OpenIV.asi crashes GTA 5. Reinstalled the update folder in the mods folder, did not help. According to the advice, I renamed it to _mods, everything works.
RagePluginHook log:
[03.01.2023 12:55:44.783] Started new log on 03.01.2023 12:55:44.783
[03.01.2023 12:55:44.784] ====================================================================================================
[03.01.2023 12:55:44.780] Log path: D:\GTAV\RagePluginHook.log
[03.01.2023 12:55:44.784] Log verbosity: Trivial
[03.01.2023 12:55:44.785] Initializing input system
[03.01.2023 12:55:44.786] Initializing game console
[03.01.2023 12:55:44.790] Console key has been set to F4 (key code: 115)
[03.01.2023 12:55:44.839] Initializing console variable "ConsoleScrollAmount".
[03.01.2023 12:55:44.839] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[03.01.2023 12:55:44.842] Read value: <null>
[03.01.2023 12:55:44.842] Initializing console variable "ConsoleKey".
[03.01.2023 12:55:44.842] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[03.01.2023 12:55:44.843] Read value: F4
[03.01.2023 12:55:44.843] Setting value of console variable "ConsoleKey" to stored value.
[03.01.2023 12:55:44.843] Console key has been set to F4 (key code: 115)
[03.01.2023 12:55:44.843] Initializing console variable "PluginTimeoutThreshold".
[03.01.2023 12:55:44.843] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[03.01.2023 12:55:44.845] Read value: 10000
[03.01.2023 12:55:44.845] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[03.01.2023 12:55:44.845] Initializing console variable "AlwaysShowConsoleOutput".
[03.01.2023 12:55:44.845] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[03.01.2023 12:55:44.846] Read value: <null>
[03.01.2023 12:55:44.846] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[03.01.2023 12:55:44.846] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[03.01.2023 12:55:44.846] Read value: False
[03.01.2023 12:55:44.846] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[03.01.2023 12:55:44.846] Initializing console variable "ShowOnScreenWarnings".
[03.01.2023 12:55:44.846] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[03.01.2023 12:55:44.846] Read value: <null>
[03.01.2023 12:55:44.846] Console initialized
[03.01.2023 12:55:44.846] Initializing forms manager
[03.01.2023 12:55:44.847] Cleaning temp folder
[03.01.2023 12:55:44.848] Version: RAGE Plugin Hook v1.102.1322.16448 for Grand Theft Auto V
[03.01.2023 12:55:44.868] ================ RAGE Plugin Hook ================
[1/3/2023 12:55:44 PM.870] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[1/3/2023 12:55:44 PM.874] Detected Windows 10 Education (64-bit) (10.0.19045.0)!
[1/3/2023 12:55:44 PM.874] Checking game support
[1/3/2023 12:55:44 PM.979] Product name: Grand Theft Auto V
[1/3/2023 12:55:44 PM.980] Product version: 1.0.2802.0
[1/3/2023 12:55:44 PM.980] Is steam version: True
[1/3/2023 12:55:44 PM.981] Initializing DirectX
[1/3/2023 12:55:44 PM.982] Initializing Direct3D
[1/3/2023 12:55:44 PM.982] Getting game swap chain
[1/3/2023 12:55:45 PM.007] Swap Chain created: 0x7FF72558AE50
[1/3/2023 12:55:45 PM.007] Swap Chain VTable: 0x15471B10EB0
[1/3/2023 12:55:45 PM.007] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[1/3/2023 12:55:45 PM.007] D3D11Present: 0x7FFFD8D815E0
[1/3/2023 12:55:45 PM.007] D3D11ResizeBuffers: 0x7FFFD8DA2F40
[1/3/2023 12:55:45 PM.007] D3D11ResizeTarget: 0x7FFFD8DEA790
[1/3/2023 12:55:45 PM.007] D3D11SetFullscreenState: 0x7FFFD8DA2480
[1/3/2023 12:55:45 PM.007] Getting device
[1/3/2023 12:55:45 PM.007] Retrieved device
[1/3/2023 12:55:45 PM.007] Creating wrapper
[1/3/2023 12:55:45 PM.007] Direct3D initialized
[1/3/2023 12:55:45 PM.022] Initialized DirectX
[1/3/2023 12:55:45 PM.023] Direct3D watcher thread spawned
[1/3/2023 12:55:45 PM.056] Wrapper created
[1/3/2023 12:55:45 PM.058] Effect created
[1/3/2023 12:55:45 PM.058] Creating buffer
[1/3/2023 12:55:45 PM.058] Created buffer
[1/3/2023 12:55:45 PM.058] Creating blend state
[1/3/2023 12:55:45 PM.058] Created blend state
[1/3/2023 12:55:45 PM.058] Done with creation
[1/3/2023 12:55:45 PM.091] Initializing texture system.
[1/3/2023 12:55:45 PM.091] Initializing texture system; phase 1
[1/3/2023 12:55:45 PM.091] Initializing texture system; phase 2
[1/3/2023 12:55:45 PM.095] Initializing texture system; phase 3
[1/3/2023 12:55:45 PM.095] Initializing texture system; phase 4
[1/3/2023 12:55:45 PM.102] Initializing texture system; phase 5
[1/3/2023 12:55:45 PM.103] Initializing texture system; phase 6
[1/3/2023 12:55:45 PM.104] Initializing texture system; phase 7
[1/3/2023 12:55:45 PM.105] Initializing texture system; phase 8
[1/3/2023 12:55:45 PM.106] Initializing texture system; phase 9
[1/3/2023 12:55:45 PM.107] Initializing texture system; phase 10
[1/3/2023 12:55:45 PM.108] Initializing texture system; phase 11
[1/3/2023 12:55:45 PM.109] Initializing texture system; phase 12
[1/3/2023 12:55:45 PM.110] Initializing texture system; phase 13
[1/3/2023 12:55:45 PM.110] Initializing texture system; phase 14
[1/3/2023 12:55:50 PM.024] Direct3D watcher thread ended
[1/3/2023 12:56:15 PM.868] LoadingScreenMsg: Initializing game support
[1/3/2023 12:56:16 PM.119] Initializing game support
[1/3/2023 12:56:21 PM.600] LoadingScreenMsg: Velocity limit removed
[1/3/2023 12:56:21 PM.906] Compatibility level: 0
[1/3/2023 12:56:21 PM.906] Supported version detected
[1/3/2023 12:56:21 PM.906] ==================================================
[1/3/2023 12:56:21 PM.906] LoadingScreenMsg: Patching code
[1/3/2023 12:56:22 PM.157] LoadingScreenMsg: Waiting for game initialization
[1/3/2023 12:56:22 PM.408] Waiting for game initialization
[1/3/2023 12:56:22 PM.509] LoadingScreenMsg: Initializing core
[1/3/2023 12:56:22 PM.759] Initializing hook
[1/3/2023 12:56:27 PM.781] LoadingScreenMsg: Completing interoperability