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yauling112

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Posts posted by yauling112

  1. ·

    Edited by yauling112

    5 hours ago, Panda Big Sis said:

    將 weapon_unarmed 改為 weapon_stungun

    <NonLethals>

    <NonLethal>WEAPON_STUNGUN</NonLethal>

    </NonLethals>

    <HandGuns>

    <HandGun>WEAPON_UNARMED</HandGun>

    </HandGuns>

    <LongGuns>

    <LongGun chance="100" comp_1="COMPONENT_AT_SCOPE_MEDIUM" comp_2="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>

    </LongGuns>

    Some of them now use rifles, some use stunguns at long range. Can't just equip them with rifles?
    I found that the problem only occurs in the CTSFO unit group in the file.
    If delete HandGuns NonLethals , they will switch from fists to pistols.

  2. ·

    Edited by yauling112

    Can someone help me?😭

    I tried:
    1.) Test with only the UB addon.

    2.) Reinstall the game, leaving only the UB addon for testing.

    3.) Reinstall UB.

    4.) Test using someone else's XML file.

    5.) Change weapons and vehicles.

    6.) Do not use weapon attachments.

    7.) Delete <HandGuns> and <NonLethals>, they will turn fists into pistols.

    8.) Test using S_M_Y_SWAT PED.

    9.) _mod

    10.) Tried versions 3586 and 3751.

    11.) Tried 1 driver and 1 passenger, it resulted in 1 rifle + 1 fist/pistol.

  3. ·

    Edited by yauling112

    Hello everyone, I'm a player from Hong Kong. My English isn't very good, so please forgive me.

    Using SpecialUnits if I use setting 1, with 4 police officers in one car, after spawning, 2 of them will use melee combat with their fists. If I use setting 2 , with 4 police officers in one car, after spawning, there's still a chance that 2 of them will use melee combat with their fists. this problem has been bothering me for many many days , does anyone know what's causing this?

    I hope someone can help me fix this.🙏

    Setting 1.
    </NonLethals>
    <NonLethal>WEAPON_UNARMED</NonLethal>

    </NonLethals>

    <HandGuns>

    <HandGun>WEAPON_UNARMED</HandGun>

    </HandGuns>

    <LongGuns>

    <LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH" comp_2="COMPONENT_AT_SCOPE_MEDIUM">WEAPON_SPECIALCARBINE</LongGun>

    </LongGuns>

    Setting 2.

    </NonLethals>
    <NonLethal>WEAPON_UNARMED</NonLethal>

    </NonLethals>

    <HandGuns>

    <HandGun chance="100" comp_1="COMPONENT_AT_AR_FLSH" comp_2="COMPONENT_AT_SCOPE_MEDIUM">WEAPON_SPECIALCARBINE</HandGun>

    </HandGuns>

    <LongGuns>

    <LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH" comp_2="COMPONENT_AT_SCOPE_MEDIUM">WEAPON_SPECIALCARBINE</LongGun>

    </LongGuns>

    SpecialUnits.xml

  4. ·

    Edited by yauling112

    Hi everyone, I have a question about why officers spwan by UltimateBackup SpecialUnits sometimes without have guns? For example, in ARV with 3 people, there's a chance that 1 officer w without gun.

    Pasted content

    <SpecialUnit name="ARV" role="cop" code2="False" code3="True" pursuit="True" traffic_stop="False" felony_stop="False">

    <LosSantosCity>

    <VehicleSet spawn_distance="200">

    <Vehicles>

    <Vehicle chance="30" pax="2">bhpdtahoe1</Vehicle>

    <Vehicle chance="30" pax="2">chpf350</Vehicle>

    <Vehicle chance="20" pax="2">FBI</Vehicle>

    <Vehicle chance="20" pax="2">FBI2</Vehicle>

    </Vehicles>

    <Peds>

    <!-- [ARV 1] --> <Ped chance="15" prop_hats="294" tex_hats="1" prop_glasses="19" prop_ears="1" prop_watches="0" comp_beard="3" comp_shirtoverlay="677" tex_shirtoverlay="1" comp_shirt="158" tex_shirt="1" comp_decals="732" tex_decals="1" comp_accessories="480" tex_accessories="1" comp_pants="9" tex_pants="1" comp_shoes="75" tex_shoes="1" comp_eyes="266" tex_eyes="1" comp_tasks="276" tex_tasks="2" comp_hands="500" tex_hands="1">MP_M_FREEMODE_01</Ped>

    <!-- [ARV 2] --> <Ped chance="15" prop_hats="294" tex_hats="3" prop_glasses="19" prop_ears="1" prop_watches="4" comp_beard="3" comp_shirtoverlay="678" tex_shirtoverlay="2" comp_shirt="158" tex_shirt="1" comp_decals="732" tex_decals="1" comp_accessories="476" tex_accessories="1" comp_pants="9" tex_pants="1" comp_shoes="75" tex_shoes="1" comp_eyes="431" tex_eyes="1" comp_tasks="276" tex_tasks="2" comp_hands="500" tex_hands="1">MP_M_FREEMODE_01</Ped>

    <!-- [ARV 3] --> <Ped chance="15" prop_hats="294" tex_hats="4" prop_glasses="19" prop_ears="1" prop_watches="0" comp_beard="3" comp_shirtoverlay="677" tex_shirtoverlay="3" comp_shirt="158" tex_shirt="1" comp_decals="732" tex_decals="1" comp_accessories="476" tex_accessories="1" comp_pants="9" tex_pants="1" comp_shoes="75" tex_shoes="1" comp_eyes="262" tex_eyes="1" comp_tasks="276" tex_tasks="2" comp_hands="500" tex_hands="1">MP_M_FREEMODE_01</Ped>

    <!-- [ARV 4] --> <Ped chance="15" prop_hats="294" tex_hats="5" prop_glasses="19" prop_ears="1" prop_watches="4" comp_beard="3" comp_shirtoverlay="678" tex_shirtoverlay="4" comp_shirt="158" tex_shirt="1" comp_decals="732" tex_decals="1" comp_accessories="480" tex_accessories="1" comp_pants="9" tex_pants="1" comp_shoes="75" tex_shoes="1" comp_eyes="264" tex_eyes="1" comp_tasks="276" tex_tasks="2" comp_hands="500" tex_hands="1">MP_M_FREEMODE_01</Ped>

    <!-- [ARV 5] --> <Ped chance="15" prop_hats="294" tex_hats="6" prop_glasses="19" prop_ears="1" prop_watches="0" comp_beard="3" comp_shirtoverlay="677" tex_shirtoverlay="5" comp_shirt="158" tex_shirt="1" comp_decals="732" tex_decals="1" comp_accessories="476" tex_accessories="1" comp_pants="9" tex_pants="1" comp_shoes="75" tex_shoes="1" comp_eyes="270" tex_eyes="1" comp_tasks="276" tex_tasks="2" comp_hands="500" tex_hands="1">MP_M_FREEMODE_01</Ped>

    <!-- [ARV 6] --> <Ped chance="15" prop_hats="294" tex_hats="7" prop_glasses="19" prop_ears="1" prop_watches="0" comp_beard="3" comp_shirtoverlay="677" tex_shirtoverlay="6" comp_shirt="158" tex_shirt="1" comp_decals="732" tex_decals="1" comp_accessories="480" tex_accessories="1" comp_pants="9" tex_pants="1" comp_shoes="75" tex_shoes="1" comp_eyes="266" tex_eyes="1" comp_tasks="276" tex_tasks="2" comp_hands="500" tex_hands="1">MP_M_FREEMODE_01</Ped>

    </Peds>

    <NonLethals>

    <NonLethal>WEAPON_UNARMED</NonLethal>

    </NonLethals>

    <HandGuns>

    <HandGun>WEAPON_UNARMED</HandGun>

    </HandGuns>

    <LongGuns>

    <LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH" comp_2="COMPONENT_AT_SCOPE_MEDIUM">weapon_specialcarbine</LongGun>

    </LongGuns>

    </VehicleSet>

    </LosSantosCity>

  5. In the original AI combat behavior, many of them will not use cover, they will just stand on the street and shoot and rush towards you. The MOD will make them hide behind cover at a certain distance from you and shoot at you, and will not rush towards you.

    I seem to remember it was a script, not a plugin

  6. ·

    Edited by yauling112

    Spoiler

    Can I add multiple examples below to the same Class_A? For example, if I add 10, will they randomly spawn in 1-10? I want to have different styles of police officers.

    <Outfits>
        <Outfit>

    <Name>MET S 1</Name>
    <ScriptName>m_base</ScriptName>
    <Gender>male</Gender>

     

    <Name>MET S 2</Name>
    <ScriptName>m_base</ScriptName>
    <Gender>male</Gender>

    <Name>MET S 3</Name>


    <ScriptName>m_base</ScriptName>
    <Gender>male</Gender>

    <Name>MET S 4</Name>


    <ScriptName>m_base</ScriptName>
    <Gender>male</Gender>

     

    21 hours ago, Lennyy said:

    Giving the cop ped an EUP-like uniform isn't possible as default ped clothing cannot be changed. What you can do is install EUP alongside EUPFR or EUPFR:UE to change the station and ambiently spawning cops into MP models with EUP clothing. Alternatively, you can install PEDS by AlexAshfold, which is essentially an overhaul of the cop peds without providing them with MP models.

    Got it, I'll try that, thank you.🙏

  7. ·

    Edited by yauling112

    RagePluginHook.log

    Spoiler

    I am a newbie and just started to learn how to make plugin.
    I would like to ask why I keep getting these ERRORs after making a plugin?


    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
    [3/29/2025 5:45:03 PM.584] at System.Reflection.RuntimeModule.GetTypes()
    [3/29/2025 5:45:03 PM.584] at System.Reflection.Assembly.GetTypes()
    [3/29/2025 5:45:03 PM.584] at GGGgmqSptMDCWgeGXIYyYZkejcajA.yyAmRbIQDuPUMRnzgYvyxyhKLIzI()
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.ConsoleCommands.ArgumentParsers.ConsoleCommandArgumentParser' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.VehicleDoor' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.Entity' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.World' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method 'get_DateTime' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.ConsoleCommands.ArgumentParsers.ConsoleCommandArgumentParser' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.KeyEventArgs' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.KeyboardLayoutCustom' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.KeyboardLayoutKeyDefinition' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.Graphics' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.Forms.GwenForm' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.Player' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.584] LSPD First Response: Unable to load type 'Rage.Fire' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method '.ctor' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.585] LSPD First Response: Unable to load type 'Rage.InteriorHelper' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because method 'get_IsSandyShoresSheriffStationInteriorEnabled' has no implementation (no RVA).
    [3/29/2025 5:45:03 PM.585] LSPD First Response: Unable to load type 'RAGE Plugin Hook is not an open source project, you have no business here. Thank you.' from component 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' because the parent type is sealed.

     

     

  8. ·

    Edited by yauling112

    Hello, how can I fix the problem that DECL cannot be displayed?

    Also, I would like to ask if there is a limit on the number of each item in the M_freemode_01 files? For example, jbib can only have 000-010, and berd can only have 000-005?

    Because when I want to install new clothes, it can't be displayed

     

    thank you

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