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Sharkoon

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Everything posted by Sharkoon

  1. Hello guys, I have the following problem: I installed two ELS addon car packs and a single vehicle. I did everything in OpenIV, but in-game, I can't spawn the vehicles no matter which trainer I use. Additionally, each file has a handling.meta, carvariations.meta, and vehicle.meta. Could you please help me? :))
  2. Hey ,My lspdfr is working now,thanks 🙂
  3. Hey thanks ,Els is working but EUP isnt,i guess it is an installation failure
  4. Hey,i sawed it in another topic and tried it and my game works now,but EUP menu and ELS isnt working
  5. Hey i already made this ,it dindt work
  6. Hello guys, I have a problem with Rage Plugin Hook. Yesterday, I reinstalled LSPDFR and started without any mods, and it worked fine. Today, I added some mods (Ultimate Backup, Compulite, Stop The Ped, and EUP Menu + Menyoo), and after making some changes, it worked as well. Then, I installed ELS and some ELS cars, and now it crashes every time I try to start Rage Plugin Hook. Please help me. Here is the log: [20.01.2024 19:46:24.659] Started new log on 20.01.2024 19:46:24.659 [20.01.2024 19:46:24.661] ==================================================================================================== [20.01.2024 19:46:24.657] Log path: C:\Games\Grand Theft Auto V\RagePluginHook.log [20.01.2024 19:46:24.661] Log verbosity: Trivial [20.01.2024 19:46:24.662] Initializing input system [20.01.2024 19:46:24.664] Initializing game console [20.01.2024 19:46:24.669] Console key has been set to F4 (key code: 115) [20.01.2024 19:46:24.705] Initializing console variable "ConsoleScrollAmount". [20.01.2024 19:46:24.705] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [20.01.2024 19:46:24.707] Read value: <null> [20.01.2024 19:46:24.707] Initializing console variable "ConsoleKey". [20.01.2024 19:46:24.707] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [20.01.2024 19:46:24.708] Read value: F4 [20.01.2024 19:46:24.708] Setting value of console variable "ConsoleKey" to stored value. [20.01.2024 19:46:24.708] Console key has been set to F4 (key code: 115) [20.01.2024 19:46:24.708] Initializing console variable "PluginTimeoutThreshold". [20.01.2024 19:46:24.708] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [20.01.2024 19:46:24.708] Read value: <null> [20.01.2024 19:46:24.708] Initializing console variable "AlwaysShowConsoleOutput". [20.01.2024 19:46:24.708] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [20.01.2024 19:46:24.709] Read value: <null> [20.01.2024 19:46:24.709] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [20.01.2024 19:46:24.709] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [20.01.2024 19:46:24.711] Read value: False [20.01.2024 19:46:24.711] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [20.01.2024 19:46:24.711] Initializing console variable "ShowOnScreenWarnings". [20.01.2024 19:46:24.711] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [20.01.2024 19:46:24.711] Read value: <null> [20.01.2024 19:46:24.711] Console initialized [20.01.2024 19:46:24.711] Initializing forms manager [20.01.2024 19:46:24.713] Cleaning temp folder [20.01.2024 19:46:24.714] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [20.01.2024 19:46:24.719] ================ RAGE Plugin Hook ================ [1/20/2024 7:46:24 PM.722] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [1/20/2024 7:46:24 PM.725] Detected Windows 10 Professional (64-bit) (10.0.19045.0)! [1/20/2024 7:46:24 PM.725] Checking game support [1/20/2024 7:46:24 PM.812] Product name: Grand Theft Auto V [1/20/2024 7:46:24 PM.812] Product version: 1.0.3095.0 [1/20/2024 7:46:24 PM.812] Is steam version: True [1/20/2024 7:46:24 PM.813] Initializing DirectX [1/20/2024 7:46:24 PM.814] Initializing Direct3D [1/20/2024 7:46:24 PM.814] Getting game swap chain [1/20/2024 7:46:24 PM.831] Swap Chain created: 0x7FF6163304F0 [1/20/2024 7:46:24 PM.831] Swap Chain VTable: 0x18BD47300C0 [1/20/2024 7:46:24 PM.831] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [1/20/2024 7:46:24 PM.831] D3D11Present: 0x7FFD818315E0 [1/20/2024 7:46:24 PM.831] D3D11ResizeBuffers: 0x7FFD81852F40 [1/20/2024 7:46:24 PM.831] D3D11ResizeTarget: 0x7FFD8189A790 [1/20/2024 7:46:24 PM.831] D3D11SetFullscreenState: 0x7FFD81852480 [1/20/2024 7:46:24 PM.831] Direct3D initialized [1/20/2024 7:46:24 PM.831] Initialized DirectX [1/20/2024 7:46:24 PM.831] Direct3D watcher thread spawned [1/20/2024 7:46:24 PM.854] Getting device [1/20/2024 7:46:24 PM.854] Retrieved device [1/20/2024 7:46:24 PM.854] Creating wrapper [1/20/2024 7:46:24 PM.906] Wrapper created [1/20/2024 7:46:24 PM.910] Effect created [1/20/2024 7:46:24 PM.910] Creating buffer [1/20/2024 7:46:24 PM.910] Created buffer [1/20/2024 7:46:24 PM.910] Creating blend state [1/20/2024 7:46:24 PM.910] Created blend state [1/20/2024 7:46:24 PM.910] Done with creation [1/20/2024 7:46:24 PM.949] Initializing texture system. [1/20/2024 7:46:24 PM.949] Initializing texture system; phase 1 [1/20/2024 7:46:24 PM.949] Initializing texture system; phase 2 [1/20/2024 7:46:24 PM.957] Initializing texture system; phase 3 [1/20/2024 7:46:24 PM.957] Initializing texture system; phase 4 [1/20/2024 7:46:24 PM.965] Initializing texture system; phase 5 [1/20/2024 7:46:24 PM.965] Initializing texture system; phase 6 [1/20/2024 7:46:24 PM.967] Initializing texture system; phase 7 [1/20/2024 7:46:24 PM.968] Initializing texture system; phase 8 [1/20/2024 7:46:24 PM.969] Initializing texture system; phase 9 [1/20/2024 7:46:24 PM.969] Initializing texture system; phase 10 [1/20/2024 7:46:24 PM.972] Initializing texture system; phase 11 [1/20/2024 7:46:24 PM.973] Initializing texture system; phase 12 [1/20/2024 7:46:24 PM.974] Initializing texture system; phase 13 [1/20/2024 7:46:24 PM.974] Initializing texture system; phase 14 [1/20/2024 7:46:29 PM.829] LoadingScreenMsg: Initializing game support [1/20/2024 7:46:29 PM.832] Direct3D watcher thread ended [1/20/2024 7:46:30 PM.079] Initializing game support [1/20/2024 7:46:35 PM.511] LoadingScreenMsg: Velocity limit removed [1/20/2024 7:46:35 PM.806] Compatibility level: 0 [1/20/2024 7:46:35 PM.806] Supported version detected [1/20/2024 7:46:35 PM.806] ================================================== [1/20/2024 7:46:35 PM.807] LoadingScreenMsg: Patching code [1/20/2024 7:46:36 PM.057] LoadingScreenMsg: Waiting for game initialization [1/20/2024 7:46:36 PM.307] Waiting for game initialization [1/20/2024 7:46:36 PM.408] LoadingScreenMsg: Initializing core [1/20/2024 7:46:36 PM.658] Initializing hook [1/20/2024 7:46:41 PM.665] LoadingScreenMsg: Completing interoperability [1/20/2024 7:46:41 PM.916] Completing interoperability [1/20/2024 7:46:41 PM.916] Initialization code 1. [1/20/2024 7:46:41 PM.916] Initialization code 2. [1/20/2024 7:46:41 PM.916] Initialization code 3. [1/20/2024 7:46:41 PM.922] 1 Address: 0x00007FF61407DE18 [1/20/2024 7:46:41 PM.922] Calling func 1 [1/20/2024 7:46:41 PM.936] 2 Address: 0x00007FF614C5CC52 [1/20/2024 7:46:41 PM.936] 3 Address: 0x00007FF6136361D2 [1/20/2024 7:46:41 PM.955] Address: 0x00007FF614C5CBFC [1/20/2024 7:46:41 PM.955] Unknown var: 0x00007FF615CB7510 [1/20/2024 7:46:41 PM.955] Initialization code 4. [1/20/2024 7:46:41 PM.955] Initialization code 5. [1/20/2024 7:46:41 PM.955] Completing interoperability, phase 1 [1/20/2024 7:46:41 PM.956] Completing interoperability, phase 2 [1/20/2024 7:46:41 PM.956] Completing interoperability, phase 3 [1/20/2024 7:46:41 PM.956] Completing interoperability, phase 4 [1/20/2024 7:46:41 PM.956] Completing interoperability, phase 5 [1/20/2024 7:46:41 PM.956] Completing interoperability, phase 6 [1/20/2024 7:46:41 PM.956] Completing interoperability, phase 7 [1/20/2024 7:46:41 PM.956] LoadingScreenMsg: [1/20/2024 7:46:42 PM.206] LoadingScreenMsg: Loading Story Mode [1/20/2024 7:46:42 PM.457] LoadingScreenMsg: Loading and Populating Game World [1/20/2024 7:46:42 PM.708] LoadingScreenMsg: [1/20/2024 7:46:47 PM.965] Initializing console variable "IsDeveloperModeEnabled". [1/20/2024 7:46:47 PM.965] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [1/20/2024 7:46:47 PM.965] Read value: <null> [1/20/2024 7:46:47 PM.965] Initializing console variable "TimeScale". [1/20/2024 7:46:47 PM.965] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [1/20/2024 7:46:47 PM.965] Read value: <null> [1/20/2024 7:46:47 PM.973] Loading plugin from path: C:\Games\Grand Theft Auto V\Plugins\LSPD First Response.dll [1/20/2024 7:46:47 PM.975] Loading plugin "C:\Games\Grand Theft Auto V\Plugins\LSPD First Response.dll". [1/20/2024 7:46:49 PM.905] <UNLOADED PLUGIN>: Initializing input system [1/20/2024 7:46:49 PM.906] <UNLOADED PLUGIN>: Initializing game console [1/20/2024 7:46:49 PM.907] <UNLOADED PLUGIN>: Initializing forms manager [1/20/2024 7:46:50 PM.012] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [1/20/2024 7:46:50 PM.220] LSPD First Response: [TRACE] Started loading LSPDFR [1/20/2024 7:46:50 PM.221] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [1/20/2024 7:46:50 PM.221] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [1/20/2024 7:46:50 PM.221] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [1/20/2024 7:46:50 PM.855] LSPD First Response: [TRACE] Thread CopManager #1 initialized [1/20/2024 7:46:54 PM.786] LSPD First Response: [1/20/2024 7:46:54 PM.786] LSPD First Response: ============================== [1/20/2024 7:46:54 PM.787] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [1/20/2024 7:46:54 PM.787] LSPD First Response: ------------------------------ [1/20/2024 7:46:54 PM.787] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber". [1/20/2024 7:46:54 PM.787] LSPD First Response: ------------------------------ [1/20/2024 7:46:54 PM.787] LSPD First Response: Exception type: System.AccessViolationException [1/20/2024 7:46:54 PM.787] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [1/20/2024 7:46:54 PM.787] LSPD First Response: ------------------------------ [1/20/2024 7:46:54 PM.787] LSPD First Response: Inner exceptions: [1/20/2024 7:46:54 PM.787] LSPD First Response: ------------------------------ [1/20/2024 7:46:54 PM.787] LSPD First Response: Stack trace: [1/20/2024 7:46:54 PM.787] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [1/20/2024 7:46:54 PM.787] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [1/20/2024 7:46:54 PM.787] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [1/20/2024 7:46:54 PM.787] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.pSqhYDmwthbtPqHfwwWMMIqfElJV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464 [1/20/2024 7:46:54 PM.787] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.LYQcAzdrFHjKBhYJUzSGuNDMVVrbA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 155 [1/20/2024 7:46:54 PM.787] at Rage.GameFiber.Main() [1/20/2024 7:46:54 PM.787] LSPD First Response: ============================== [1/20/2024 7:46:54 PM.787] LSPD First Response: [1/20/2024 7:46:54 PM.789] LSPD First Response: [FATAL] Forced termination

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