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  1. @Ahmed4696 Thanks for the suggestion. I think I –will– start by cataloguing every modded file in the 'update' folder. Then, I'll replace it with a current-build 'update' folder and add everything back, one-by-one. With any luck, that'll be the most efficient fix; I'll report back when I've fixed it. I was really glad to hear that your vehicles weren't the issue for you, and hopefully none of mine turn out to be incompatible with the current build. — Thanks again @abandre Gave it a shot, because testing that only takes a second, but no; that wasn't it. Getting those xml files to do whatever I want is not a challenge for me. My problem is that some unknown mod within my game — which was just working back in the v1.0.34X era — is now broken. –Sigh– ... the absolute re****ation of Rockstar to push out a new build –and– ruin the old build simultaneously... Just wow. These guys need an award, and very sturdy helmets. But, I'll spare you my rant and report back with whatever the solution ultimately proves to be. — Thanks
  2.    340 reacted to a post in a topic: Grand Theft Auto V Legacy Exited Unexpectedly
  3. So look, I'm an advanced user who's played LSPDFR since mid-2018. I know how to get stuff to work, and over the years I've put together a build containing a hundred mods and a couple dozen ELS cars. Now, GTA V Legacy won't launch at all, after years of working fine. You got any tips that would be faster than starting over, and adding everything back one-at-a-time to figure out what's broken? — Thanks What I've done so far: I verified the game files (didn't work) and tested a vanilla installation to make sure it wasn't just my rig. It ran the game fine, so I'm led to believe it's something in the game directory or the 'Mods' folder.
  4. I appreciate the suggestion, but I run everything on the highest settings. The problem I'm talking about is this: The texture files that are used to give light bars their colors on ELS vehicles -> Instead of deep reds and blues, people are using orange and cyan hues as the coloration for many lights. As I described, I think the reason that many people do this is because emergency lights sometimes appear to be orange and cyan in YouTube videos and such. But this is an artifact, the same way gunfire sounds distorted. It would be a great relief if I didn't have to manually fix all the miscolored textures. But of course, respect to the original work and effort.
  5. A big thanks to @DannyA3L; I'm looking for more files like this. A PSA to those who make vehicles and light bar textures: Your reds should appear True Red (#FF0000) and your blues should appear True Blue (#0000FF). I understand that when you watch YouTube videos of emergency vehicles, the lights sometimes appear to be orange and cyan, but I assure you, that is an artifact and they absolutely DO NOT look like that in real life. When you check how your textures look in game, it's a good idea to compare them to the vanilla FIB vehicles (FBI & FBI2); they share the same light bar texture (generic_lightbar_e.dds). In my opinion, as a real police officer, that's the closest example in GTA V that I've seen to imitating the real color and intensity of LED red & blues. P.S. I'll also share a tip from back whenever I first installed LSPDFR in 2018 and wanted to fix the orange and cyan light bar texture of the vanilla Vapid Stanier cruisers (POLICE & SHERIFF): Just cut and paste the light textures from the aforementioned texture file (generic_lightbar_e.dds).

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