okay don't worry. I will do a proper focus on it tomorrow. Work is a bit crazy so can't think properly lmao
- 187 comments
- 9 reviews
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Real Traffic AI
Thank you for letting me know. are you using other traffic mods like clear the way V? There I might need to do a compatibility update
- 187 comments
- 9 reviews
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Real Traffic AI
- 187 comments
- 9 reviews
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Real Traffic AI
I am currently doing an update to reduce this happening. I had to set a hard limit as they were just crashing so if they go slightly over even .1 mph theyll keep breaking. This is a known issue and it should be fixed by V1.8 :) sorry for the inconvience caused
- 187 comments
- 9 reviews
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Real Traffic AI
Sorry for the slow reply here. there isn't a cache as such it auto clears as there was major performance problems in previous versions of script where it would hide the cache and build on top of it causing it to unstabalize and cause crashes. Hope this helps :) Sorry for the late reply here, They’re part of a brake spike dampener. The mod watches for very sudden, unnatural speed drops (the kind that cause snap-braking and stop-start traffic). If a speed drop exceeds the threshold, it slightly softens that single braking spike over a fraction of a second. DecelSpike_MinDropMPH controls when the dampener triggers (how sudden the slowdown has to be). DecelSpike_SoftenScale controls how much that spike is softened once it’s detected. Normal braking, gradual slowing, hills, traffic flow, etc. are not affected at all. This only kicks in on instant “slam the brakes” moments. You can safely tweak it within small ranges without making braking look floaty or delayed — it’s designed to be subtle and mostly invisible, just smoothing out the worst snap-brake behaviour.
- 187 comments
- 9 reviews
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Real Traffic AI
no on freeways it just makes traffic less stupid and dumb. and yes this should be compatible with MTFO. but if you do encounter issues please let me know :)
- 187 comments
- 9 reviews
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Real Traffic AI
- 187 comments
- 9 reviews
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Real Traffic AI
ahhh okay. Are you using V1.7 or are you using V1.6 still. As on my end this issue was fixed but maybe i am just missing it
- 187 comments
- 9 reviews
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Real Traffic AI
- 187 comments
- 9 reviews
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Real Traffic AI
Real Traffic AI is not intended to replace other traffic‑related plugins. Its purpose is specifically to enhance AI driving behavior, including lane discipline, braking logic, merging, and general realism on the road. So you can keep using other traffic mods. If you notice any issues though it is because this isn't designed to have massive amounts of traffic mods. hope this help :)
- 187 comments
- 9 reviews
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Real Traffic AI
In the ini file there is an option to increase traffic density. But if you don't like the settings in there then use a higher setting on gameconfig. Hope this helps :) it will be this section in the ini file :)
- 187 comments
- 9 reviews
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Real Traffic AI
- 187 comments
- 9 reviews
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Real Traffic AI
Real Traffic AI does not modify the player’s speed. I'm not sure how that system works. But i don't believe it is Real Traffic AI related. Hope this helps :)
- 187 comments
- 9 reviews
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Real Traffic AI
I mentioned no need to redownload yet. I was just cleaning up ready for release. V1.7 is still in early access
- 187 comments
- 9 reviews
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Real Pursuit AI
In v1.2, PIT behaviour is intentionally conservative and highly conditional. The AI will only attempt a PIT when multiple safety and suitability checks are met (such as speed, spacing, angle, road conditions, and pursuit state). If those conditions aren’t satisfied, the AI will continue standard pursuit behaviour instead. This is by design — the goal of Real Pursuit AI is to improve stability, not to force PIT attempts or make them frequent. In many pursuits, especially at higher speeds or in high traffic, a PIT may never be attempted. So if you’re not seeing PITs often, that’s expected behaviour rather than a malfunction. PIT improvements will commence in the next version or versions :) When i manage to figure out the correct way of doing this i will release an update but this could be at the end of year. But hopefully sooner :)
- 74 comments
- 3 reviews