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Brett Avallon

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Everything posted by Brett Avallon

  1. I am having the same issue. NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: False GTA IV - Install folder: GTA IV - Version: GTA IV - Asi loader installed: False GTA IV - Asi loader: GTA IV - Asi loader valid: False GTA IV - C++ ScriptHook installed: False GTA IV - C++ ScriptHook valid: False GTA IV - C++ ScriptHook version: GTA IV - ScriptHookDotNet installed: False GTA IV - ScriptHookDotNet valid: False EFLC - Installed: True EFLC - Install folder: C:\Program Files (x86)\Rockstar Games\EFLC\ EFLC - Version: 1, 1, 2, 0 EFLC - Asi loader installed: True EFLC - Asi loader: DSOUND EFLC - Asi loader valid: True EFLC - C++ ScriptHook installed: True EFLC - C++ ScriptHook valid: True EFLC - C++ ScriptHook version: 0, 5, 1, 0 EFLC - ScriptHookDotNet installed: True EFLC - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2011-02-09 22:28:27 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.1.2.0) 2011-02-09 22:30:12 - Direct3D device created! --advice? Not sure or i wouldnt be here asking for help i have reasearched it and gotten not really any results, the game works SOMETIMES and sometimes doesnt or it will load past the different loading screens and then crash at the title screen when its supposed to load in. I am also getting this ---- [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:-426.61 Y:302.46 Z:11.64 [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [PULLOVER] Error: Object reference not set to an%
  2. ahh....i did miss that i apologize....now i gotta find that file. it off the installer or a patcher? /Other
  3. BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 Ultimate(6.1.0.0 Build: 7600) Service Pack: System RAM (GB): 7.94 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: False GTA IV - Install folder: GTA IV - Version: GTA IV - Asi loader installed: False GTA IV - Asi loader: GTA IV - Asi loader valid: False GTA IV - C++ ScriptHook installed: False GTA IV - C++ ScriptHook valid: False GTA IV - C++ ScriptHook version: GTA IV - ScriptHookDotNet installed: False GTA IV - ScriptHookDotNet valid: False EFLC - Installed: True EFLC - Install folder: C:\Program Files (x86)\Rockstar Games\EFLC\ EFLC - Version: 1, 1, 2, 0 EFLC - Asi loader installed: True EFLC - Asi loader: DSOUND EFLC - Asi loader valid: True EFLC - C++ ScriptHook installed: True EFLC - C++ ScriptHook valid: True EFLC - C++ ScriptHook version: 0, 5, 1, 0 EFLC - ScriptHookDotNet installed: False EFLC - ScriptHookDotNet valid: False End of *SIGNED* LCPD First Response Issue Report Digital signature: VrD7SuFqIcfDdCyc547+5A== ran it on GTA 4 and EFLC : Ive got the Auto Install in,ive got the Patch done ive got C++ in and its all under C:program files/Rockstar/GTA IV
  4. Ive run the tool already a few times,doesn't tell me anything i don't already know...and i dont want the fuzzy haha i want the damn mod to work.
  5. Ive got the Auto installer done and the patch done but i press alt+P in game to go on duty and nothing happens besides the screen getting fuzzy i cant get the mod to work w/o flaming can someone explain if they know what i am doing wrong? i have C++ 2010 in as well.

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