Reputation Activity
-
TankXking21 reacted to OneStarLaw for a file, Whelen Cencom Carbide FiveM Readyso i made this siren pack because no one has made a good siren like this and i'm tired of people not making a good one like this so i took it upon myself to do it.
- I made this siren based off of Henderson Police in Nevada
-There is a clipping issue with the airhorn that I don't know how to fix its not majorly bad but it is noticable so if you know how to fix it please let me know!
-Demo
-Enjoy!
-
TankXking21 reacted to ThePurpleBat for a file, [ELS HYBRID] LSPD Mini Pack WIPVehicle Previews : https://www.youtube.com/watch?v=ShoEoSwwbqQ
Vehicle Names
lspd322 - Fpiu Patrol
lspd339 - Fpiu Supervisor
lspd347 - Fpiu Traffic Unit
lspd398 - Fpiu K9
Liveries : https://www.lcpdfr.com/downloads/gta5mods/vehiclestextures/42761-los-santos-police-department-livery-pack/
Installation:
1. Locate your "dlcpacks" through GTAV>Mods>Update>x64>dlcpacks
2. Place "lspdpackv1" from the DLC folder into dlcpacks.
3. Locate your "dlclist" in GTAV>Mods>Update>Update.rpf>Common>Data and paste the following line
<Item>dlcpacks:/lspdpack/</Item>
4. Save and exit
5. Place the ELS .xmls under the ELS Folder and place them in GTAV>ELS>Pack_default
6. Enjoy
This pack will have car added to it in the future !
-
TankXking21 reacted to StraightGlitcheZ for a file, [ELS] Whelen Unmarked 2018 Dodge Charger AWDI had been working on this car for about 2 years now, I finally decided to release it as I havn't uploaded anything in awhile, don't have the time anymore to work on anything. I am still currently working on my Oklahoma Highway Patrol pack and you find the latest updates to that in my photo album on my profile!
Here is a lighting showcase.
-
TankXking21 reacted to HavocEVG for a file, 2020 SCSO Slick Top FPIUVehicle Name: 2020 FPIU Slick Top Snohomish County
Description: This vehicle is a import from FiveM by one of are team members and has high quality texture work inside and out. It also has the real light pattern. The livery is also high quality and 4K.
Created By: Evergreen Upfitters
Livery By: Evergreen Upfitters
If you have any questions or concerns please feel free to join are discord it is linked below.
Join Here For more info/High quality models
https://discord.gg/shVyEgAMPp
Important note: This vehicle is made By Havoc the head of Evergreen Upfitters.
-
TankXking21 reacted to HavocEVG for a file, Havoc's Snohomish County Carbide 2020 FPIUBase Off of Deputy Iverson Pre Core 2020 Kane 104 Base
360 Degree Environmental
Emitting Cruise Lights
Heavy ULC Control
Extra 1-10 Lighting
Extra 11 - M870 Shotgun
Extra 12 - Custom Rifle
-
TankXking21 reacted to Espada for a file, Lose ConsciousnessLose Consciousness is a unique immersion mod for Grand Theft Auto V that replaces the instant death mechanic with a realistic blackout system. When your health drops critically, your character faints and enters a vulnerable state, forcing you to wait for help or regain strength.
https://www.youtube.com/watch?v=2CWPy-51A2Q Video This script
Key Features
Realistic Blackout: When your health falls below 40%, your character collapses instead of dying.
Visual Effects: The screen fades to black for a moment, then returns in a dramatic black-and-white filter.
3D Countdown Timer: A large, on-screen 3D text displays a countdown timer. You cannot stand up until it reaches zero.
Dual Recovery Methods:
Standard: Press L after the countdown to regain consciousness on your own.
Integrated with Stop The Ped: If you have Stop The Ped installed, you can call an ambulance. A medic will spawn and revive you by giving a first aid kit.
Dynamic NPC Behavior: Upon your collapse, all hostile NPCs will stop fighting and flee the area, adding a realistic twist to chaotic situations.
Easy Installation: A simple drag-and-drop DLL file.
Usage
Collapse when your health is below 40%.
Wait for the mandatory countdown timer to finish.
Either:
Press L to get up independently, or
(With Stop The Ped) Call an ambulance via the Stop The Ped interaction menu and wait for the medic to administer a first aid kit.
Installation
Ensure you have ScriptHookV and LemonUI installed.
Place the LoseConsciousness.dll file into your scripts folder.
Important Notes & Known Issue
Licensing: You are free to use this mod in your **personal gameplay mod setups/packs. However, redistribution in modpacks/builds made for others is not permitted without explicit permission. This is for personal use or as a standalone release.
⚠️ Known Bug: When playing as a female character, after regaining consciousness, your walk animation may temporarily switch to a male walk style. A manual reload of the save or using a style-changing menu can correct this.
Credits & History
This script was my private, long-term project for enhancing roleplay realism. I am now releasing it to the public so others can enjoy a more immersive survival experience in Los Santos.
Requirements:
• ScriptHookV
• LemonUI
-
TankXking21 reacted to Skys Development for a file, [ELS/Hybrid][DLC] Orange County Sheriff FL PackCentral FL doesn't get any love on here so I decided to give it some. This pack is based off one of the most popular counties in FL, Orange County. I tried to make the lighting as accurate as possible so this is a non-els/ELS pack so you need to have SSLA(32 sirens mod) installed to make all the lights work properly.
All vehicles have:
movable spotlights (by pressing control and shift)
working takedowns
scene lights
as well as trunk equipment all based off of what they use. This is a good-sized pack including ghosted and unmarked cars. All of these cars have the yellow gov. plates on them except the low profile Durango. Huge thanks to @JankModding for making the plates. Also would like to thank @Echooo for finding all the references of these beautiful cars.
The K9 Tahoes rear windows are opened by extras so they won't go back up if you fix the car
The unmarked impala has extras to enable more lights and a rambar.
The ghost units and Durango also have white lights in the pattern which automatically turn off when you exit the vehicle.
Join my discord if you encounter any issues with this pack and to stay up to date with my current/future packs
(everything gets released there first)
Discord Link
-
TankXking21 reacted to K7BSamuel for a file, Skys Florida PR / UB ConfigsThese Policing Redefined and Ultimate Backup config files will allow you to utilize two large packs by Blueghost to their fullest potential by allowing backup AI to respond driving them, and with proper uniforms.
Credit to AstroTriesModding for his EUP conversion tools which makes making these configs a breeze.
Configs Install:
- BACK UP ORIGINAL FILES!
I am not responsible if you did not back up your original files before installing.
- Ultimate Backup:
- Drag n drop the three Ultimate Backup .xml files into
GTA V Directory -> Plugins -> LSPDFR -> Ultimate Backup
- Policing Redefined:
- Drag n drop the three Policing Redefined .xml files into
GTA V Directory -> Plugins -> LSPDFR -> PolicingRedefined -> Backup
- Replace when asked.
Wardrobe.ini instructions:
Merge method: Recommended to not erase your custom outfits
Open my wardrobe.ini file, right click, select all, copy
Open your wardrobe.ini, scroll to bottom, hit Enter twice if needed,
right click, paste
Make sure all the outfit entries are evenly spaced when pasting!
Replace method: Clean wardrobe.ini install, will erase custom outfits
Back up your original wardrobe.ini!
I am not responsible if you did not back up your files.
Copy my wardrobe.ini to GTA Directory -> Plugins -> EUP
Replace when asked.
EUP 9.7 OR HIGHER IS A HARD REQUIREMENT! Get it from the EUP Patreon / Discord
- Skys Development FHP pack
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/44747-elsdlc-fhpshp-pack/
- Skys Development FWC pack
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/47802-fwcflorida-fish-and-wildlife-dlc-els-hybrid-mini-pack/
- Skys Development Orange County Sheriff pack
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/48959-elshybriddlc-orange-county-sheriff-fl-pack/
- Skys Development Osceola County Sheriff pack
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/48961-elshybriddlc-osceola-county-sheriff-fl-pack/
- Skys Development US Border Patrol Pack
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/51418-border-patrol-mini-pack-els-hybriddlc/
- Skys Development Unmarked Pack
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/50159-lo-profile-unmarked-pack-dlcels-hybrid/
- Trp. Keaton's FHP Mega Pack from LSPDFR
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/34721-florida-highway-patrol/
- Trp. Keaton's Orlando PD CVPI pack from LSPDFR
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/48383-orlando-police-crown-victoria-mini-pack/
- Discontinued Aventura PD pack from Skys Development Discord
https://discord.com/channels/1127812414193287170/1292923508413829292
- Skys Development Orlando PD pack from his Discord server
https://discord.com/channels/1127812414193287170/1292707063599992897
*Skys Development Discord link: https://discord.com/invite/TNX44vtRhk
**Disclaimer: Discord requirements are not intended to gatekeep configs sets. If you cannot access a Discord server where a requirement is posted, you must take that up with the server owner directly in a polite manner.
EMS addons
*Take your time downloading these! 5-mods will rate limit you!
- Default-Type EMS Vehicles Pack
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/12180-default-type-ems-vehicle-pack/
- The Death Investigator Pack
https://www.gta5-mods.com/vehicles/death-investigator-pack-add-on#comments_tab
- Brute Ambulance Remastered
https://www.gta5-mods.com/vehicles/brute-ambulance-improved-add-on-replace-liveries
ONLY use the "ambuimp" addon version! NOT the replace version!
- Vapid Sandstorm D205 Ambulance
https://www.gta5-mods.com/vehicles/vapid-sandstorm-ambulance-add-on-tuning-liveries-lods
Fire Addons
- MTL Pumper 6x6
https://www.gta5-mods.com/vehicles/mtl-pumper-add-on
- MTL Fire Truck
https://www.gta5-mods.com/vehicles/mtl-fire-truck-improved-model-add-on-liveries-template
Tow truck addons | Policing Redefined only
- F550 Rollback
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/50437-non-elselsaddonfivem-ready-f550-rollback/
- Ram 5500 Wrecker
https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/51052-non-elselsaddonfivem-ready-2024-ram-5500-wrecker/
Animal Control | Policing Redefined only
- Vapid Kennel Animal Control
https://www.gta5-mods.com/vehicles/vapid-kennel-animal-control-truck-sp-fivem-add-on
Install unmarked replace vehicles, as none of the vehicles in the packs listed replace vanilla police vehicles. Otherwise, you will see either vanilla models or the models you last installed spawning ambiently via LSPDFR or callouts.
If this happens and it bothers you, I suggest finding and using unmarked vehicles of your choice as replacers for vanilla vehicles. @Steve6645's unmarked vehicles are a very good option as he has enough to cover every vanilla vehicle slot and then some, and not all of them are natively addon.
Final Notes and Known issues:
- These configs were intended for use with EUP versions 9.7 or newer. Older versions of EUP (9.6, 9.3, 8.3, 7.2, etc.) will NOT work.
If there are any issues, bugs, glitches, suggestions, questions, comments, concerns, etc. about these UB configs, please join my Discord server. Report all issues to the #game-support channel.
-
TankXking21 reacted to Skys Development for a file, [ELS][DLC] FHP/SHP PackWhat started off as just 2020 FPIUs tuned into a year long project. This pack has been completely revamped from the ground up. You will need the 32 sirens mod(SSLA) for all the lights to work properly. With that being said there wont be a replace version anymore and some cars were removed. Main focus of this pack was to make FHPs newer Fed Sig fleet. One of the main things that was asked on here and in discord was FHP plates so I have added them onto the cars as well as non lore plates. This pack will work well with any other FHP pack out there non lore or lore.
Some of these cars have automatic scene lights when you get out of the car you can disable this feature in the ELS vcf or hitting the L key before getting out of the car. The 18 FPIUs don't have this feature because the lights are on the doors and the lights would be floating when the doors are opened and I hate floating lights, instead the white lights on the valor/visor turn off like IRL
All of the K9 cars have the rear windows set to extras that won't go back if you fix the car.
The Chargers have a passenger seat organizer as well that can be toggled with extra_10
Note: You add tint on the chargers thru the trainer
Lighting demo for 1 of the chargers
https://streamable.com/praqsg
Also would like to give @JankModding a huge thanks for making the plate textures and updating my skins to be more accurate
This pack pairs great with @Trp. Keaton FHP pack!
Join my discord if you encounter any problems with the models and to stay up date with current/future packs(everything gets released there first)
Discord Link
-
TankXking21 reacted to Skys Development for a file, [ELS/Hybrid][DLC] Osceola County Sheriff FL PackShowing more love to Central FL. Osceola is another very popular county in FL and is right next to Orange County. As a resident of Osceola County I made sure to make these cars 1:1 of their IRL counterparts. This pack is a Hybrid pack so you need to have SSLA(32 Sirens mod) installed. Some cars in this pack have multiple liveries so make sure to check those out as well. There is also 7 chargers in this pack all which are used by Osceola.
This pack uses 2 Veshare YTDs so if you change something like lighting colors it will change on all the cars.
The K9 2020 fpiu has hubcaps on by default but i have included an option for steelies if you hate hubcaps like me.
If the tint on the chargers are to dark you can change the tint level through any trainer.
These cars all have movable spotlights and working takedowns
Huge thanks to @JankModding for making the older style liveries for me
I will attach lighting previews of some of the cars down below.
Join my discord if you encounter any issues with this pack and to stay up to date with my current/future packs
(everything gets released there first)
https://discord.gg/TNX44vtRhk
LORE LIVERIES
Tahoes
https://streamable.com/r4tqfd
Mustang
https://streamable.com/rr2z9h
2020 FPIU and K9 FPIU
https://streamable.com/1xmccx
https://streamable.com/vg8wgy
Super old livery FPIU and Taurus
https://streamable.com/su3c25
One of the chargers
https://streamable.com/qx1jfj
Slicktop Chargers Old and New livery
https://streamable.com/yfnwqa
https://streamable.com/2emzax
-
TankXking21 reacted to CaptainLew08 for a file, WIP LSPD Mega Pack (BETA) [Reflective] [ELS] [REPLACE]Want to donate and support my work?
Revolut: @liamschwalm
**IMPORTANTT**
This car is still WIP and once finished it will be a LSPD pack with the 2020 FPIU, 2016 FPIU and others please let me know what cars you would like to have in this pack!
LSPD Vehicle Pack for LSPDFR
Key ELS Features
Parking Pattern
Takedown Lights
Cruise Lights
3-Stage Lightbars
Extras You’ll Love
Reflective Livery
Full Interior model
Personal note:
I’m super excited to see what you think! Your feedback helps me make even better mods, and I hope you enjoy hitting the streets with this pack as much as I enjoyed creating it.
-
TankXking21 reacted to Chris's Modding for a file, Real Pursuit AIIMPORTANT ANNOUNCEMENT: REAL PURSUIT AI V1.3 IS CURRENTLY NOT COMPATIBLE WITH GRAND THEFT AUTO V ENHANCED AND CAUSING ISSUES ON LEGACY. AN UPDATE IS IN PROGRESS AND BETA'S ARE ON MY PATREON. A PUBLIC RELEASE WILL TOWARDS THE END OF NEXT MONTH. THANK YOU FOR YOUR PATIENCE.
🚔 ℝ𝔼𝔸𝕃 ℙ𝕌ℝ𝕊𝕌𝕀𝕋 𝔸𝕀
Real Pursuit AI is a police pursuit behaviour enhancement for GTA V, designed to make pursuits feel controlled, believable, and stable — without aggressive, erratic, or chaotic AI driving.
Rather than reinventing pursuits, Real Pursuit AI refines them. The mod focuses entirely on how police units behave once a chase is underway, ensuring it feels like a natural evolution of vanilla behaviour, not a disruptive overhaul. It is built from the ground up to shine during long chases and extended play sessions, while remaining fully compatible with LSPDFR.
🚀 𝕎ℍ𝔸𝕋'𝕊 ℕ𝔼𝕎: 𝕋ℍ𝔼 𝔽𝕆𝕌ℕ𝔻𝔸𝕋𝕀𝕆ℕ 𝕌ℙ𝔻𝔸𝕋𝔼
This update establishes a massive new structural foundation for future expansion while introducing highly requested features:
NEW - Player Lead Mode: Dynamically allows the player to influence pursuit positioning. AI units smoothly adapt to your role in real time with controlled lead reclaim behaviour—designed to feel intentional, not chaotic.
Steadier Pursuits: Reduced rapid decision-switching and oscillation between aggressive and passive states.
Smarter PIT Manoeuvres: Improved alignment validation and new retry cooldowns to prevent unrealistic, repeated PIT attempts.
Smoother Flow: Better close-range spacing, reduced brake overcorrection, and improved pacing between primary and secondary units.
🧠 𝔻𝔼𝕊𝕀𝔾ℕ ℙℍ𝕀𝕃𝕆𝕊𝕆ℙℍ𝕐 & ℂ𝕆ℝ𝔼 𝔽𝔼𝔸𝕋𝕌ℝ𝔼𝕊
Real Pursuit AI prioritises measured, realistic police conduct over spectacle-driven action. Instead of constant ramming or unstable driving, pursuit units maintain spacing, formation, and restraint.
Stability First: No experimental or high-risk behaviour.
Realism Over Spectacle: Grounded police tactics, not arcade chaos.
Consistency Over Aggression: Predictable behaviour that holds up over long patrol sessions.
Clean Integration: Designed to work perfectly alongside LSPDFR.
⚙️ 𝕋𝔼ℂℍℕ𝕀ℂ𝔸𝕃 𝔻𝔼𝕋𝔸𝕀𝕃𝕊 & ℕ𝕆𝕋𝔼𝕊
Built specifically for long-session stability.
Focuses exclusively on police pursuit AI behaviour (does not modify civilian traffic logic, wanted levels, police spawning, or dispatch systems).
Lightweight, script-based, and performance-friendly (no configuration file required).
Fully compatible with ScriptHookVDotNet v3.7.0+ and LSPDFR.
Note: Extremely scripted or heavily modified mod setups may still expose edge cases.
📦 ℝ𝔼ℚ𝕌𝕀ℝ𝔼𝕄𝔼ℕ𝕋𝕊
ScriptHookV: Download Here
ScriptHookVDotNet (v3.7.0 or newer): Download Here
❤️ 𝕊𝕌ℙℙ𝕆ℝ𝕋 𝔻𝔼𝕍𝔼𝕃𝕆ℙ𝕄𝔼ℕ𝕋
Building major foundation updates requires countless hours of writing custom AI logic, hunting down edge cases, and endlessly testing stability so you don't have to.
If Real Pursuit AI has ever made you think, "Yeah, this feels way better than vanilla," please consider supporting the project on Patreon! Your support directly funds:
Deep-dive development: Turning complex ideas (like Player Lead Mode) into reality.
Future-proofing: Keeping the mod compatible with GTA V, LSPDFR, and ScriptHook updates.
Ecosystem expansion: Fueling the ongoing development of the Real Traffic AI and Real Pursuit AI mods.
If you want to help keep these mods stable, realistic, and constantly improving while getting your hands on new content first, Patreon is the best way to do it. ❤️
👉 Patreon: https://www.patreon.com/cw/ChristianLineham
(And if you don’t subscribe—that’s totally fine too. Enjoy the mod, and happy policing! 🚓)
-
TankXking21 reacted to Echoo for a file, DriveX | Expanded SceneryDRIVEX
What is DriveX?
DriveX is a FiveM modification designed to enhance the
game’s driving experience by expanding and improving the surrounding scenery.
It adds new details and activity to the world, making the environment feel more vibrant and alive as you drive.
Will it ever be SP?
A single-player version will not be released until the final stages of development.
This may change without notice.
Occasionally a test build or limited SP release may appear.
Updates and support for SP versions are not guaranteed.
Why does it look like SenoraExitRemastered in Sandy?
DriveX includes an updated version of SenoraExitRemastered.
This serves as a foundation for its content.
Additional features and improvements are being added.
More updates are planned for the future.
How often does it update?
DriveX receives frequent content updates,
adding new vegetation, props, and other enhancements.
Updates are released daily to weekly,
ensuring the world continues to evolve and feel more immersive.
echooprojects.dev
Quality Productions, established in 2025. Dedicated to bringing immersive and polished content to the community.
-
TankXking21 reacted to Saronyx78 for a file, 🚓 San Andreas State Troopers Texture Pack 🚓Bring authority, realism, and presence to the roads of San Andreas with this fully original San Andreas State Troopers Vehicle Pack, built specifically for LSPDFR. Designed to feel authentic, intimidating, and purpose-driven, this fleet represents statewide law enforcement at its core — from busy highways to remote rural routes.
Featuring a cohesive deep navy blue and matte black livery, this pack strikes the perfect balance between visibility and professionalism. The fleet looks aggressive under city lights, clean in daylight, and unmistakably official in every scenario. Each vehicle has been carefully assigned a role to avoid redundancy and enhance immersion during patrols, traffic enforcement, pursuits, and large-scale operations.
🚔 Fleet Highlights:
• Standard marked patrol units for daily enforcement
• Slicktop Dodge Charger dedicated to speed enforcement and traffic interdiction
• Fully equipped K9 unit for high-risk stops and tracking
• Unified, lore-friendly San Andreas design across all vehicles
🛣️ Ideal for highway patrol, traffic stops, pursuits, and rural response
🎯 Purpose-built units — every vehicle has a reason to exist
💙 Clean navy finish paired with aggressive matte black accents
🔧 Designed to blend naturally into LSPDFR gameplay
Whether you’re running radar on the interstate, responding to priority calls, managing scenes as a supervisor, or backing up patrol units across the state, this pack delivers a mean, modern State Troopers fleet that feels right at home in San Andreas.
Built with immersion in mind and tailored for players who value realism and cohesion, the San Andreas State Troopers Vehicle Pack is the backbone of statewide law enforcement in LSPDFR.
NOTICE: README is included, read it.
Original Vehicles by Scorpionfam:
-
TankXking21 reacted to HavocEVG for a file, 2018 Whelen Legacy ChargerVehicle Name: RoxWood Police department 2018 dodge Charger
Description: This vehicle is a import from FiveM by one of are team members and has high quality texture work inside and out. It also has a fictional light pattern. The livery is also high quality and 4K.
Created By: Evergreen Upfitters
Livery By: Evergreen Upfitters
If you have any questions or concerns please feel free to join are discord it is linked below.
Join Here For more info/High quality models
https://discord.gg/shVyEgAMPp
Important note: This vehicle is made By Havoc the head of Evergreen Upfitters. This vehicle was recently removed from one of are other profiles and is now uploaded on this account we did not take there work we re-did are format for the company.
-
TankXking21 reacted to Northstar Development for a file, [NSD] Soundoff Signal nFORCE 2021-2024 Dodge Durango PackHello! This is Northstar Development's Soundoff Signal nFORCE 2021-2024 Dodge Durango Pack! It features high quality paid parts with multiple different lighting modes and options, all toggleable via mod-kits and extras in-game! These six vehicles are preconfigured for FiveM with a ULC lighting control file, however, they can be used inside single-player utilizing Dynamic Lighting System (DLS). No support will be provided with installation for single-player.
Major thank you to @739493356 for making the included liveries.
Here's the complete run-down for this SoS 2021-2024 Dodge Durango Pack!
Lighting Features:
Main Response Mode
Flood Mode
Alley Flood Mode
Cruise/Steady Burn Mode
Brake Light Override
Reverse Light Override
Mod-Kit Features:
Spotlight Up/Down
ALPR System
LoJack System
Radar System
All Dodge Durango Wheel Options (SUV Wheel Category)
(K9 Model Specific): Open K-9 Cage for German Shepherd
Notes:
If you wish to support and see Northstar Development's active projects, you may join our official discord with this invite link:
https://discord.gg/3xb45T6mFV
If you need support with these models or find a bug that needs to be fixed, we highly recommend joining our discord and making us aware of the issue.
Feel free to leave an honest review of our work!
Last but not least, enjoy!
-
TankXking21 reacted to khorio for a file, A.G.S.AGS: Accurate Gauge System
The end of arcade driving.
Most GTA V vehicles feel like indestructible slot cars. You floor the gas, the car goes, and the gauges are just static decorations. AGS changes the fundamental relationship between you and your patrol vehicle. By simulating the hidden stresses of mechanical driving, from wind resistance to alternator load, AGS turns every pursuit into a test of man and machine.
A Dashboard That Lives
Forget the static mini-map HUD. AGS introduces a professional-grade instrumentation suite that reacts to the physics of the world.
Mechanical Needle Fidelity: Experience the "wobble" of an aging engine and the violent bounce of the needle when you hit the rev limiter.
Fluid Physics: Your fuel gauge isn't a progress bar; it’s a tank of liquid. Watch the needle "slosh" as you dive into hard corners or slam on the brakes.
The Interior Experience: Small details matter. The system provides high-fidelity (is this an ai word again?) feedback for turbo boost, oil pressure, and engine temperature.
Automatic RPM Range: Vehicles with a higher RPM range will automatically swap to a texture supporting the rev limiter.
Measurement Unit Support: AGS will automatically detect your measurement unit (Miles|Gallons|F|$, KM|L|C|EUR), you can override these units to your preference from within the menu.
The "Live Design" Suite
You shouldn't have to be a coder to have a beautiful HUD. AGS includes a powerful, drag-and-drop Live Editor.
Total Creative Freedom: Open the menu and literally grab your gauges with your mouse (you can't actually grab them individually, but this sets up the paragraph). Scale them or tuck a digital speedometer inside an analog dial.
Visual Inspector: Change colors and toggle sub-components in real-time. Whether you want a minimalist modern look or a cluttered "old-school" cruiser vibe, you can build it in seconds without ever leaving the game.
Skin & Palette presets: Create, load & save your own (or others) skin and color palettes.
AGS comes with 2 Texture packs, 5 skins and 31 color palette presets.
True-to-Life Simulation
AGS tracks the variables that modern games usually ignore. Every mile driven is a calculation of efficiency and wear.
Beyond the Fuel Tank: Consumption is dictated by reality. If you’re towing a heavy vehicle, running your sirens/lightbars (electrical load), or driving a cruiser with the doors ripped off (aerodynamic drag), you will watch your fuel disappear faster.
Terrain & Surface Logic: Driving through mud or sand creates rolling resistance, while steep hills force the engine to work harder. Even the "quality" of the gas station you choose matters—low-grade fuel can lead to stutters and misfires during high-speed chases.
The "Cold Start" Reality: Engines don't perform perfectly the moment you turn the key. AGS simulates thermal curves; your car needs to reach its optimal temperature for peak performance, and it can suffer from "Heat Soak" if pushed too hard in the Los Santos heat.
Professional Driver Assists
For the long-shift patrol officer, AGS provides the tools to make driving feel like a profession.
Precision Cruise & Limiting: Use the PID-based Cruise Control to maintain an exact speed over hilly terrain, or set a hard Speed Limiter to stay in perfect formation with your partners.
Intelligent Initialization: Every car you enter has a history. Based on the neighborhood and the vehicle, the fuel level is intelligently randomized. You might jump into a luxury car with a full tank, or a beat-up sedan that’s running on fumes and a prayer.
THE TACTICAL SYMBOL CLUSTER
The AGS Symbol Cluster is a dedicated, real-time diagnostic suite that brings your vehicle’s dashboard to life. Unlike basic HUDs that only show a speed number, this system monitors the internal health and electrical state of your cruiser, displaying icons exactly when you need to see them.
Real-Time Mechanical Diagnostics
The cluster is directly tethered to the vehicle’s physics engine. You aren't just seeing lights; you’re seeing the live status of your machine:
Critical Alerts (Red): Immediate warnings for Oil Pressure, Battery Voltage, Engine Temperature, and Brake System failures.
Mechanical Safety (Amber): Stay informed on ABS activation, Tire Pressure fluctuations, and Check Engine status.
Lighting & Signals: Visual confirmation for High Beams, Fog Lights, Daytime Running Lights, and synchronized Turn Signal indicators.
Tactical Sync (Cruise & Limiter)
The cluster includes a dedicated icon that illuminates whenever the Cruise Control or Speed Limiter is active. This provides an instant visual cue that the internal PID-controller is managing your throttle, allowing you to focus on the road and your surroundings during a pursuit or a long highway patrol.
Customizing Your Layout
The Symbol Cluster is a fully modular widget. Using the In-Game Live Editor, you can treat the symbols as their own standalone element:
Positioning: Drag the entire cluster to a location that fits your screen layout—place it between your main gauges, at the top of your dashboard, or as a minimalist bar at the bottom of the screen.
Scaling: Adjust the size of the icons to ensure they are readable at a glance without obstructing your view.
Installation
AGS requires a dlc to be loaded, the download includes both the LML package and manual installation.
Instructions can be found in the download.
DEFAULT KEYS
All keybinds can be changed within the menu (Under system settings).
If the default menu keybind is conflicting with another plugin you can change it through the console (F4->SetAGSMenuKey)
Menu: F11
Move Gauges: F12 (Hold while dragging)
Refuel: N (Hold down for manual or Double tap to auto refuel)
Cruise Control: T
Speed Limiter: Shift+T
Modify Cruise Control\Speed Limiter target: PageUp\PageDown
CUSTOM SKIN DESIGN: THE RIGID SPECIFICATIONS
AGS uses a high-performance, stack-based rendering engine. Unlike generic HUD mods, AGS does not handle per-layer offsets. To ensure your skin renders correctly, you must adhere to the following hardcoded architectural rules.
1. The Square Canvas Rule
Dimensions: All textures must be designed on a perfectly square canvas (e.g., 512x512).
The Center-Point: The engine draws every layer at the exact same coordinates and rotates the needle around the absolute center of the square (256, 256).
Centering: You must center your gauge face and the "pin" of your needle perfectly in your image editor. The code will not reposition them for you.
2. Hardcoded Texture Naming
The TextureResolver assembles names based on the Gauge Type, Layer Name, and optional Suffixes (Unit/Time). Inside your .ytd, your textures must match these Base Names:
Layer Key
Texture Base Name
Purpose
TX_UNDERLAY
UNDERLAY
The primary static background/face of the gauge.
TX_FILL
FILL
The background layer for digital displays or secondary solid fills.
TX_NEEDLE
NEEDLE
The rotating element.
TX_NUMBERS
NUMBERS
The numerical dial (supports Metric/Imperial variants).
TX_LABEL
LABEL
Text indicators (e.g., "MPH", "RPM").
TX_LED_ON/OFF
LED_ON / LED_OFF
Status and warning lights.
TX_REDLINE
REDLINE
High-RPM limit markings.
TX_LMAJOR / LMINOR
LINES_MAJOR / LINES_MINOR
Primary and secondary tick marks.
TX_GLASS
GLASS
Glass overlay.
3. Naming Assembly & Fallbacks
The TextureResolver generates names using a PREFIX_BASENAME_SUFFIX pattern.
Prefixes: Automatically added based on the gauge (SPEEDO_, FUEL_, TURBO_, OIL_, TEMP_).
Suffixes: * _KMH or _MPH are appended for NUMBERS and LABEL layers based on user settings.
_NIGHT is appended to all primary layers when the headlights are on.
Logic: If SPEEDO_NUMBERS_KMH_NIGHT is missing, the resolver falls back to SPEEDO_NUMBERS_KMH, then to the base SPEEDO_NUMBERS.
4. Speedometer Calibration
Linear: Standard rotation (e.g., 1 degree per 1 MPH).
Non-Linear: For realistic police cruisers, you can define degree-per-unit SpeedMaps in the configuration. This allows the needle to point accurately even if the spacing between your elements on the NUMBERS/LINES are uneven.
5. Technical Design Tips
Resizing Artifacts: Stick to 512x512. Using larger textures causes the engine to downsample the image, creating a "shimmering" or blurry effect on the dashboard.
Color Tinting: Design your NEEDLE, FILL, and LED layers in Grayscale/White. This allows the AGS in-game menu to apply the user's chosen RGB tint to the texture at runtime.
Layer Toggling (Flags): Use the flags in the config to disable any layer you aren't using (e.g., if your skin doesn't need a REDLINE layer).
This description was brought to you by Gemini because I am too lazy to write descriptions.
The code however, was not.
-
TankXking21 reacted to Dr.Mamba for a file, TACSIMS Casual Callouts🔗 Join Our Discord
🚨 TACSIMS Callouts — Alpha Release
Created by: Dr. Mamba & Maminka
📦 Overview
Welcome to the TACSIMS Callout Pack – an immersive, realism-based set of 25 callouts designed to bring grounded police work to LSPDFR. This is the alpha version, and all current callouts are centered around the Sandy Shores region. Our focus is believable NPC behavior, natural dialogue, and dynamic scene variety.
✅ Features
🔸 25 unique callouts across various incident types
🔸 All callouts fully support Callout Interface API
🔸 Balanced mix of Code 2 and Code 3 responses
🔸 Dialogue-heavy scenarios for realism and immersion
🔸 Dynamic outcomes, suspect behavior, and response logic
🔸 Clean end logic and blip management
🔸 Built with modular expansion in mind
📍 Current Callouts (Alpha)
Animal Cruelty – Abandoned Dog
Cyber Stalking / Harassment
Family Dispute
Hit and Run
Kidnapping Reported
Probation Violation
Underage Alcohol Sale
Insurance Fraud – Staged Crash
Elderly Missing
Abandoning Child in Vehicle
Road Rage Incident
Vehicle Fire
Homeless Harassment
Trespassing
Misuse of Emergency Services
Seen Wanted Suspect
Fake Police Officer
Porch Pirate Theft (Disabled for time being)
Serving Subpoena
Back-Up Traffic Stop
No Alcohol License
Backup for Suspicious Vehicle/Vendor
Runaway Plane
Stolen Plane at LSIA
Domestic Caller Misuse
Bar Fight
InterstatePursuit (NEW)
Solicitation inspired by Albo(BETA)
📥 Installation
Download the .zip and extract the contents
Place the TACSIMS Casual Callouts(.dll) and related files in:
Grand Theft Auto V/Plugins/LSPDFR/
Make sure Callout Interface API is installed
Launch the game and you're good to go!
🧪 We're Actively Looking for Beta Testers!
We’d love your feedback and gameplay reports to help improve the pack before public beta. Join our Discord to:
Get early access to new locations
Help shape future updates
Suggest callout ideas
Get direct dev support
👉 Join our Discord
🔮 Coming Soon
🔹 Major location expansions beyond Sandy
🔹 Dialogue overhauls with branching outcomes
🔹 AI backup logic and EMS/FD interaction
🔹 Full agency-specific variants (LSPD, BCSO, etc.)
🔹New Callout!
Thank you for supporting realism in GTA V roleplay.
~ Dr. Mamba & Maminka
-
TankXking21 reacted to Mattlicare for a file, Blaine County Sherrif PackI had no idea I spelled deputy wrong I guess I was moving a little to quick and didn’t proof read hard enough!
Pack is based off Multnomah County Sherrif's office. It was just a vehicle I found on google and rolled with it. The pack includes a 2018 Charger and 2020 FPIU which were pulled from Office Arks Los Santos County Sheriff's Department 1.0.1 pack. This is my second upload only so I am working on getting better pictures from in game versus open IV.
READ ME: Follow the path below to replace the vehicle skins:
OpenIV/windows/mods\update\x64\dlcpacks\patchday25ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\
For sheriff- the livery must go into the .ytd and the +hi.ytd
For sheriff2- the livery goes only in the .ytd
The car pack I used is:
-
TankXking21 reacted to 1803 Creations for a file, 1803's More Speeders on HighwaysAre you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.
Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.
Showcase:
https://www.youtube.com/watch?v=muJ_mrpz3Zg
Version 1.6 (Updated 3/2/26):
-rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
-Rewrite from Scripthookdotnet V2 to V3.
-Added over 100 ped models to now spawn
-Game chooses name so should be random and not often repeating
Version 1.5 (Updated 2/4/26):
Added and removed locations. Maps of locations also added with download.
Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.
Version 1.4 (Updated 1/23/25):
Turned off notifications by default. Notifications can be turned on/off in the ini file now.
Version 1.3: (Updated 1/19/25)
Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
Cars/drivers only delete if driving and over 1000M away from player.
Version 1.2: (Updated 1/18/25)
.INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.
-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.
Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.
Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.
What's New in Version 1.1
NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.
Video for testing spawner:
https://youtu.be/ZZPelfO7U2E
Script (non-testing version) description is below:
How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.
Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)
Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.
AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.
Clean-up added to delete vehicles/peds once they are over 1000M away.
-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.
Plans Version 1.2:
-Add more locations like Los Santos County Highways
-Add more Cars
-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.
Version 1.0
This script spawns a car every 10 seconds at approx. 350 meters away from the player.
Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.
When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.
I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.
--This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.
--If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.
--Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.
-
TankXking21 reacted to 249Xeno for a file, Los Santos County Sheriff 2016 FPIU [HYBRID]HELLO!
This is my latest model that I just made... I was not going to release it, but eh..
The reason I did not want to release it was because of the rambar. The thing is no agency out there that uses the kind of rambar that I am currently trying out and I wasn't going to use it, but dare to try it anyway. This rambar is from Pro-Guard and I believe this was meant for unmarked cruiser or so. Feel free to correct me if I am wrong, I would be glad be corrected than believe something that I may be wrong about.
Anyway, this model is factional and so my other model that I had made but it also meant for lore. So even if it is faction, it would matter right? I mean the light pattern are not from any agency as a reference and/or livery. I just want to make stuff and have fun creating it.
I had wanted to add more light and/or switch the lights around to make it more decent but it is what is it. I don't think I could do any better.
For those of you that wanted darker tint, please head to your trainer V and do it from there. GM models does not come with a window template, so I could not place a darker tint onto the windows and yes... I had tried to make my own window template, but did not work.
here are the light pattern view:
Front view
Rear view
Night view
-
TankXking21 reacted to JankModding for a file, Grapeseed Police Department [ELS,NONELS HYBRID, ADDON] ver1.2Hello world!
This is a smaller vehicle pack with 4 units based around cali, I enjoyed making it so
I hope you guys enjoy using them!
Any issues please report to my discord - https://discord.gg/52Nv87Ktvh
Includes -
4 2013 FPIU's
- Do not reupload this pack
- Do not unlock this pack
- Do not rip parts of this pack
!!YOU WILL NEED SSLA TO USE THIS VEHICLE PACK, DOWNLOAD IT HERE!!
SirenSetting Limit Adjuster - Script Modifications & Plugins - LCPDFR.com
Light showcases -
Grapeseed PD Cali Insp
Grapeseed PD Cali Insp 2
-
TankXking21 reacted to DodoJosh for a file, Air Unit Pursuit CalloutsAirUnitPursuits – Air Support Callout Pack (v1.0.0)
AirUnitPursuits is an air-unit callout pack for LSPDFR, made for players who patrol in a police helicopter. You’ll be responding to pursuits, foot chases, bailouts and other incidents while providing overwatch from above.
IMPORTANT
• This plugin does NOT spawn a helicopter. You must use your own police heli/aircraft.
• No built-in searchlight feature or prompts are included (planned as a separate add-on later).
• More callouts are planned and will be added in future updates.
CALLOUTS INCLUDED
• AirSupportPursuit
• AirSupportFootPursuit
• StolenVehicleAirTrack
• SuspectBailoutAirSupport
• BurglaryAirOverwatch
REQUIREMENTS
• RagePluginHook
• LSPDFR
SUPPORT
If you run into issues, please post on this page any feedback will be good thank you
-
TankXking21 reacted to Eastern Modifications for a file, Los Santos Police Department Mini Livery Pack (6 Liveries)Los Santos PD Mini Livery Pack
Includes: 6 Liveries
2020 FPIU - Kane104
2016 FPIU - GeorgieMoon's
2013 FPIU - GeorgieMoon's
2013 FPIS - GeorgieMoon's
2020 Tahoe - GeorgieMoon's
2018 Charger - Georgie Moon's
Discord: https://discord.gg/ScEvmnuJMg
-
TankXking21 reacted to CrashLSPDFR for a file, 2025 Ford Explorer | SAMA | 4k Livery [ADDON][RB/BB]Hello. This livery configuration is a take on OfficerArk's 2025 FPIU. The livery shown on the vehicle is not inspired by any real life agency and is strictly lore friendly.
Link to Original Vehicle(s):
This vehicle livery is configured for both the Blue/Blue and Red/Blue versions of the vehicle, but is oriented for the addon version. If you are dead set on using this livery for the replace version, I can help you on how to get that done correctly.
NOTICE: I AM NOT RESPONSIBLE FOR YOUR PC, OR VITAL FILES INSIDE OF GRAND THEFT AUTO V SHOULD YOU INSTALL THIS FILE INCORRECTLY, PLEASE READ INSTRUCTIONS FOUND INSIDE OF .RAR