Everything posted by dutchpilot
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LSPDFR Enhanced audio and controls stop working when loaded into story mode
I installed GTA5 enhanced (clean) via steam and also installed the latest version of LSPDFR enhanced. The loading process works fine with audio (sirens/breaking glass) then when it goes to the GTA5 splash screens audio stops. When it goes into story mode (I enable LSPDFR via the LoadPlugin F4 for stability), there is no audio nor does the controller or keyboard work. No mods loaded yet (Scripthook V or TrainerV) Any thoughts? Thanks in advance.
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What actually is updated in LSPDFR files with GTA5 updates?
How is RPH updated to work with GTA5 updates? Is it simply a minor coding fix or are there numerous files within LSPDFR that need updating? Thanks
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LSPDFR Build 8943 and GTA 3274 issues
For me, the latest GTA push has caused significant issues with LSPDFR mods/plugins. First, reverting to 3509 did not work for the first time in a while. Secondly, uninstalled/reinstalled both GTA and LSPDFR several times using CJ's tutorial flow. Thirdly, using latest AB's Scripthook V and Nightly's Scripthookvdotnet, so far so good, clean versions play well together. However, as soon as I install a mod or plugin in the order suggested by CJ's 2024 tutorial (e.g., clear the way, compulite etc), when LSPDFR begins to load, the game crashes to a blackscreen/exception error etc. Fourth, I selectively uninstalled mods/plugins in reverse order to identify the potential conflict with no luck until all mods/plugins are uninstalled. Additionally, any mod (e.g. pts21) vehicle mod or malibu_mansion that is loaded into mods/update/ X64 dlcpack folder with it's own .rpf and then added to Open IV in dlclist causes issues as well. I suppose the easy answer is most if not all mods must be updated or you must have successfully reverted, but based on the number of comments indicating issues with this new build there might be other variables at play.
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What to do when GTAV is updated next week?
New at LSPDFR but what actions (if any) need to be taken with LSPDFR/GTAV prior to next week's planned GTAV DLC (13 June)? I watched GG youtube where he recommended copy/paste GTA.exe/GTA launcher etc and update folders to desktop to prepare for the changes next week. I assume of GTA.exe is modified it will affect rageplugin in etc and LSPDFR will not launch. So, for people that have experienced DLC updates in the past, what are we supposed to do? Simply wait for an update to LSPDFR 0.4? Thanks in advance.
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Need help: SAHP showing only as unmarked vehicles
Thanks. I assumed I screwed it up. Will reattempt after the GTAV update is pushed next week because that could break a few things in itself.
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Need help: SAHP showing only as unmarked vehicles
New at this. In the garage when I go to SAHP, I only get either unmarked vic or unmarked granger. Consequently, when I call backup on the highway, only those two unmarked SAHP vehicles show up (also a policeb occassionally with police markings). I've tried to add police4 (an SAHP camero) to the agency.xml in the appropriate spot but the exterior textures did not show until about 100 feet away from my character. I copied the camero mod developer's vehicle.meta police4 section which increases texture LOD ranges but ended up with an xml error which eventually caused LSPDFR not to load. Luckily, I saved the original vehicle meta and pasted it back and LSPDFR loaded no issues except the vehicle texture loss at distance >100 feet. So, need some advice on how to get SAHP vehicle packs to show up as backup and ambient patrol spawns. Is it just an agency.xml modification or are there other xmls that need to be modified?
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Added police4 to agency.xml question
So, since SAHP only had policeb in the vehicles section of agency.xml, I added police4 (a downloaded State Trooper ELS vehicle) right below policeb. The police4 Camaro showed up in the garage in the right SAHP slot, no issues. Also, my character is driving the camaro (no issues). However, in game the Camaro spawns as ambient SAHP, which it should, but the vehicle textures disappear when the car gets about 200 feet away from me. The ai SAHP officer and the interior stays, but the external vehicle textures disappear. Did I miss something? Is there another .xml I need/modify to add the police4 so the backup/ambient SAHP textures don't disappear? Thanks in advance.
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LSPDFR stops during loading last night after working perfectly
LSPDFR was working flawlessly until last night. I haven't changed anything or added any mods/scripts etc. The game was super stable. Now, it begins to launch normally with startup screens etc, then CTD. I have no clue what changed. Here's a copy of the RagePluginHook log. Also, no anti-virus/no changes to windows 11 etc. As I stated, game was working perfectly until last night. Additionally, I have same issue on another computer with the same setup, it just started crashing last night. Thanks in advance. RagePluginHook.log
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Rockstar pushed a GTA 5 story patch that is causing LSPDFR not to load
Rather insidious, but approximately 21:30 PST tonight, LSDPFR will no longer launch. I believe the culprit is an update to GTA story mode which is causing RagePluginHook not to load. I removed all plugins/mods etc and still did not load. Also, I uninstalled/reinstalled LSPDFR 049 and does not load. I tried several other computers with the same setup and no load. However, GTA5 loads with no problem. Looking forward to a patch. Thanks to all who fix this issue.
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How do I change PTT from keyboard Ralt to Controller RightThumb?
New to LSPDFR and mods. All is working well thanks to great modding community and support. I do have a question; I installed Opus49's Grammer Police which is awesome but I wanted to change the default PTT for dispatch from keyboard Ralt (Rmenu in default.ini) to my controller's RightThumb or stick. I reviewed all the documentation that Opus provides and watched several videos (Benzo/Opus) on how to install and use Grammer Police. I have yet to figure out how to change the default Ralt key. I went to the website that Opus provides in his documentation: The key that activates the dispatch listener. The value must use the System.Windows.Forms.Keys format. See: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys NOTE: RMenu (the default) refers to the Right Alt key. So, my grammer police custom.ini looks like this: [Controls] DispatchKey=RightThumb InterfaceKey=F3 InterfaceModifier=LControlKey SettingsKey=F2 SettingsModifier=LControlKey RadioKey=C RadioModifier=None But RightThumb will not work in game, only the keyboard Ralt works for dispatch. Can someone provide some information or advice on how to change the PTT? Thanks in advance.
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How do I change PTT from Ralt to Controller RightThumb?
Hi, relative LSPDFR newbie here. Great mod! Everything works great, but I can't figure out how to change the default PTT from Ralt (RMenu) on the keyboard to my controller RightThumb. I've read the documentation and went to rage controller settings (RightThumb=128) but when I put RightThumb into custom.ini for DispatchKey, it doesn't work. I'm clearly missing a step or two. Thanks in advance for any advice/steps. Dutchpilot Sorry, this is for Opus49 Grammer Police.