nase1337
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nase1337 reacted to JoeChe in Mod suggestion - experience / level up systemNot sure if it's been done before but I haven't found anything for LSPDFR. Not sure if it's possible but just thought it would be a good mod if someone could make it.
The general concept is the ability to level up through LSPDFR actions such as arresting people & completing callouts etc.
This could be done with a virtual currency to purchase equipment, backup etc or all through exp points. You could be rewarded with xp or the virtual currency for doing good things and penalised for doing things wrong such as civilian casualties / deaths.
I figured you could level up once you have more xp points which would result in unlocking better weapons and cars (like a promotion essentially). Alternatively you could spend virtual currency on a promotion to earn better gear or even unlock better callouts - that might be a bit farfetched for the mod though
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As an avid player of LSPDFR, I've been thinking for a while about ways to make the game even more immersive and realistic. One idea that keeps coming to mind is a Crime Scene Investigation (CSI) mod. I’m not entirely sure how difficult it would be to implement, but I think it could really add a new layer of depth to the gameplay, making each callout feel more significant and impactful.
Mod Concept: Here’s the basic idea: after a serious crime, like a shooting or armed robbery, the scene would evolve beyond the immediate response, transforming into a full-blown crime scene investigation. Here’s how it could work:
Scene Containment and Cordon:
Once the situation is under control, the area around the crime would be cordoned off with police tape and barriers. Patrol cars and officers would secure the perimeter, ensuring no unauthorized access.
Additional AI units could be dispatched to help manage traffic around the scene, redirecting cars and pedestrians to maintain order.
Forensic Team Arrival:
A specialized forensic team would arrive in marked vans or unmarked vehicles. They’d get to work examining the scene—taking photos, collecting evidence, and documenting everything in detail.
Players could observe or even assist with these tasks, making the investigation feel more interactive and hands-on.
Evidence Collection and Analysis:
As part of the investigation, players might help identify and mark evidence, like bullet casings, blood splatters, or weapons.
The forensic team would then collect this evidence, with updates provided to the player about what they’ve found—adding to the story and potentially leading to follow-up actions.
Detailed Report Generation:
After the investigation wraps up, the player would receive a detailed crime scene report. This could summarize all the evidence, suggest possible suspects, and provide any additional information relevant to the case.
This report could influence future callouts, like tracking down a suspect identified from DNA or responding to a related crime in the same area.
Dynamic Crime Scene Duration:
The time needed for the investigation would vary based on the crime’s severity. Minor incidents might be resolved in 30 minutes of game time, while larger cases (like multiple homicides) could take up to an hour or more.
During this time, the scene would remain active, with ongoing investigations and a sense of realism that makes the player feel like they’re in a living, breathing world.
Interactive Witness and Suspect Interviews:
Players could have the chance to interview witnesses or suspects on the scene, gathering crucial details firsthand. These interactions could affect the outcome of the investigation, making each decision matter.
The way players handle these interviews could lead to different paths or conclusions, adding more variety and depth to the gameplay.
Press and Media Interaction:
Occasionally, media representatives might show up at the crime scene, trying to get information or photos. Players would need to manage these interactions, balancing the need for confidentiality with public relations.
This could add new challenges, like keeping unauthorized individuals out or deciding how much to reveal to the press.
I know this idea might be a bit ambitious, and I’m not sure how challenging it would be to implement, but I really believe a CSI mod would compliment LSPDFR. It would add a whole new dimension to the game, making every callout feel like a real, impactful event.
Please leave your feedback.