Everything posted by Kruzhet
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lspdfr fails to start, crashes the game but this is the only thing it sends
- RPH causes GTA V to crash when starting the game through the RHP launcher
- RPH causes GTA V to crash when starting the game through the RHP launcher
Hola, mi juego se bloquea después de iniciar GTA V con RPH. Después de iniciar, pasan 3 segundos y se bloquea. ¿Podrían ayudarme con mi problema? Adjunto archivo de registro de RPH,After the crash it appears that the report is being generated, but it only stays in that menu, and does not detail the error, it should be noted that my game is in a clean copy and only the LSPDFR mod is used RagePluginHook_06072024_225629.log- RPH FAILURE AT START, game closes completely
- the game has crashed,crashed rage plugin hook
I tried everything you told me, but it still doesn't work, I reinstalled the game and used lspdfr again and nothing, it still sends an error- the game has crashed,crashed rage plugin hook
2.- I don't have a mods folder, as I said before, the game is clean, it only has LSPDFR Try again when making your indication and no, the same error continues- the game has crashed,crashed rage plugin hook
RagePluginHook.log It should be noted that I start from EPIC GAMES not since steam- the game has crashed,crashed rage plugin hook
Game crashes when using LSPDFR, it should be noted that I do it on a clean copy of the game without mods, only LSPDFR HELP PLEASE- crash lspdfr GTA V
- crash lspdfr GTA V
- crash lspdfr GTA V
lspdfr crashed, gta v works perfectly without using lspdfr- crash lspdfr GTA V
Stack trace (managed): Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace) Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName) Hook:Rage.Texture.Initialize() Hook:Rage.D3DManager.OnRenderInvoke() Hook:Rage.?A0xefef1e35.OnD3DPresentCallback() Hook:std._Func_impl_no_alloc<void (__cdecl*)(void),void>._Do_call(_Func_impl_no_alloc<void (__cdecl\*)(void)\,void>* ) Hook:std._Func_class<void>.()(_Func_class<void>* )- the game has crashed
Attached RPH FILES RagePluginHookLauncher.log RagePluginHook.log- the game has crashed
The game crashes when starting RagePluginHook, when I start it without it the game works without problems but with RPH the game starts and the error occurs immediately, I don't have anything installed other than the lspdfr mod - RPH causes GTA V to crash when starting the game through the RHP launcher