PCa
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PCa got a reaction from MattLAPD in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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PCa got a reaction from RVGDoj in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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PCa got a reaction from Gyeongeun in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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PCa got a reaction from Chief Jim Hopper in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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PCa got a reaction from NYFinest in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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PCa got a reaction from Benjamin255 in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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PCa got a reaction from LTX260 in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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PCa reacted to aznairsoftdude in LASD/Liberty County Sheriff PedAs a resident in LA County I approve.....not that my approval means anything or not but this is some mighty fine work.
The great thing about this and all your other works is your attention to detail on things you make.
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PCa got a reaction fromDeactivated Memberin Good ELS NYPD Crown Victoria?gfxle has a very nice set of nypd/lcpd style crown vics. Unfortunately, you'll have to wait til gpm is back up.
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PCa reacted to Impala341 in DOES ANYONE HAVE A MODEL LIKE THIS REAL FCVITS FITTED WITH ALL FEDERAL SIGNAL STUFF
http://www130.lunapi...8554?4786990546
federal signal valor