Everything posted by SilverLaw99
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Suspect Sense
- 38 comments
- 1 review
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Suspect Sense
- 38 comments
- 1 review
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Suspect Sense
- 38 comments
- 1 review
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Suspect Sense
- 38 comments
- 1 review
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Suspect Sense
- 38 comments
- 1 review
- Easy Release
- Easy Release
- Easy Release
- Easy Release
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Easy Release
- 1,035 downloads
- Version 1.0.2
👮♂️ Easy Release is a lightweight quality-of-life plugin for LSPDFR designed to streamline suspect handling. No more hopping out of your car just to open the back door and press E — with Easy Release, you can instantly release suspects with a single key press. ✨ Features: 🔑 Configurable hotkey via EasyRelease.ini. 🚪 Automatically opens the correct rear door. 👤 Safely releases suspects from the back of your vehicle. ⚡ Lightweight, simple, and bug-free design — no unnecessary extras. 🛠 No updates planned unless bugs are discovered. 📂 Installation: Drag EasyRelease.dll and EasyRelease.ini into your plugins/LSPDFR folder. Launch the game. Configure your keybind in EasyRelease.ini if needed. -
How to Fix LSPD:FR Vehicles You Can’t Enter
No only works for LSPDFR not for fivem or multiplayer
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How to Fix LSPD:FR Vehicles You Can’t Enter
I’m going to show you how to fix the issue in GTA V or LSPDFR where you can’t enter certain vehicles. Don’t worry, it’s an easy fix. You’ll just need OpenIV. First, open up openiv and make sure you’re in Edit Mode by clicking the Edit Mode button at the top. Now, go to: mods > update > update.rpf > common > data > levels > gta5 look for the file called vehicles.meta. Right-click it, and then click Edit Click the search button at the top, and type in your vehicle’s model name. In my case it was sheriff2, but it will be whatever vehicle you’re having trouble with. Now scroll down until you see <layout>. By default, mine was set to LAYOUT_RANGER_SWAT. You’ll want to change this to: <layout>LAYOUT_STANDARD</layout> This makes the game treat the vehicle like a normal car so you can actually get inside it. Next, look for the line that says <allowJoyriding>. Change it so it looks like this: <allowJoyriding value="true"/> This tells the game the vehicle can be entered normally. Then save the file and hop back in-game, and that’s it!
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Suspect Sense
- 38 comments
- 1 review
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Suspect Sense
Thanks for the great questions and the awesome feedback – and wow, thanks for the kind words about the plugins! So glad you're enjoying them! To clarify: SuspectSense is designed to activate when a suspect is lost during a pursuit or after a pursuit has officially concluded and the suspect is still at large. Essentially, it kicks in when you're no longer in an active chase but still need to find them. Regarding 'escaped criminal encounter' in LSPDFR's INI: No, disabling LSPDFR's 'escaped criminal encounter' setting should not cause issues with SuspectSense. My plugin tracks the suspect using its own logic based on the pursuit's end or when the suspect flees. So, you can safely disable LSPDFR's default system if you prefer to rely solely on SuspectSense for your manhunts! And a 'hardcore' mode to hide the suspect blip during pursuits? That's an absolutely brilliant idea for immersion! I love it. I'll definitely add that to the roadmap for a future update
- 38 comments
- 1 review
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Suspect Sense
- 38 comments
- 1 review
-
Suspect Sense
Great question! SuspectSense is designed to activate when a suspect is lost during a pursuit (meaning the pursuit itself is no longer active, but the suspect is still at large and you've lost track of them) or after the pursuit has officially concluded and the suspect has gotten away, leaving you in a search scenario. It essentially kicks in when you're no longer actively chasing but still need to find them. Hope this helps, and thanks for asking!
- 38 comments
- 1 review
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Suspect Sense
- 6,035 downloads
- Version 1.2.3
SuspectSense is a groundbreaking LSPDFR plugin that transforms frustrating suspect searches into engaging, dynamic police work. No more blindly searching vast areas! When a suspect flees, SuspectSense provides immersive clues to guide you, making every hunt feel more alive, cinematic, and rewarding. Features 🔍 Dynamic Clue Generation: Periodically receive hints about the suspect's last known direction or location. 🗣️ Immersive Notifications: Clues are delivered as realistic dispatch or witness reports via on-screen text. 🗺️ Temporary Map Markers: Get a quick blip on your map for recent suspect sightings (configurable). 🚶 Interactive Witness NPCs: Civilians may spawn who can point you in the right direction (configurable). ⚙️ Fully Configurable: Control clue frequency, detail level (Vague, Medium, Specific), and clue types via the INI. ✅ Seamless Integration: Designed to enhance LSPDFR's existing search mechanics without hand-holding. Installation Extract the contents of the ZIP file. Copy everything from the 'Grand Theft Auto V' folder directly into your main GTAV directory. This includes the plugins folder with SuspectSense.dll and plugins/LSPDFR/SuspectSense.ini. Configuration (SuspectSense.ini) You can customize SuspectSense to fit your playstyle: [Settings] Enable/disable plugin Set ClueFrequencySeconds Set MaxClueDistance Set WitnessSpawnDistance Set MaxWitnesses [ClueTypes] Enable/disable Notification, Map Marker, and Witness NPC clues Adjust their _Chance (0-100) to prioritize certain clue types [ClueDetails] ClueDetailLevel: "Vague", "Medium", or "Specific" for hint precision ShowNotifications: toggles all on-screen text EnableDebugLogging: helps troubleshoot How It Works Activates when a pursuit ends and the suspect is still at large, or when a suspect flees from your immediate vicinity. Begins generating clues based on your configured frequency and clue types, helping you track suspects efficiently. About the Creator From the creator of ResistPlus & AutoBackup+, SuspectSense is another essential plugin for a truly dynamic LSPDFR experience. Enjoy! Like my work? Check out my other Plugins! 1. ResistPlus: 2. Deep Callouts: 3. AutoBackup+:- 38 comments
- 1 review