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LimeGuy36

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Everything posted by LimeGuy36

  1. For anyone wondering, here's a vid of the lighting. I know a lot of people don't like to download cars without seeing the lighting first, so hope this helps To the creator: nice work, neat car. I like the combination of parts (Allegiant doesn't get enough love) and the high-skill use of modkits. Thank you for a free release
  2. Great to see this pack get revisited/updated. Any option for the green taser? (pack currently came with just different cuff colors)
  3. Very nice, it's appreciated to see a free release containing an X7 belt that can be used with so many vests. Thank you
  4. For anyone wondering, here's a vid of the lighting. I know a lot of people don't like to download cars without seeing the lighting first, so hope this helps To the creator: nice work, neat car. Thank you for a free release
  5. Common APE W. Great little car, love the setup and the ability to mess with the stickers.
  6. Nah this was for SP. I changed the values twice so I dont *think* it was a carcols ID issue, but if no one else has had the issue then I guess it was just something on my end. Got it working now so not much of a worry now anyways. But great work on the car, I like the way the extras were setup and I appreciate the detail of the correctly setup Tahoe ambers/parking lights. Good work
  7. Not sure if anyone else has tried it or had this issue: but the carcols were all messed up. I had to manually fix the sirens (scale all the sirens to 100, give them the right environmental colors and rotate them where appropriate) to get them to work via LiveLights. Once that was fixed, the car did look good. Just an FYI.
  8. Awesome. Like with the hardtop model, this one is put together nicely and the lighting is neat. TY for another free release
  9. Nice car, it is nice seeing some Harris County Constable rep here. The car works well after giving it a handling line. Only bug I've noticed is the trunk/brakelights float in the air when you open the rear trunk, guess you forgot to attach them to the trunk. Other than that: great work : )
  10. The vehicle didn't come with a handling line. If you have other 21 Tahoes, use their handling.meta entry on this Tahoe and it'll work.
  11. Nice. Love seeing some NTX liveries. Hope to see more : )
  12. Hello, great callouts, been using them for as long as I can remember. Recently I've been having an issue where I accept a callout by pressing Y, it loads for a second, then it auto-ends. Not sure what's causing it. Here's my RPH log if needed. RagePluginHook.log
  13. For anyone wondering, here's a vid of the lighting. I know a lot of people don't like download cars without seeing the lighting first, so hope this helps To the creator: nice work, neat car. The 25 exterior being fresh off the press, it is nice seeing a free model for all to enjoy.
  14. 25 FPIUs use the same front end as the 2020s for outfitting convenience. IRL the 25 has a different rear, updated interior, but the same everywhere else externally. The GTA version of the 25 (What this car is using) is just the exterior edit.
    This pretty much goes for your entire portfolio of mods thus far, not just these belts, but wow: the kit you put out on LCPDFR for everyone to enjoy (and ofc, thanks to those commission these items) is simply phenomenal. Optimized, well put together, free, and much needed. These belts are a breath of fresh air with so much potential. I look forward to seeing more of your works in the future : )
  15. Any chance of allowing the modifier key to be used for the driver's side door as well? I have a lot of keybinds and the extra modifier would help a lot.
  16. Great release, just now checking everything you've released so far: a very welcome thing to see on LSPDFR. Quick note: any possibility of Lego-ing a setup of this belt with a canted Taser 7 + cuff pouch? I ask because I think a setup like this would pair very well with the carriers you just released. Cheers, and I look forward to joining the Discord
  17. Nice to see an actual proven sketchy watch appear in GTA. Good pick. I like to make fun of 3DMA but seeing a Sangin here is a sight for sore eyes. Great work. Also, for any Singleplayer/LSPDFR player who might be wondering: YES, you can just rename the watch in the "mp_m_freemode_01_p_mp_m_sangin_watch" folder to a standard name and have it replace an existing watch. For example, I used Mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds_p.rpf\mp_m_freemode_01_p_mp_m_luxe_02 I then renamed the files "p_lwrist_005.ydd" and "p_lwrist_diff_005_a.ytd" and placed them in the file path mentioned above. Replaces a watch with no issue.
  18. Quick note to anyone who might be mildly stumped like I was for a few minutes: make sure vehicle name you are inputting into the config is in all caps (all capitalized letters). I did not realize that at first and it gave me some issues. Mod works perfectly now though.
  19. Any possibility of also adding on the ability to make events not spawn when you set the base LSPDFR "Available For Calls" function to No or Callout Interface's "Busy" function (I think Callout Interface's automatically makes the base LSPDFR Available For Calls function also turn off when you set your status to Busy)? I keep having events pop up after a callout is "over" but I am still on scene doing things. Thanks in advance for any feedback!
  20. Same, as of typing this, I am running a reverted 3407 GTA version with LiveLights 1.1. It functions for me, up until I try to edit something like a corona size. From there, it freezes and causes my game to crash.

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