I am having the same issue.
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: False
GTA IV - Install folder:
GTA IV - Version:
GTA IV - Asi loader installed: False
GTA IV - Asi loader:
GTA IV - Asi loader valid: False
GTA IV - C++ ScriptHook installed: False
GTA IV - C++ ScriptHook valid: False
GTA IV - C++ ScriptHook version:
GTA IV - ScriptHookDotNet installed: False
GTA IV - ScriptHookDotNet valid: False
EFLC - Installed: True
EFLC - Install folder: C:\Program Files (x86)\Rockstar Games\EFLC\
EFLC - Version: 1, 1, 2, 0
EFLC - Asi loader installed: True
EFLC - Asi loader: DSOUND
EFLC - Asi loader valid: True
EFLC - C++ ScriptHook installed: True
EFLC - C++ ScriptHook valid: True
EFLC - C++ ScriptHook version: 0, 5, 1, 0
EFLC - ScriptHookDotNet installed: True
EFLC - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2011-02-09 22:28:27 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.1.2.0)
2011-02-09 22:30:12 - Direct3D device created!
--advice? Not sure or i wouldnt be here asking for help i have reasearched it and gotten not really any results, the game works SOMETIMES and sometimes doesnt or it will load past the different loading screens and then crash at the title screen when its supposed to load in. I am also getting this
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[CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:-426.61 Y:302.46 Z:11.64
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[PULLOVER] Error: Object reference not set to an%