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Thefern

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Everything posted by Thefern

  1. absolute GAME CHANGER.. i LOVE it
  2. I found the error .. I was putting the long weapon as WEAPON_CARABINERIFLE but it's WEAPON_CARBINERIFLE :')
  3. yeah that's correct. i'm in front of the mission row PD and goes into Code 3 and swat it does the same anywhere else
  4. DefaultRegions.xmlHey! Here's the file
  5. Hey! Thank for the answer I unfortunaly didn't fixed it : ( I saw it a bit after posting the thread, but still doesn't make the ped spawn
  6. Hey, so i edited my DefaultRegions.xml in UB to change the SWAT ped to a freemode one with custom outfit using EUPFR and EUP Converter. Here's the result : <LocalSWAT> <LosSantosCity> <VehicleSet> <Vehicles> <Vehicle pax="2" pax_chance="100" color="black">FBI2</Vehicle> </Vehicles> <Peds> <!-- Deputy SWAT --> <Ped comp_beard="1" tex_beard="1" comp_shirt="1" tex_shirt="1" comp_pants="87" tex_pants="8" comp_hands="49" tex_hands="1" comp_shoes="26" tex_shoes="1" comp_eyes="2" tex_eyes="1" comp_accessories="57" tex_accessories="1" comp_tasks="19" tex_tasks="2" comp_decals="1" tex_decals="1" comp_shirtoverlay="312" tex_shirtoverlay="14" prop_hats="76" tex_hats="2" prop_glasses="0" tex_glasses="0" prop_ears="0" tex_ears="0" prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped> </Peds> And when trying to call SWAT for backup, it doesn't and instead shows this in the logs : [9/14/2025 7:40:25 PM.700] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT [9/14/2025 7:40:25 PM.701] LSPD First Response: UB: DETECTED ZONE: SKID [9/14/2025 7:40:25 PM.702] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [9/14/2025 7:40:25 PM.835] LSPD First Response: UB All Police Buddy are failed to be spawned during preparation [9/14/2025 7:40:25 PM.979] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [9/14/2025 7:40:28 PM.800] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [9/14/2025 7:40:28 PM.801] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [9/14/2025 7:40:28 PM.803] LSPD First Response: [TRACE] aborting radio task [9/14/2025 7:40:28 PM.803] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted I do not understand why it doesn't works, because I modified the normal police backup and it works as : <LocalPatrol> <LosSantosCity> <VehicleSet> <Vehicles> <Vehicle chance="33" pax="1" pax_chance="40">POLICE</Vehicle> <Vehicle chance="33" pax="1" pax_chance="25">POLICE2</Vehicle> <Vehicle chance="34" pax="1" pax_chance="25">POLICE3</Vehicle> </Vehicles> <Peds> <!-- Deputy I --> <Ped chance="40" comp_beard="1" tex_beard="1" comp_shirt="12" tex_shirt="1" comp_pants="26" tex_pants="1" comp_hands="54" tex_hands="1" comp_shoes="52" tex_shoes="1" comp_eyes="9" tex_eyes="1" comp_accessories="39" tex_accessories="2" comp_tasks="14" tex_tasks="1" comp_decals="1" tex_decals="1" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="0" tex_hats="0" prop_glasses="0" tex_glasses="0" prop_ears="0" tex_ears="0" prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped> <!-- Rookie --> <Ped chance="20" comp_beard="1" tex_beard="1" comp_shirt="5" tex_shirt="1" comp_pants="26" tex_pants="1" comp_hands="54" tex_hands="1" comp_shoes="52" tex_shoes="1" comp_eyes="9" tex_eyes="1" comp_accessories="39" tex_accessories="1" comp_tasks="1" tex_tasks="1" comp_decals="1" tex_decals="1" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="14" tex_hats="1" prop_glasses="0" tex_glasses="0" prop_ears="0" tex_ears="0" prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped> <!-- Deputy II --> <Ped chance="40" comp_beard="1" tex_beard="1" comp_shirt="12" tex_shirt="1" comp_pants="26" tex_pants="1" comp_hands="54" tex_hands="1" comp_shoes="52" tex_shoes="1" comp_eyes="9" tex_eyes="1" comp_accessories="39" tex_accessories="1" comp_tasks="5" tex_tasks="2" comp_decals="2" tex_decals="1" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="0" tex_hats="0" prop_glasses="0" tex_glasses="0" prop_ears="0" tex_ears="0" prop_watches="0" tex_watches="0">MP_M_FREEMODE_01</Ped> </Peds> <NonLethals> <NonLethal>WEAPON_STUNGUN</NonLethal> <NonLethal>WEAPON_NIGHTSTICK</NonLethal> </NonLethals> <HandGuns> <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun> </HandGuns> <LongGuns> <LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun> <LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun> </LongGuns> </VehicleSet> </LosSantosCity> Y'all know why it doesn't work ?

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