Dear LSPDFR crew,
I saw that some other users already created threads where they described crashes of LSPDFR when they (the players) started shooting at NPCs.
But I experienced it differently. LSPDFR starts crashing as soon as anyone (of the NPCs) starts shooting during a callout. Maybe the difference is only that I'm too slow and NPCs always start shooting before I do, lol ^^
I'm 99% sure that it isn't related to any installed Callout plugins. That's because it happend with different callouts from different callout packs (and I already removed 2 callout packs after crashes in related callouts).
My RPH log is attached. It's only showing the logs of the latest crash but I looked at the logs after every crash and the exception messages are always the same:
UNHANDLED EXCEPTION DURING GAME FIBER TICK
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Origin: Game fiber "<UNNAMED THREAD>".
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Exception type: System.NotImplementedException
Exception message: Should never reach here.
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Inner exceptions:
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Stack trace:
at Rage.Ped.get_SeatIndex()
[...]
... at Rage.GameFiber.Main()
Thanks for your hard work. Very much appreciated! 🙂
RagePluginHook.log