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Bear16

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  1.    opus49 reacted to a comment on a file: GrammarPolice
  2. It works in Win10, but you just have to follow the same instructions in the download to move to the new speech engine and language files. I literally did it tonight and all was well after installing the new speech engine. Thanks
  3. Anyone had issues when using Grammar Police when using PTT. When my mic is enabled and I start talking, I get massive FPS drops(30+) and a super annoying 1-2sec freeze/lag issue. But if I just PTT and my mic is turned off, no issues at all. So not sure what exactly is going on. Never use to have issues like this with GP so I'm confuzzled. If you know of a solution it would be very much appreciated. Thanks
  4.    Bear16 reacted to a comment on a file: Armoury
  5.    GTA 5 Jedi Master reacted to a comment on a file: Armoury
  6. Probably just easier if I copy and paste what @SteveOhByte clarified for me. Basically it's the Armoury scripts way of kinda still having "realistic weapons" feature, or at least that is how it seems to me after having the clarity now of how it works. ---------------------------------------------------------------------------------------------------------------------------------- The mod allows you to have it automatically in your inventory, OR have to select it manually. If you want it to always be there, then in the loadout you just don't make it under the rifle option. For example, in this file you have to select "Get Rifle" in order to get it. Equipment: weapon_combatpistol, weapon_stungun, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_nightstick, weapon_flashlight, weapon_flare weapon_combatpistol_ammo: 48 weapon_combatpistol_components: COMPONENT_AT_PI_FLSH weapon_pumpshotgun_ammo: 32 weapon_pumpshotgun_components: COMPONENT_AT_AR_FLSH weapon_pumpshotgun_mk2_ammo: 32 weapon_carbinerifle_ammo: 150 weapon_carbinerifle_components: COMPONENT_AT_AR_FLSH, COMPONENT_AT_SCOPE_MEDIUM Rifle: weapon_carbinerifle Shotgun: weapon_pumpshotgun Less Lethal: weapon_pumpshotgun_mk2 Less Lethal Title: Beanbag Gun Armour: True Medkit: True Fire Extinguisher: True But in this file, where I've removed the "Rifle: weapon_carbinerifle" slot, it will automatically be added to your inventory. Equipment: weapon_combatpistol, weapon_stungun, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_nightstick, weapon_flashlight, weapon_flare weapon_combatpistol_ammo: 48 weapon_combatpistol_components: COMPONENT_AT_PI_FLSH weapon_pumpshotgun_ammo: 32 weapon_pumpshotgun_components: COMPONENT_AT_AR_FLSH weapon_pumpshotgun_mk2_ammo: 32 weapon_carbinerifle_ammo: 150 weapon_carbinerifle_components: COMPONENT_AT_AR_FLSH, COMPONENT_AT_SCOPE_MEDIUM Shotgun: weapon_pumpshotgun Less Lethal: weapon_pumpshotgun_mk2 Less Lethal Title: Beanbag Gun Armour: True Medkit: True Fire Extinguisher: True
  7.    Bear16 reacted to a comment on a file: Armoury
  8.    Bear16 reacted to a post in a topic: List of police vehicles
  9.    SteveOhByte reacted to a comment on a file: Armoury
  10. So this was my own issue not realizing that in order for the weapon to spawn in my inventory, I just need to take out that line within the config. Thanks again @SteveOhByte, great plugin!
  11.    Bear16 reacted to a comment on a file: Armoury
  12.    SteveOhByte reacted to a comment on a file: Armoury
  13. This could be my own issue, but I've tried backwards and forwards to get the weapon_carbinerifle to load with zero success. I've tried using your previous version, your current version, with/without Fast Draw script, but nothing seems to load it in my inventory. Without Armoury, it loads fine via STP for example. My other weapons in Armoury are loading fine though, combat pistol, baton, stun gun. This is what I currently have in my loadout: Equipment: weapon_combatpistol, weapon_stungun, weapon_pumpshotgun, weapon_carbinerifle, weapon_nightstick, weapon_flashlight, weapon_flare weapon_combatpistol_ammo: 48 weapon_combatpistol_components: COMPONENT_AT_PI_FLSH weapon_pumpshotgun_ammo: 32 weapon_pumpshotgun_components: COMPONENT_AT_AR_FLSH weapon_carbinerifle_ammo: 150 weapon_carbinerifle_components: COMPONENT_AT_AR_FLSH, COMPONENT_AT_SCOPE_MEDIUM Rifle: weapon_carbinerifle Shotgun: weapon_pumpshotgun Armour: True Medkit: True Fire Extinguisher: True Any help would be appreciated. Thanks!
  14.    Bear16 reacted to a comment on a file: SimpleCTRL
  15. Great pack but like others I’m now experiencing multiple issues with the xml files showing either increased lighting and reversing the light reflections. Would be an amazing pack if those were resolved. Thanks
  16.    Bear16 reacted to a comment on a file: [ELS] BCSO Pack
  17. Any reason why for some of my vehicles, all of a sudden my reflections are now on the opposite side of the physical lights? So red flashes on the blue side, blue flashes on the red side and on top of that, it appears I have more of these reflections happening as well. No change to my xml's which worked just fine previously. It's affecting most, though not all of my cars. I also tested installed a fresh DLC Add On pack that I had previously, and it's doing the same thing though previously it worked fine. Thanks
  18. Did you ever resolve this or figure it out? I am having the exact same issue and its affecting a few(not all) of my cars which worked before. I haven't changed any of the xml files for them. Also, even if I do a fresh install of the DLC Add On pack, it is doing the same thing, reversing the reflections and appears to also be adding a bunch more so it looks like a freaking rave going on. Driving me insane!! No idea why it decided to reverse. Thanks
  19.    nofreeusernames123 reacted to a comment on a file: Immersive Ambient Events
  20. Hi I have a stupid question but I noticed after updating LSPDFR, including SHV and RPH, that when I load the game, during the Rage screen on load, it shows "Build 2944" which I thought should show "Build 3258" since thats the latest version. So my question is, should it show the latest and if so, any reason why it's not?? Is it grabbing some older file I have sitting around?? Thanks
  21.    Bear16 reacted to a post in a topic: Mouse stuck
  22. Hi, I've been installing various ragdoll mods, and I either see no change in movement, or some of the movements are so exaggerated that it completely takes me out of the game. I'm going for some realism, so those are the ragdoll mods I'm looking for. Alot of the ones I've found are very old as well so I'm concerned around compatibility and stability. Just looking for recommendations from the group. I'm also looking to use this with Blood FX 1.8, Deadly Weapons and Better Hit Reactions. So far I've tried: Rage Euphoria Bass Dragon On my possible list is Euphoria Reconfiguration and ERO but have also seen comments to stay away from those. Thanks for your help
  23. Thanks so much for the reply. I did some more playing around and found if I do the following, I was able to remove specific Add On cars, and they did not show up in Simple Trainer anymore.
  24. Help with AddOn packs please. I installed an adddon pack, and 5 of the 10 vehicles I don’t want. So the question is what to do to remove just those 5. I’ve deleted from the dlc pack(ytd/ytf) and removed those item lines from the vehicles.meta file too. However when I load into the game, access Simple Trainer > addon menu > all the vehicles appear though the 5 I removed can’t be spawned. How do I remove them from appearing as available in Simple Trainer? Must be a way to edit addon packs somehow right? I feel like I’m just missing one section to remove so they don’t appear in simple trainer now. thanks
  25. I get this too. I also get random crashes that appear related to Immersive Ambient Events but no reason why really. I've reinstalled multiple times, made sure my other plugins are uptodate as well. Thanks
  26. Hi, Getting back into the game and my police radio on my belt is far too bright at night. I found a way to edit this last year, but can't figure it out now. Does anyone know where this file is contained in OpenIV that I could either adjust the brightness for or have a mod to turn down the brightness? Thanks
  27. So I was able to use this to help me with figuring out how to unbind the R3 look behind. I just ran a compare against File #45 and the standard.meta file. This was great and I was able to do exactly what I wanted with unbinding the R3 button from look behind by removing that section entirely from standard.meta. Not sure if you still see comments but thanks for providing this!!

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