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MarcelWRLD

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Everything posted by MarcelWRLD

  1. Oh damn, thanks for letting me know. I will update it in the next build 🙂
  2. Uhm well it could be an issue with the bot itself maybe? I don't know that bot + the plugin has an own update checker so if you dont get an outdated message ingame you should be fine.
  3. No you have to change the AllowNsfw = false line to AllowNsfw = true for it to work. Everything after a "//" is a comment, it doesn't hold any values (it's just for explanation there).
  4. That's not an error in RansomAmbience so I can't do anything about it. Maybe it's from a different plugin or LSPDFR itself (looks like it) if you join the pursuit then yes the plugin will notice that and prevent new events from happening. I probably could add a heli to the pursuit, I will take a look at it! Though I don't understand what you mean by "L baton"? Controller support? (Shit, I forgot about that) Edit: Regarding your heli question, you can always request a heli yourself if you need one. For now I will only add an automatic heli to the "Pursuit" and "StreetRace" event.
  5. Well the ped is chosen by random but yea I will exclude female peds from doing that weird animation^^
  6. Uh well yea it's sort of intentional, it's supposed to be a public disturbance but I know that looks a bit stupid ^^ Might change that haha
  7. I will be even updating street race soon to make it a bit better. Thank you for your feedback 🙂
  8. One common mistake I've seen people do, which causes a similar issue, is not copying "Newtonsoft.Json.dll" to your GTA5 main directory. That file is required and must be copied to your main directory, it's in the .zip! Make sure you've done that. If the issue persists contact me on discord and/or send me your log file so I can assist you 🙂
  9. Well then could you please put it back, run the game and then send me the log file if the issue still occurs?? Because I can't fix it without the log... Everything ran perfectly fine for me during several hours of testing (in total) ¯\_(ツ)_/¯ You can also contact me on discord: marcelwrld
  10. Thank you for your feedback, I will see what I can do.
  11. How to update Ransom Ambience I thought updating might be confusing for some people so I'm gonna try to explain it. From now on I will be adding a section called "Updated files" to each update notice to simplify the update process. It will be a simple bullet point list which will let you know what files need to be replaced/updated. Note that all files that might be updated are inside the plugins > lspdfr of the .zip that you downloaded. Below is an example of an update: Updated RansomAmbience.dll: Replace your RansomAmbience.dll with the provided 'RansomAmbience.dll' Updated RansomAmbience.pdb: Replace your RansomAmbience.pdb with the provided 'RansomAmbience.pdb' Updated RansomAmbience.ini: Replace your RansomAmbience.ini with the provided 'RansomAmbience.ini'; this will reset the file so you will have to adjust your settings again if you made changes to the .ini Updated for V1.6.0+: Go to the general config menu, scroll down and hit "save" without changing anything. This should add the new options to the .ini without having to replace it manually while keeping your settings. Updated TrafficStopConfig.ini: Replace your RansomAmbience > TrafficStopConfig.ini with the provided 'RansomAmbience > TrafficStopConfig.ini'; this will reset the file so you will have to adjust your settings again if you made changes to the .ini Updated EventWeights.json: Replace RansomAmbience > EventWeights.json with the provided 'RansomAmbience > EventWeights.json'; this will not reset your custom event weights because those are (or should be lol) located in RansomAmbience > custom > EventWeights.json. However if new events were added in this update you will have to update your custom weights yourself in order to use the new events. Updated EventZoneMappings.json: Replace RansomAmbience > EventZoneMappings.json with the provided 'RansomAmbience > EventZoneMappings.json'; this will not reset your custom zone mappings because those are (or should be lol) located in RansomAmbience > custom > EventZoneMappings.json. Alternatively if you don't care about resetting your .ini (e.g. because you didn't make any changes to it or you just don't mind changing it again) you can simply drag and drop the provided "plugins" folder into your GTA5 main directory which will update everything but will preserve your "custom" folder. However you will still need to update your custom event weights incase of new events. Hopefully this will clear up some confusion. If you still need help with something don't hesitate to contact me! I am always glad to help. Thanks and have fun playing 🙂
  12. Uhm that is pretty weird, I never had this issue. I will check tho if the fire is placed somewhere unreachable, thanks for your report!
  13. Im already working on a street race 👍🏼 Might add the motorcycle without helmet event, thanks for your suggestion!
  14. UPDATE v1.6.0+: This no longer applies. You can use "AlwaysAllowEvents" in the config menu. Nope, that is to prevent other events from happening while you are dealing with one. Like when you decide to deal with an event that doesn't include a traffic stop (e.g when two people are fighting or someone is intoxicated etc.) you should set yourself unavailable for calls because otherwise another event can happen while you are dealing with your current one. Of course it depends on how long you deal with one event and what you set your minimum interval to. Example: Your MinIntervalInMs is set to 1 minute and your MaxIntervalInMs is set to about 1,5 minutes You encounter an intoxicated ped and decide to deal with it When you deal with this ped longer than one minute (which is your MinimumInterval in this example) the plugin will start a new event because you didn't set yourself unavailable for calls. Why does the plugin work like this? Simple: I don't want the events to be heavily scripted -> You can deal with events however you want -> You can ignore them if you want. To ensure that you can do whatever you want the plugin doesn't have something like an "On Scene" logic like callouts usually do (well it obviously does have one but it's not the same as a callout). This way you are not forced to deal with an event if you encounter one. So if you decide to deal with an event, set yourself unavailable to calls so the plugin knows "oh alright, he might be dealing with another event, I'm gonna wait until he's done with it.". I mean, of course, if you have a high minimum interval setting yourself unavailable for calls might not be needed but it's some extra "safety mechanism" or however you want to call it. How to set unavailable for calls? Option 1: Press 'M' (or whatever your keybind is) which pulls up the LSPDFR Interaction Menu > Police Radio > Available for calls > No (and vice versa) Option 2: Using an external plugin like GrammarPolice you can e.g say "Show me On Scene" or "Show me Investigating" (or whatever your phrase is) -> This will set you automatically unavailable for calls until you e.g. say "Code 4" or "Show me 10-8" Edit: Yes, some events may start a pursuit if you come too close. For now you have to terminate the pursuit manually if you don't want to deal with it. I might change it so you e.g. have to attempt a traffic stop/ped stop first or a key that you can press if you want to join/create a pursuit. That's why I stated in the plugin description to scroll down and read the additional information 🙂
  15. You want the plugin to spawn events even if you're unavailable for calls?
  16. Haha yea I know about that already, it will be fixed in the next update!
  17. okay, i will exclude those peds. thanks for letting me know i think it would be easier as a callout, maybe someone else already created such a callout I could maybe add something like Vandalism
  18. Alright, well thanks for explaining it to me 🙂I might add such a feature later but for now I want to expand the "base" of the plugin before adding something completely new. I will keep it in mind though!
  19. Glad to hear it works now! You yourself can't exclude the cop ped, I will look into it though. Was it a default cop ped or a customized one? I will have to look if there is an animation/scenario for this in GTA and if there is I could add that. Thanks for your suggestion! I tried implementing a wrong way driver event but I don't think its possible unfortunately 😕 Yes it works in the county Oh, thanks for the explanation. Well I mean it sounds cool, we will see what I do about it. But I think I saw something called "AI:Respond", is this something similar to that old plugin?
  20. Yea I get what you mean. Though how would the player know what to do? Like how would it know that the driver is actually unable to brake and is not some normal driver who is speeding?
  21. Ohh alright haha. Yea I won't be removing it completely, don't worry. And new things will be coming soon!
  22. You mean where the ped/driver has fallen unconscious? You can search them and call FD/EMS through StopThePed. The event is a bit boring I know, I might ditch it to be honest (not completely but I will probably remove it from the default events)
  23. I know, I already fixed it in my build. I will be releasing the fix in 1-2hours when I'm back home so come back later for the update. Thank you for reporting though 🙂
  24. I know what is causing this error: [8/7/2023 11:35:38 PM.500] LSPD First Response: Error while initializing plugin: RansomAmbience.RansomAmbience: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) at RansomAmbience.Logic.EventLogic.LoadEventZonesAndWeights() [8/7/2023 11:35:38 PM.500] at RansomAmbience.RansomAmbience.Initialize() [8/7/2023 11:35:38 PM.500] at kXHTsZswkDbxgjHcyKjpGZegytVe.YgViQYeYnfruyQohFAjsiMEMFCOd() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 781 [8/7/2023 11:35:38 PM.501] LSPD First Response: Error while creating plugin: RansomAmbience.RansomAmbience: System.NullReferenceException: Object reference not set to an instance of an object. When you download the plugin there is a "Newtonsoft.Json.dll" file in the downloaded .zip. You must copy this file to your GTA 5 main directory or the plugin won't work.

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