Hey, so i edited my DefaultRegions.xml in UB to change the SWAT ped to a freemode one with custom outfit using EUPFR and EUP Converter. Here's the result :
<LocalSWAT>
<LosSantosCity>
<VehicleSet>
<Vehicles>
<Vehicle pax="2" pax_chance="100" color="black">FBI2</Vehicle>
</Vehicles>
<Peds>
<!-- Deputy SWAT -->
<Ped comp_beard="1" tex_beard="1"
comp_shirt="1" tex_shirt="1"
comp_pants="87" tex_pants="8"
comp_hands="49" tex_hands="1"
comp_shoes="26" tex_shoes="1"
comp_eyes="2" tex_eyes="1"
comp_accessories="57" tex_accessories="1"
comp_tasks="19" tex_tasks="2"
comp_decals="1" tex_decals="1"
comp_shirtoverlay="312" tex_shirtoverlay="14"
prop_hats="76" tex_hats="2"
prop_glasses="0" tex_glasses="0"
prop_ears="0" tex_ears="0"
prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>
</Peds>
And when trying to call SWAT for backup, it doesn't and instead shows this in the logs :
[9/14/2025 7:40:25 PM.700] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT
[9/14/2025 7:40:25 PM.701] LSPD First Response: UB: DETECTED ZONE: SKID
[9/14/2025 7:40:25 PM.702] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
[9/14/2025 7:40:25 PM.835] LSPD First Response: UB All Police Buddy are failed to be spawned during preparation
[9/14/2025 7:40:25 PM.979] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0
[9/14/2025 7:40:28 PM.800] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out
[9/14/2025 7:40:28 PM.801] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted
[9/14/2025 7:40:28 PM.803] LSPD First Response: [TRACE] aborting radio task
[9/14/2025 7:40:28 PM.803] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
I do not understand why it doesn't works, because I modified the normal police backup and it works as :
<LocalPatrol>
<LosSantosCity>
<VehicleSet>
<Vehicles>
<Vehicle chance="33" pax="1" pax_chance="40">POLICE</Vehicle>
<Vehicle chance="33" pax="1" pax_chance="25">POLICE2</Vehicle>
<Vehicle chance="34" pax="1" pax_chance="25">POLICE3</Vehicle>
</Vehicles>
<Peds>
<!-- Deputy I -->
<Ped chance="40" comp_beard="1" tex_beard="1"
comp_shirt="12" tex_shirt="1"
comp_pants="26" tex_pants="1"
comp_hands="54" tex_hands="1"
comp_shoes="52" tex_shoes="1"
comp_eyes="9" tex_eyes="1"
comp_accessories="39" tex_accessories="2"
comp_tasks="14" tex_tasks="1"
comp_decals="1" tex_decals="1"
comp_shirtoverlay="191" tex_shirtoverlay="3"
prop_hats="0" tex_hats="0"
prop_glasses="0" tex_glasses="0"
prop_ears="0" tex_ears="0"
prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>
<!-- Rookie -->
<Ped chance="20" comp_beard="1" tex_beard="1"
comp_shirt="5" tex_shirt="1"
comp_pants="26" tex_pants="1"
comp_hands="54" tex_hands="1"
comp_shoes="52" tex_shoes="1"
comp_eyes="9" tex_eyes="1"
comp_accessories="39" tex_accessories="1"
comp_tasks="1" tex_tasks="1"
comp_decals="1" tex_decals="1"
comp_shirtoverlay="201" tex_shirtoverlay="3"
prop_hats="14" tex_hats="1"
prop_glasses="0" tex_glasses="0"
prop_ears="0" tex_ears="0"
prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>
<!-- Deputy II -->
<Ped chance="40" comp_beard="1" tex_beard="1"
comp_shirt="12" tex_shirt="1"
comp_pants="26" tex_pants="1"
comp_hands="54" tex_hands="1"
comp_shoes="52" tex_shoes="1"
comp_eyes="9" tex_eyes="1"
comp_accessories="39" tex_accessories="1"
comp_tasks="5" tex_tasks="2"
comp_decals="2" tex_decals="1"
comp_shirtoverlay="191" tex_shirtoverlay="3"
prop_hats="0" tex_hats="0"
prop_glasses="0" tex_glasses="0"
prop_ears="0" tex_ears="0"
prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped>
</Peds>
<NonLethals>
<NonLethal>WEAPON_STUNGUN</NonLethal>
<NonLethal>WEAPON_NIGHTSTICK</NonLethal>
</NonLethals>
<HandGuns>
<HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
</HandGuns>
<LongGuns>
<LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
<LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
</LongGuns>
</VehicleSet>
</LosSantosCity>
Y'all know why it doesn't work ?