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JhnDoe

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Files posted by JhnDoe

  1. Update Here! Next update will have Q&A for Suicide under Duress and Hit and Run Q&A!




    New Video: WATCH ME

    How to use in RP:
    Arrive: Secure the area and tap F1 to shut down the road. Then use Traffic Policer 2025 to close the road.
    Identify: If it’s your own call, use Start Investigation. If it’s another mod’s call, use Assume Jurisdiction. If it’s Automatically Spawned - it automatically uses Start Investigation and adds the case to the case board. You just need to input the victims name. I do the victims name then perps after I find them. E.g. victim - perp: John Doe - Jane Doe
    Forensics: Select Process Scene to drop markers. Walk to each marker, read the description, and collect the evidence.
    Follow-up: Spawn a witness or a family member to get a statement before clearing the scene with the End key. And it can be on your time. This Script is either fast paced or slow it’s all up to you! Even after you end a scene with end key you can use the POI to generate leads via witnesses or family members






    The Detective Bureau: Universal Investigation Script
    Ever finish an LSPDFR callout and feel like the RP just "stops" once the suspect is handcuffed? The Detective Bureau is designed to extend your investigation by adding high-fidelity forensic procedures and scene management tools to any situation in Los Santos.
    Key Features:
    Universal Jurisdiction: This is the game-changer. Whether you are using a built-in LSPDFR event, a 3rd-party callout (like SuperCallouts), or you just stumble upon an organic crime scene, you can use the "Assume Jurisdiction" feature. The script will "sense" the nearest deceased subject and allow you to begin processing.
    Dynamic Scene Processing: Deploy forensic markers that drop randomized evidence based on the case type (Homicides drop casings/blood; Accidents drop glass/skid marks). Walk the scene and collect evidence manually using the "E" key or right dpad if using controller.
    Traffic Control (F1): It will erase traffic at the scene because sometimes they are parked on or over your victim. I also use Traffic Policer 2025 mod to stop the traffic.
    POI Management: Need to interview the victim's family? Need to track down a witness who fled away? Use the Persons of Interest menu to generate leads and interview targets on the fly. You can also RP with existing peds.
    Immersive Banners: Full Dispatch audio-visual support with blue banners and randomized victim models to ensure no two scenes look the same. (Text based only)
    Case Management: Tracks up to 20 cases that refresh. Manually add the victims name to the Investigation Docket and continue your investigation until you can close the case.
    During accident scene if you go into DMV you can Select Search Incident Vehicle and go find the perp who hit the ped!
    MDT which syncs with the Case Board in the menu.
    Notifications allows you to request family contact information and send the notification as well as let the Lieutenant know the case has been closed. Amongst others.
    Three events: Narcotics Event, Car theft Event, Gang Event. Found in start investigation inside Detective Bureau menu.
    Ambient-Auto Investigations: After you make Detective through the Dept Hub you will get random cases.
    Property Investigations: X key, it is global, but should be used near doors at prop houses allows you to enter the interiors to investigate. Only 3 interiors.
    DMV: You can check abandoned vehicles to see if the plate has been flagged in a crime. You can also check vin numbers for paperwork to see if a vehicle is stolen or if the ped didn't register it.
    How to use in RP:
    Arrive: Secure the area and tap F1 to shut down the road. Then use Traffic Policer 2025 to close the road.
    Identify: If it’s your own call, use Start Investigation. If it’s another mod’s call, use Assume Jurisdiction. If it’s ambiently spawned - it automatically uses Start Investigation and adds the case to the case board. You just need to input the victims name. I do the victims name then perps after I find them. E.g. victim - perp: John Doe - Jane Doe
    Forensics: Select Process Scene to drop markers. Walk to each marker, read the description, and collect the evidence.
    Follow-up: Spawn a witness or a family member to get a statement before clearing the scene with the End key. And it can be on your time. This Script is either fast paced or slow it’s all up to you! Even after you end a scene with end key you can use the POI to generate leads via witnesses or family members




    If you don't already have an account - create one on LCPDFR. And don't forget to drop me a comment letting me know what you think!




    Donations:
    https://buymeacoffee.com/jhndoelcpdfr
    • 3,654 Downloads
    • 111 Comments
    Updated
  2. A Mod that lets you detain vehicles for investigations. Can be done anywhere. Who hasn’t wanted to do DUI/ Wanted Checkpoints?

    Installation:

    Scripthookv by alexander blade drop in main GTA V Folder

    ScriptHookVDotNet google Nightly build drop in main GTA V Folder

    Drag scripts folder drop into main GTA V Folder

    Setup your Checkpoint I would choose a two lane road so its easier on traffic flow.

    Press period key to activate, once activated you can use the period key to detain a car.

    I use traffic policer 2025 so I don't have to get them out of the vehicle and press Left shift + O as in Oscar to do breathlyzer, I press Left Control + O to use druglyzer.

    If good use K key to release them.

    If not, use PR or STP to arrest them and search them. You could release them first and then use PR and STP to get them out of the vehicle so the animation is cleaner instead of them warping out of the vehicle. Either way, Always release the car even if you arrest them so the tow truck can take the car.

    Press end key to close the script.

    Watch the tutorial video below:
    • 540 Downloads
    • 18 Comments
    Updated

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