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byErik

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  1. That's not a problem for me. I'm stuck at the visual presentation of money. I could show it via a menu using RageNativeUI, but I'd rather it be a native preview. That's the part I'm stuck on
  2. Hello, how could I re-enable HUD elements such as cash when the player is off duty? I've hooked into the onOnDutyChanged event in my plugin as such: public override void Initialize() { Functions.OnOnDutyStateChanged += CashController.OnOnDutyStateChangedHandler; } and here is what I do in my CashController class: public static void OnOnDutyStateChangedHandler(bool onDuty) { currentlyOnDuty = onDuty; if (!onDuty) { //The false here is weird, but: https://nativedb.dotindustries.dev/gta5/natives/0x96DEC8D5430208B7 NativeFunction.Natives.DISPLAY_CASH(false); GameFiber cashFiber = GameFiber.StartNew(showCash); return; } NativeFunction.Natives.DISPLAY_CASH(true); } private static void showCash() { while (!currentlyOnDuty) { NativeFunction.Natives.SHOW_HUD_COMPONENT_THIS_FRAME(3); GameFiber.Wait(10000); } } Am I missing something, or is the natives I call wrong / incorrectly implemented? The ultimate goal is to be able to see money like you can outside of LSPDFR, with the button Z. Thank you to anyone reading this!

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