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ph9902

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  1.    ph9902 reacted to a post in a topic: New car slots??
  2.    ph9902 reacted to a file: Nforce Lightbar V2
  3.    ph9902 reacted to a file: Nforce Lightbar
  4. @FallOsprey I had started making a similar pack while back, I have an active shooter callout with a couple locations. One on the pier and one on the beach. Also have a suspicious vehicle callout for a location on the pier. I am down to send you them so you can maybe add them into this pack if you want.
  5.    GTAbear reacted to a post in a topic: Code 4
  6. ph9902 replied to Benco's topic in API Development
    Just a disclaimer I am familiar with C# however still getting to know the LSPDFR API so hopefully this is all helpful but I definitely don't have the best solution to your problem. But why not try 😅 For the OfficerFoundDead callout, upon first look maybe line 70 You are trying to spawn the Ped based on the position of the SultanRsVehicle however you have not actually spawned the SultanRsVehicle at your desired spawn point. Try to spawn the SultanRsVehicle before you try to spawn a ped based on the position of said vehicle. I will keep updating with more (hopefully helpful) suggestions
  7. ph9902 replied to Benco's topic in API Development
    I'm guessing its the same callouts from your other post. If so, on the HotPursuit callout delete line 54. This should fix that callout, let me know, also give me a little to look over the other 2 callouts and I will try my best to help fix them.
  8. Maybe either of these could help? Vector3 randomPosition = World.GetRandomPositionOnStreet(); Vector3 randomPositionNearby = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(20f)); Adjust the float distance for nearby position as needed.

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