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Borna Punda

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Everything posted by Borna Punda

  1. I thank both of you for your input, but sadly that wasn't what I was looking for. I did however manage to find a chart similar to the one @Mrsuperx13 linked except it also includes the LSPDFR xml component IDs that I was looking for. Credit for this amazing chart goes to @TreadRed
  2. I've been trying to convert EUP menu data to the format LSPDFR can understand (outfit.xml). So far I've figured EUP menu stores data as drawable:texture. I just can't seem to figure out which component id is which field. For reference I've added an example of an outfit I'm trying to convert. [Male LSPD Class A] Gender=Male Category=EUP Category2=LSPD Category3=Patrol Division Hat=0:0 Glasses=0:0 Ear=0:0 Watch=0:0 Mask=91:1 Top=201:1 UpperSkin=5:1 Decal=1:1 UnderCoat=57:1 Pants=36:1 Shoes=52:1 Accessories=9:1 Armor=1:1 Parachute=53:1
  3. I am a fair bit confused on how I would go about creating custom agencies using EUP outfits (as they appear in the EUP menu). I've been researching for a bit and can't wrap my head around the custom agency system and would love if someone explained. I also don't understand how EUP outfits are referenced in them.
  4. You should've mentioned that. Are there any other plugins we should know about?
  5. Do you use the native LSPDFR backup system or something external like Ultimate Backup?
  6. Would it be possible to put LSPDFR and Rage into the OpenIV.asi mods folder or do they need to be in the root directory?
  7. Just to add onto this. With a healthy amount of plugins, LSPDFR wouldn't require any more resources than the base game does.

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