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Raptorius

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  1. George Bagpiper     Finished responding to a [686] Aircraft In Distress in Los Santos International, Runway1
  2. George Bagpiper     Responded to a [686] Aircraft In Distress in Strawberry, Alta St
  3. George Bagpiper     Performed a traffic stop on a Silver Landstalker with registration 23LNK083 in Strawberry, Carson Ave
  4. George Bagpiper     Finished responding to a Parking Dispute in Davis, Innocence Blvd
  5. George Bagpiper     Responded to a Parking Dispute in Mission Row, Sinner St
  6. George Bagpiper     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  7. George Bagpiper     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  8. George Bagpiper     Finished responding to a [SC] Call Dropped in La Mesa, Popular St
  9. George Bagpiper     Responded to a [SC] Call Dropped in La Mesa, San Andreas Ave
  10. George Bagpiper     Finished responding to a [SC] Call Dropped in Tataviam Mountains, Palomino Fwy
  11. George Bagpiper     Responded to a [SC] Call Dropped in Tataviam Mountains, Palomino Fwy
  12. George Bagpiper     Finished responding to a TrailerChaseSmall in Tataviam Mountains, Palomino Fwy
  13. George Bagpiper     Arrested Azusa Nanako in Tataviam Mountains, Palomino Fwy
  14. George Bagpiper     Responded to a TrailerChaseSmall in Pillbox Hill, Elgin Ave
  15. George Bagpiper     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  16. George Bagpiper     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  17. George Bagpiper     Performed a traffic stop on a Silver Futo with registration 41RSF079 in Legion Square, Strawberry Ave
  18. George Bagpiper     Performed a traffic stop on a Black Dukes with registration 20DSB093 in Pillbox Hill, Elgin Ave
  19. George Bagpiper     Went on-duty at Beaver Bush Ranger Station in Mission Row, Atlee St
  20. George Bagpiper     Finished responding to a ActiveShooter in Downtown, San Andreas Ave
  21. Anyone has an idea? I am still without progress. Thank you.
  22. I would also like to know 🙂
  23. The last time I had a similar problem, it was caused by NVE. If you are using NVE, try to disable it. 🙂
  24. Hello everyone, since the last update. For some time I was using replacements for police (Charger), police2 (Ford Explorer), police3 (Chevy Tahoe), police4 (Durango), sheriff (Charger), and sheriff2 (Explorer). Everything was working fine. I've placed vehicle files into the patchday28ng. After the last update, only some of the cars remain working. police3, police4. and sheriff are no longer working. When I try to spawn a vehicle with a trainer, I get "Couldn't load model. Returning...". If I try to choose these vehicles in the garage, I cannot see any car, and after this, I cannot navigate in the garage menu anymore. I've tried to move models from patchday28ng (mods\update\x64\dlcpacks\patchday28ng\dlc.rpf\x64\levels\gta5\vehicles.rpf) to mp2024_01 (mods\update\x64\dlcpacks\mp2024_01\dlc.rpf\x64\levels\gta5\vehicles\mp2024_01.rpf), because I found this advice in one of the recent topics here on the forum, but this is even worse. In this case, I still cannot spawn the mentioned models, but also rest of the replacement cars are not spawning, and vanilla cars will spawn instead. I've tried to rename the "mods" folder, and it is pretty obvious it is caused by some mod because, without mods, everything is working fine (at least all vanilla cars can be spawned). I've uninstalled one recently installed mod (SimpleHUD), because I was not sure if these cars were working in between mod installation, and game update. Now I am without a clue where is the problem. Even the logfile and console seem to be clean to me. I will appreciate every piece of advice, because as usual if I have a problem, I've tried everything that came to my mind, and also I was not able to find any exact same case on the forum. Thank you very much.
  25. I have very similar problems since the last update. For some time I was using replacements for police (Charger), police2 (Ford Explorer), police3 (Chevy Tahoe), police4 (Durango), sheriff (Charger), and sheriff2 (Explorer). Everything was working fine. I've placed vehicle files into the patchday28ng. After the last update, only some of the cars remain working. police3, police4. and sheriff are no longer working. When I try to spawn a vehicle with a trainer, I get "Couldn't load model. Returning...". If I try to choose these vehicles in the garage, I cannot see any car, and after this, I cannot navigate in the garage menu anymore. I've tried to move models from patchday28ng (mods\update\x64\dlcpacks\patchday28ng\dlc.rpf\x64\levels\gta5\vehicles.rpf) to mp2024_01 (mods\update\x64\dlcpacks\mp2024_01\dlc.rpf\x64\levels\gta5\vehicles\mp2024_01.rpf), (because I've seen this advice in one of the recent topics here on the forum) but this is even worse. In this case, I still cannot spawn the mentioned models, but also rest of the replacement cars are not spawning, and vanilla cars will spawn instead. I've tried to rename the "mods" folder, and it is pretty obvious it is caused by some mod because, without mods, everything is working fine (at least all vanilla cars can be spawned). I've uninstalled one recently installed mod (SimpleHUD), because I was not sure if these cars were working in between mod installation, and game update. Now I am without a clue where is the problem. Even the logfile and console seem to be clean to me.
  26. I have the same problem, even with the same buildings. I am not sure if NVE is the problem. OP mentioned texture loss only in combination with RPH. I can also confirm this.
  27. I am afraid, that this will not work @INikYTI. I am facing the same problem, and I've already tried to reinstall NVE twice 🙂 Originally my problem was, completely missing the Rockford Hills area. I found, that I've had NVE packages duplicately defined in dlclist.xml. After I've removed duplicities, the textures are ok, but mods are crashing one by one after some time. In my opinion, this is a problem with ScriptHook, because, also campaign crashes after some time (the only difference is, that I get no error message after the campaign crashes)
  28.    ThiccWine reacted to a post in a topic: LSPDFR - Missing textures in Rockford Hills
  29. Ok, I finally found a solution. First of all, I was uninstalling all the NVE add-ons I've previously installed. One-by-one via NVE-supplied uninstallers. I was testing the game after each uninstalled package. No success. After I'd uninstalled all, I checked dlclist.xml for some reason, and I realized, that there were multiple duplicated entries from NVE. NVE uninstaller packages are not removing entries from the DLC list and also files themselves from the directory structure. So, I've removed duplicities from dlclist.xml, and tested - the problem is solved. Last but not least I've installed all NVE addons I am using back, and the game is still working. 🙂 What is interesting, is that NVE has also an addon called "LSPDFR Compatibility Patch", which indicates that it has to be installed separately, but if you install only base NVE packages you can see also <Item>dlcpacks:/NVE_lspd/</Item> entry in your DLC list and patch installation itself does not add any new entries to the list. So, @ThiccWine you can try to check the same thing.
  30. @Mrsuperx13 Yes, without the mods folder it was working well (I was able to see only my car, and one meter in front of me, because of some NVE filters installed in the mods folder, and now missing, but I was able to see textures and models in lower angle of camera). It is pretty obvious, that NVE is at fault here (also because except for NVE only mods installed in the mods folder are car mods, not affecting the environment). There is an uninstaller for NVE but looks like it is uninstalling only the main package files (because even when I launched it, the problem was still there). I will try to uninstall NVE addons one by one, and we will see.
  31. Hello guys, I am currently dealing with an interesting problem. I was not playing LSPDFR for a while (maybe one month). After the last GTA V update, I was playing only normal SP (with mods). Everything was fine until I tried to run LSPDFR. During the first spawn, I found there were lots of textures missing in Rockford Hills. Almost all of Rockford Hills is missing. You can see on the video: https://www.youtube.com/watch?v=itIFowoSo1k I am using a lot of mods, so my first idea was to install "Resource Adjuster", but the problem is still the same. I've also set Main.PreloadAllModels = false in lspdfr.ini, but this was also not helpful. I don't know if this can be caused by a combination of some mods with LSPDFR (I am using a lot of mods), but in SP everything is working fine. I've also realized, that after the "Resource Adjuster" installation the game started tearing up a little bit (but this is not the problem now). Today I downloaded NVE, ScriptHookVDotNet, and LSPDFR again, and reinstalled all of these to be sure, there was no problem during the installation. Here is some info about the versions: GTA V v. 1.0.3028.0 RPH v. 1.106.1330.16514 LSPDFR v. 0.4.9 NVE Single Player Beta - October 10th, 2023 v2 I assume, that my PC should not be a problem, but here is my build: Intel Core i5 12400 (6 cores, 12 threads, 2,5 GHz, 4,4 GHz in Turbo Mode) 32GB RAM DDR4 RTX 4070 - 12GB VRAM Samsung EVO 980 PRO 2TB Is anybody able to help me, or at least give me some hints, please? I am out of ideas. Thank you. 🙂

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