Funnydudegeo
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Funnydudegeo reacted to ShotsFired932 for a file, ELS Button ClicksOne of the Clicks:
THANK YOU SOO MUCH EVERYONE FOR SOO MUCH SUPPORT AND SO MANY DOWNLOADS, LOVE U TO GUYS, ALSO IF YOU WANT REQUESTS, YOU CAN MESSAGE ME ON LCPDFR OR DISCORD : ShotsFired#4750
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Funnydudegeo reacted to OfficerArk for a file, [ELS][Addon/Replace] Blaine/Los Santos County Sheriff 2020 FPIUThis is the Blaine & Los Santos County Sheriff's 2020 FPIU
--Features--
-Emissive ALPR's
-Can be toggled with Extra_10
-ELS Controlled Havis Computer
-Lights Mapped all the way up to L3
-Moving Trunk Lights, Amber/Blue-Red overhead lights when trunk is opened
-All Blue Model
Some work has gone into this, and it is one of my most detailed models yet.
If there are any issues or bugs, please reach out via DM so I can assist in getting a fix released.
Thank You @Luckyx49 for the amazing screenshots!
Videos:
As Always, Please Enjoy 🙂
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Funnydudegeo reacted to Faya for a file, Restrain The DeceasedRestrain The Deceased for Grand Theft Auto V
Copyright © 2025 Faya. All rights reserved.
Discord Server / Installation / Progress Board
When Law Enforcement Officers or military personnel kill suspects, they often handcuff the person for safety reasons when the suspect's death isn't confirmed yet; the suspect might be unconscious or pretending to be. You may restrain dead people you or someone else killed. If you don't want to do so, you can hide the restrain prompt and continue handling the scene.
TL;DR: Why bother to restrain someone dead?: In-game, a person lying on the ground is considered dead, however not in real life, the person could be unconscious or pretending to be dead. Law Enforcement does this all the time.
Hold T or DPad Right to restrain the ped.
Press H to ignore the ped, meaning the prompt will be removed for that certain person.
Features
- Restrain any dead ped
- Controller support
- Ignore ped feature
- Hide the restrain prompt
Inspired by a feature from Ready Or Not.
A preview of the plugin:
The prompt: (Low FPS is due to GIF format)
------------- 🔗Join the server --------------
Asking for support in a review is not allowed. Please message me here instead.
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Funnydudegeo reacted to Vixloi for a file, Interior CalloutsMajor Update 1.2.0 Now Live! New Levels Added!
Showcase Video
ABOUT
Interior Callouts is a unique callouts pack that utilizes Enable All Interiors to create intense, realistic police/SWAT scenarios. Each callout is meticulously crafted to provide a sense of real-life police interactions, where people are inherently unpredictable. This callout uses randomized probability to decide on the behavior of every single AI in each call, ensuring multiple different outcomes and maximum replayablility.
While there are only two callouts in the pack at the moment, each provides a unique experience.
Trespassing – A police scenario, with multiple different locations and 25 different outcomes. Barricaded Suspects – A police or SWAT scenario, with 3 locations and an almost infinite number of outcomes, no playthrough will be exactly the same. There will be certain objectives to achieve during every scenario, which will be scored at the end of the mission.
With over 20,000 lines of code, this callout pack is an ambitious project. If you appreciate my work, feel free to show your support here. Please leave a review!
https://buymeacoffee.com/vixloi
REQUIREMENTS
Enable All Interiors (Version 33.0 or Above)(NOT Included) https://www.gta5-mods.com/scripts/enable-all-interiors-wip
ScriptHookV (Latest Version)(NOT Included) http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet-Nightly (Latest Version)((NOT Included) https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
RECOMMENDATIONS
StopThePed (So suspects don’t despawn after the callouts ends) https://www.bejoijo.com/post/stop-the-ped
Immersive Effects (For realistic effects from firearms) https://www.lcpdfr.com/downloads/gta5mods/scripts/39799-immersive-effects/
Weapon Control (For single, burst, or full auto fire) https://www.lcpdfr.com/downloads/gta5mods/scripts/47141-weaponcontrol/
INSTALLATION
1. Download Enable All Interiors and unzip the file.
2. While in the “scripts” folder, open EnableAllInteriors.ini and change the following settings under [MISC]:
a. ENABLEMARKERS_TELEPORT = True
b. ENABLEBLIPS = True
3. Drag and drop the ENTIRE “scripts” folder from the “Enable All Interiors Mod Files” folder into the GTAV Root Directory Folder. The whole scripts folder is transferred.
(EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)
4. Download ScriptHookV and unzip the file.
5. Open the “bin” folder. You can safely delete the following files (optional):
a. NativeTrainer.asi
6. Drag and drop EVERYTHING from the “bin” folder into the GTAV Root Directory Folder.
(EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)
7. Download the latest version of Script Hook V Dot Net Nightly from the GitHub page under “Assets”. Unzip the file.
8. Open the unzipped ScriptHookVDotNet-v folder. Drag and drop EVERYTHING from the “ScriptHookVDotNet-v” into the GTAV Root Directory Folder.
(EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)
9. Download the InteriorCallouts files from the LSPDFR page and unzip it.
10. Open the unzipped InteriorCallouts folder. Open the IC_INSTALL_FILES folder.
11. Drag and drop EVERYTHING from the IC_INSTALL_FILES folder into the GTAV Root Directory Folder
(EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)
HOW TO PLAY
Barricaded Suspects
1. Ensure LSPDFR is loaded, and you are on duty. You can either wait for the callout to spawn randomly or use a callout launcher.
2. Arrive on scene. Prepare equipment (armor, long guns, etc.).
3. The location of the entrance to the callout should be marked on your map with a white garage symbol.
Once you are at that location, you may see a blue circle, which you can stand inside and press “E” to enter the interior. If there isn’t a blue circle, look for enterable doors. You can just walk through these doors to enter the interior.
4. To command a suspect, aim your weapon at them, and then press Y to command them. (A prompt should pop up in the top left corner of your screen)
5. Continue to interact with them until an outcome occurs.
a. Some suspects may not respond to commands, this is intentional, and they may also walk away from you.
b. If the use of deadly force is necessary, use it.
c. If a suspect is compliant or has given up after the interaction has finished, arrest them (with StopMyPed or LSPDFR Vanilla Arrest) and move on.
6. Defend yourself if necessary. Some suspects may not want to talk.
7. Go slow, be careful. You can die easily.
8. Complete all objectives. Objectives will pop up as completed when they are fully finished. Your performance will be scored at the end.
9. Once all suspects, civilians and objectives have been completed, a prompt will show up to end the callout. Attend to the leftover suspects as you see fit.
Trespassing
1. Ensure LSPDFR is loaded, and you are on duty. You can either wait for the callout to spawn randomly or use a callout launcher.
2. Arrive on scene. The location of the entrance to the callout should be marked on your map with a white garage symbol.
Once you are at that location, you may see a blue circle, which you can stand inside and press “E” to enter the interior. If there isn’t a blue circle, look for enterable doors. You can just walk through these doors to enter the interior. (Common for gas stations, barber shops, etc.)
3. Press Y to interact and talk with the suspect
4. Continue to talk to the suspect until an outcome occurs
BUG REPORTING & TROUBLESHOOTING
Please report all bugs in the callout pack on the LSPDFR mod page or message me on Discord @ Vixloi
If nothing is working, ensure all requirements are properly installed. If still not working, fully delete the callout and requirements, and do a fresh install. If Interiors are not enterable, confirm EnableAllInteriors is installed correctly, with the latest version of SCHVDN-Nightly. Note: If your computer is considered a “potato” it is highly likely that EAI and this callout will not run correctly. This callout is performance intensive. If EnableAllInteriors is not working, try installing InteriorsV https://www.gta5-mods.com/scripts/interiorsv-scripthookv
ACKNOWLEDGEMENTS
Thank you to everyone in the LSPDFR Developers Discord for help with all my code.
Want to get started with your own callout pack? Feel free to message me.
Scanner audio was pulled from (with permission):
686Callouts AttemptedCrimeCallouts GrammarPolice ImmersiveAmbientEvents TypicalCallouts UnitedCallouts LSPDFR Generic Audio BasicCallouts
FUTURE PLANS
Barricaded Suspects New High Difficulty Locations: City Smelter Ron’s Scrapyard Clucking Bell New Medium Difficulty Locations: Bank Jewelry Store High rise apartment New Low Difficult Locations Single family home Small garage Hostage Taking Traps Suicide Bomber Breaking and Entering Callout DA Callout Noise Disturbance Callout CHANGELOG
Latest Version:
v1.2.7
Removed ScriptHookVDotNet-Nightly Updated read me file for clearer installation instructions Small bug fixes Suspects now have a chance to shoot back when shot at first
v1.2.6
Updated ScriptHookVDotNet-Nightly v1.2.5
Updated ScriptHookVDotNet-Nightly v1.2.4
Updated ScriptHookVDotNet-Nightly v1.2.3
Updated ScriptHookVDotNet-Nightly v1.2.2
Barricaded Suspects Fixed an issue where the peds would despawn on the Vespucci level if the player took too long to long to arrive on scene Updated ScriptHookVDotNet-Nightly v1.2.1
Barricaded Suspects Fixed an issue where you could always command a civilian on the Coroner level Fixed an issue where sometimes civilians would be invisible on the Burton level Added in a new INI file that can be used to turn on or off callouts and other various settings v1.2.0
Barricaded Suspects Added a new low difficulty location, Vespucci Apartments Added a new low difficulty location, Burton Apartments Fixed a bug that could cause a crash when a civilian pulled out their phone to record Added update checker Revamped dispatch voice lines when callouts spawn v1.1.1
Trespassing
Added twice as many more random ped models that could be chosen Fixed a bug that caused a crash when trying to choose a random animation Fixed a bug that caused a crash when trying to choose a ped model Added more robust checks to prevent crashing Added more dialogue for attack speech The player will now automatically talk to dispatch at certain times during the callout
v1.1.0
Updated ScriptHookVDotNet-Nightly v1.0.9
Updated ScriptHookVDotNet-Nightly v1.0.8
Updated the dispatch audio for when the callout spawns Barricaded Suspects Civilians now have a chance to quickdraw their phone and record ambiently or while they are resisting commands Suspects now have a chance to pull out a hidden smaller, secondary weapon and attack the player after they surrender but before they are cuffed Added a bunch of new closed caption dialogue lines for all NPCs. Added more robust checks to prevent crashing v1.0.7
Updated ScriptHookVDotNet-Nightly Updated the dispatch audio for when the callout spawns v1.0.6
Updated ScriptHookVDotNet-Nightly v1.0.5
Barricaded Suspects Fixed an issue where sometimes you couldn’t command a suspect with “Y” Civilians may now ignore your commands and walk away from you Fixed an issue where civilians would always wander, now sometimes they stay in place Civilians will now sometimes cower in place before you command them Civilians will now sometimes insult you while they are resisting commands The player will now automatically talk to dispatch at certain times during the callout Updated ScriptHookVDotNet-Nightly v1.0.4
Revamped the readme file to make installation clearer Removed some installation files v1.0.3
Revamped the readme file to make installation clearer Removed some installation files v1.0.2
Revamped the readme file to make installation clearer Included requirement files in the callout files to streamline installation Disabled a blip that was causing threads to crash v1.0.1:
Fixed a bug that caused random crashes when scoring a player's performance. v1.0.0:
Initial Release DISCLAIMER
InteriorCallouts is in no way affiliated with any of the following:
Rockstar Games and Subsidiaries (Like Rockstar Toronto, Rockstar New York, Rockstar LA, etc.) Grand Theft Auto V Take-Two Interactive Software, Inc. and Subsidiares Ready or Not, or VOID Interactive EnableAllInteriors ScriptHookV ScriptHookDotNet
TERMS OF USE
By downloading this callout, you agree to the terms of use. Interior Callouts will always be free to play and should not be restricted by any paywall or other payment services. Interior Callouts will only be officially distributed on LSPDFR.com. If there is an Interior Callouts download from another website, it is not legitimate and may contain malware. Interior Callouts may be used in recorded videos for entertainment purposes only, and not for any commercial purposes. Interior Callouts shall not to be redistributed, reverse engineered or modified in any way without explicit permission from the author. Attempting to violate the terms of service will result in legal action being taken through the proper channels.
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Funnydudegeo reacted to DcK for a file, 2015 Ford F-550 Ambulance!!!UPDATE IS FINALLY HERE - WITH FIXES MOST OF YOU ASKED FOR!!!
The 2015 Ford F-550 Ambulance
Special Thanks to:
@lamping1990 for the model and working with me to convert it
@TrentMU for the AWESOME screenshots
INSTALL
DISCLAIMER
CREDITS
DO NOT RE-UPLOAD TO ANY OTHER SITE WITHOUT MY PERMISSION.
TEMPLATE IS INCLUDED. YOU CAN MAKE AND RELEASE SKINS. JUST DON'T RE-UPLOAD THE MODEL.
IF THERE'S ANY ISSUES PLEASE REPORT THEM BELOW!
!!!THANKS FOR THE DOWNLOAD. HAPPY GAMING!!!
!!MORE UPDATES ARE ALWAYS TO FOLLOW!!
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Funnydudegeo reacted to BradM for a file, [ELS] San Andreas State Police Vehicle PackFILE INFO:
Please read everything on this page before asking for support.
This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns. The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything, just the skins are based of the modern Arizona DPS design.
The following vehicles are included:
- 2014 Charger (Patrol)
- 2016 FPIS (Patrol)
- 2016 Charger (Patrol & Unmarked)
- 2015 Tahoe (Patrol & K9)
- 2013 FPIU (Patrol, Unmarked & K9)
PLEASE NOTE
- The pack is split into two parts due to upload size limits.
- If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
LIGHTING PREVIEW:
CREDITS:
KNOWN ISSUES:
- There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
OTHER INFO/SUPPORT:
ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" /> ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'. -
Funnydudegeo reacted to cbear for a file, Traverse Vest PackLEO Tactical Vest Pack
Enhance your law enforcement roleplay with this high-quality tactical vest pack. Featuring realistic 3D models, these vests include "SHERIFF" and "DEPUTY" patches, body cams, radios, handcuffs, and pouches for an authentic look.
Multiple loadout variations
Optimized for FiveM
High-quality textures & details
Perfect for law enforcement departments and tactical teams, this pack brings realism to your patrols.
Join my discord for further models & projects! I am always looking for suggestions! https://discord.gg/JCKf27drPu
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Funnydudegeo reacted to Sparky81 for a file, LSPDFR Policer Advanced - Modern Policing Plugin for LSPDFRA modern, modular overhaul for traffic and street policing. Built from scratch for stability and current GTA V + LSPDFR versions.
Discord (support & updates): https://discord.gg/3E5JyujUXw
THIS MOD IS STILL IN WIP (WORK IN PROGRESS)
🔑 Key Features (v2.0.0)
🚦 Traffic Stops
Smart stop detection with clean “Approach & press E” prompts.
Modular interaction menu for ID checks, citations, warnings, arrests, and more.
💬 Dialog System (New/Expanded)
Two layers:
General Dialog (always available) loaded from GeneralDialog.xml.
Symptom Dialog (conditional) loaded from SymptomDialog.xml.
Symptom questions render in red to clearly distinguish them from general lines.
Users can add unlimited questions and multiple <Symptom key="..."> entries per symptom; the system picks a random pool and response for variety.
Loaded automatically when going on duty and integrated into the Traffic Stop dialog menu.
Added dedicated Dialog Questions submenu to On-Foot Interaction.
📋 Full Citation System
Two dedicated UIs:
Traffic Citation Form (with vehicle data).
Ped Citation Form (on-foot only).
Supports multiple offenses, automatic fine calculation, summons toggle, and notes.
Penalty Points system (UK only).
Records stored in:
Plugins/LSPDFR/PolicerAdvanced/data/citations.xml.
⚖️ Court System
Citations and Arrest Reports generate real court cases.
Features TXD mugshots, case numbers, addresses, and verdicts (US/UK logic).
UK support includes penalty points & driving bans.
Cases stored in:
Plugins/LSPDFR/PolicerAdvanced/data/courtcases.xml.
🚶 On-Foot Ped Interaction
Context menu: ID check, warnings, on-foot citations, Follow/Stop Following, Grab/Dismiss.
Persona data stays consistent with vehicle stops.
🚔 Felony Stop System
Tactical control of driver/passengers at gunpoint:
Orders: Turn off engine, Exit vehicle, Hands up, Drop weapon.
Movement: Walk back, Step left/right, Kneel, Face directions.
Actions: Detain suspect or Abort stop.
Requires pulling over a vehicle first (press F5).
👮 Partner & K9 System
Manage a human partner or K9 via Partner Menu (F9).
Commands: Follow, Stay, Dismiss, Move to Location, Search Vehicle.
K9s automatically use rear seats; partner model configurable in PolicerAdvanced.ini.
🚘 Vehicle Seizure System
Seize/impound vehicles during citations.
Occupants removed, vehicle logged in SeizedVehicles.xml.
Tow trucks dispatched, attach, drive away, and auto-cleanup.
Includes H override if tow takes too long.
🧑 Persona & Flag Detection
Unified persona shared across MDT, Radio, ANPR, and alerts.
Detects suspended license, expired insurance/registration, stolen vehicles, wanted suspects.
📻 Police Radio (Motorola-style)
Plate and Ped checks, Code 3 backup, tow, coroner, Panic and more.
Full sound + visual feedback system.
🖥️ MDT / Police Computer
Gwen-based UI with multiple tabs:
Person Lookup (with TXD mugshot).
Vehicle Lookup.
Citation Records.
Arrest Reports.
Integrated with ANPR, court results, and all record databases.
📡 ANPR (Automatic Number Plate Recognition)
Live scanning for: owner wanted, invalid license, stolen vehicles, expired/none insurance/registration.
Triggers in-game alerts and dispatch radio playback.
⚠️ Warnings System
Track verbal warnings.
Stored in:
Plugins/LSPDFR/PolicerAdvanced/data/warnings.xml.
📦 Contraband & Symptoms
Symptom-driven contraband injection (odor, jittery, bloodshot eyes, sweating, delayed responses, etc).
Fully expandable via ContrabandItems.xml.
Integrated drug & alcohol testing.
Symptom-driven dialog with randomized responses for immersive roleplay.
🌍 Ambient Events
Drunk Driver (swerving), Known Gang Vehicle, Bad State Vehicle.
Independent cooldowns and pursuit/stop logic.
🛠️ Vehicle Manager
Options: Search Vehicle, Open Trunk, Tint Reader, Tyre Tread.
Police-only options: Repair Vehicle, Restock Vehicle.
Future integration with the Evidence System.
📑 Arrest Reports
Full MDT form: charges, officer details, auto-filled location/time.
Records stored in:
Plugins/LSPDFR/PolicerAdvanced/data/arrestreports.xml.
Can automatically generate a court case.
⚰️ Coroner System (New)
Request a coroner unit through the Police Radio.
Coroner van responds to nearby deceased persons.
Two coroners arrive, examine each body, and report an apparent cause of death.
Bodies are removed and replaced with a configurable body bag prop.
Coroner vehicle and staff clear the scene automatically after recovery.
Vehicle, ped model, body bag prop, search radius, spawn distance, arrival distance, and drive speed are configurable in PolicerAdvanced.ini.
Optional: Install the Body Bags replacement mod for realistic body bag/stretcher visuals.
🧰 Loadout System
Fully integrated into the Policer Main Menu.
Apply custom or vanilla police loadouts instantly in-game.
Supports:
Weapons with chance percentages.
Attachments/components (flashlights, scopes, grips, etc).
Stun weapons and armor levels.
Custom loadouts file:
Plugins/LSPDFR/PolicerAdvanced/data/loadouts.xml
Compatible fallback with LSPDFR\data\inventory.xml.
🧭 Policer Main Menu
Central hub for all Policer Advanced systems (currently loadouts, Road Management & Vehicle Manager).
Designed to unify access for future systems like Partner, Vehicle, and Evidence management.
Open using the key defined under [Global] MainMenuKey in PolicerAdvanced.ini.
🚧 Road Management System
Deploy and manage roadside control tools directly in-game.
Place cones using a realistic placement animation and ground marker.
Deploy police barriers via cursor trace placement with automatic rotation.
Create interactive speed zones to slow nearby AI traffic temporarily.
Full cleanup options to remove individual or all placed objects.
Ideal for managing crash scenes, checkpoints, and investigations.
🚨 BOLO System – Basic Mission Pack
Ten fully integrated BOLO missions using the new BoloMissionManager: New Feature Request by @New York Modz
Stolen Vehicle
Wanted Gang Member
Drug Courier
High-Risk Felon
Missing Person
Gang Vehicle Sighted
Serial Burglar
Stolen Construction Van
Human Trafficking Transport
Aggressive Driver
All BOLOs support:
Configurable pursuit chance via [BOLO] PursuitChancePercent
Clean shutdown of Policer Advanced traffic stop logic before LSPDFR pursuits
Vehicle & persona flag integration
Full MDT & Radio compatibility
Unified mission resolution (resolved only if the suspect is arrested or dead)
Vehicle-based BOLOs now support dynamic AI behaviour:
cruising → stop → flee → LSPDFR pursuit.
⚙️ Built on CommonLibSparky81x for INI configs, key input handling, popups, logging, helpers, and zone detection.
Installation
Drag & Drop the contents of the included GTA5 folder into your GTA V root.
Important: To avoid conflicts with Policer Advanced, disable the default LSPDFR traffic stop interaction keys.
Open: Grand Theft Auto V\lspdfr\keys.ini
TRAFFICSTOP_INTERACT_Key=None
TRAFFICSTOP_INTERACT_ModifierKey=None
TRAFFICSTOP_INTERACT_ControllerKey=None
TRAFFICSTOP_INTERACT_ControllerModifierKey=None
Remember, if you want the K9 model I used, you can grab it here:
German Shepherd / Malinois K9 Dog – LSPDFR
As of 9/12/2025
DO NOT USE Stop The Ped (STP), Policing Redefined (PR) with Policer Advanced. It will conflict with custom stop and ped management logic.
Requirements
GTA V Legacy or Enhanced
LSPDFR 0.4.9
RAGEPluginHook 1.102+ (Read Known Issues Below)
CommonLibSparky81x 1.0.2 - UPDATED 12/05/2026
Recommended Setup
Ensure your GTA V and LSPDFR installations are fully updated.
Use a clean plugin environment before testing new Policer Advanced versions.
Optional Addons
Ultimate Backup – for enhanced unit variety (optional, not required).
Vehicle mods – compatible with the ANPR and Seizure systems.
Controls & Access
On-Foot Ped Interaction Menu: L (near a stopped ped).
Traffic Stop Prompt: Approach vehicle → on-screen E prompt (when fully stopped).
(Other actions appear in menus; your existing LSPDFR keys still apply. See ini for key settings) All ini keys are in Plugins\LSPDFR\PolicerAdvanced.ini
How It All Ties Together
Start a traffic stop, use the menu to ID / cite / warn / arrest. Summonsed citations create court cases with realistic verdict logic and mugshots.
Use ANPR while patrolling to surface wanted owners, invalid licensing, or stolen/expired vehicles — triggers radio checks and UI alerts automatically.
On foot, use L-menu to manage peds consistently with vehicle stops (persona + flags unify all systems).
Development Status (Completed Phases)
All core systems through Phase 28 are base complete and are subject to change before release:
Traffic Stop Interaction, Citation + XML, Persona/Flags, Radio, MDT, ANPR, Warnings, Drug & Alcohol Tests, Logging, Symptoms, Dialog, Court, Citation UI, On-Foot, Persona Overrides, Contraband, Ambient Events, Mugshots, Vehicle Manager, Arrest Core, Arrest Reports UI, Felony Stop System, Partner & K9 System, Vehicle Seizure System, Loadout System, Road Management System, BOLO Mission System, Coroner System.
Planned / Upcoming
Evidence System — Collect, catalog, and store items during searches. Evidence will tie into the MDT for reports and may influence court verdicts.
XP & Rank Progression — Earn experience for traffic stops, arrests, and completed events. Unlock higher ranks and see your progression in a dedicated pause-menu tab.
Expanded Radio SFX — More authentic dispatch chatter with randomized audio categories. Existing radio already supports custom .wav playback, and this phase will flesh out a full library.
AI Backup System — Call in Code 2 and Code 3 backup units during high-risk or combative stops. System will expand into tactical responses and unit variety.
Community & Support
Discord: https://discord.gg/3E5JyujUXw
Get help, report bugs, share showcases, and see sneak peeks.
Credits
Author: Sparky — github.com/Sparky81x
Thanks to the LSPDFR, RAGE Plugin Hook, and community resources used to build & test the systems.
Thanks to T13Ollie for the Addon Police Vehicle tutorial for use with the ANPR system.
https://discord.com/channels/1366265407882657834/1420726024077053962/1420726024077053962
Disclaimer
This mod is a community project and is not affiliated with Rockstar Games, Take-Two, or LCPDFR. Designed for realism, performance, and flexibility.
Known Issues
MDT Flicker:
Some users may experience flickering of MDT forms when the game is not paused.
This occurs because GTA V and Gwen both require fibers at the same time.
Fix: Set `PauseGameOnOpen = true` in the `[MDT]` section of `PolicerAdvanced.ini`.
High-end PCs may not need this setting.
Tow Trucks Getting Stuck:
Tow trucks may sometimes get stuck or fail to navigate correctly.
This is a limitation of GTA V AI driving.
Use the `H` respawn feature to force a tow truck to respawn closer if it cannot reach the target.
AI Behavior:
Cones and barriers currently do not affect AI navigation.
Vehicle avoidance will be introduced in a future update.
Speed Zone Visuals:
Zones are functional but have no visible ground ring once placed (for performance reasons).