Chris_clarke92
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Chris_clarke92 got a reaction from YobB1n in Fort Zancudo Military Police - Taking Callout IdeasOne more suggestion have is a pursuit that has a driving shootout. In LSPDFR armed suspect chases, the suspects used to shoot whist driving. Now they don't for some reason which I find really boring. Maybe there's a way you could bring that back?
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That's a really cool idea! It may be a bit harder to make but I'm definitely up for it. Thanks for the suggestion!!
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Chris_clarke92 got a reaction from YobB1n in Fort Zancudo Military Police - Taking Callout IdeasThis sounds amazing! Since you did the convoy attack, what about being part of the convoy as an escort mission like escorting a high ranking official or valuable cargo?
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Chris_clarke92 reacted to LMS in LSPDFR 0.4.7 - Now Available!Multiple people have reported this so it is probably an issue with our callout. I will have a look and see if we can make them more aggressive in the next update.
The backup behavior is unchanged and might be because of a plugin or ini settings. By default, nearby units will respond unless many other units are already in the chase.
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Chris_clarke92 got a reaction from Carrythxd in LSPDFR 0.4.7 - Now Available!Hi, I have a suggestion/question. Is it possible for more aggressive armed supect chases? I remember in previous versions in an armed chase the suspects would shoot at you out their windows. In the current ones they seem to give up quite easily after being pulled over. Also backup units seem to drop out of chases if they are too long and they have to be re-called again, I don't know if this is an LSPDFR issue or a plugin issue. Also one other thing I liked in previous versions, when you got a call and you're close to another unit they would automatically respond to the same call. What's a bit frustrating now is when you get a call you're the only one to respond even if the crime happens in front of another officer.
Thanks
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Chris_clarke92 got a reaction from 11john11 in LSPDFR 0.4.7 - Now Available!Hi, I have a suggestion/question. Is it possible for more aggressive armed supect chases? I remember in previous versions in an armed chase the suspects would shoot at you out their windows. In the current ones they seem to give up quite easily after being pulled over. Also backup units seem to drop out of chases if they are too long and they have to be re-called again, I don't know if this is an LSPDFR issue or a plugin issue. Also one other thing I liked in previous versions, when you got a call and you're close to another unit they would automatically respond to the same call. What's a bit frustrating now is when you get a call you're the only one to respond even if the crime happens in front of another officer.
Thanks