Stack trace (managed):
Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)
Hook:Rage.Texture.Initialize()
Hook:Rage.D3DManager.OnRenderInvoke()
Hook:Rage.?A0xefef1e35.OnD3DPresentCallback()
Hook:std._Func_impl_no_alloc<void (__cdecl*)(void),void>._Do_call(_Func_impl_no_alloc<void (__cdecl\*)(void)\,void>* )
Hook:std._Func_class<void>.()(_Func_class<void>* )