Reputation Activity
-
Michael21107 reacted to Yasd for a file, MCCalloutsEarly access is available on Ko-Fi
support on multiplayer ped and vehicle customization in DefaultRegions.xml
+ a lot of realistic AI-Voices in dialogue based callouts!
adds 19 new callouts with multiple variations & locations
a Donator+ role at the discord server (add your discord name to your Kofi account)
19 extra callouts only in the Kofi beta version:
Spoiler
This is MCCallouts:
31 different exiting callouts!
Available in 🇺🇸 🇩🇪 🇫🇷 🇨🇿 🇷🇺 🇹🇭 🇯🇵 🇮🇹 🇵🇱 🇪🇸 🇻🇳 🇨🇳 🇧🇷 🇮🇩 & many more to follow!
Comes with its own Menu!
Different outcomes & multiple locations!
Compatible with PolicingRedefined, StopThePed & UltimateBackup!
You want to be a part of MCCallouts?
Do you have questions or have found a bug?
You’ll also find support there.
Feel free to join our new discord server:
https://discord.gg/utNranQJSr
It is required to install Enable All Interiors Mod:
https://de.gta5-mods.com/scripts/enable-all-interiors-wip
Spoiler
The MCMenu comes with a lot of useful features. Equip a rifle, gear & heal up or request a specific callout!
MCCallouts supports English 🇺🇸, German 🇩🇪, French 🇫🇷, Czech 🇨🇿, Russian 🇷🇺, Thai 🇹🇭, Japanese 🇯🇵, Italian 🇮🇹, Polish 🇵🇱, Spanish 🇪🇸, Vietnamese 🇻🇳, Chinese 🇨🇳, Portuguese 🇧🇷 & Indonesian 🇮🇩
at this time, configurable in the .ini.
You want to help translating?
You can either do that on https://github.com/yasd2/MCCallouts-Translations or on my discord server linked at the top.
Open the downloaded MCCallouts folder, then drag-&-drop all files in the main gta folder.
Spoiler
© 2025 MCCallouts by Yasd. All rights reserved. Do not modify or share it without my consent.
-
Michael21107 reacted to Will for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3 -
Michael21107 reacted to Lt.Caine for a file, Emergency Lighting SystemEmergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
DESCRIPTION
− ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
− ELS requires vehicle models specifically designed to make use of its features.
− ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
NOTES
− Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
− As of V1.00 ELS is not compatible with any form of multiplayer.
− A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
BASIC INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place ELS.asi, ELS.ini, the ELS folder, and AdvancedHookV.dll inside your main GTA V game directory.
− 2. Download and install (a) pro-ELS vehicle model(s).
− 3. Start your game.
CREDITS
− ELS is coded by Lt.Caine.
− AdvancedHookV and vehicle damage feature coded by LMS.
− ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
-
Michael21107 reacted to RicyVasco for a file, Definitive CalloutsDefinitive Callouts
Welcome to Definitive Callouts! This pack includes some of the most memorable Callouts LSPDFR will ever see!
Current and upcoming callouts will include both authentic and cinematic events. From minor traffic incidents up to exploding skyscrapers.
Are you tired of Callouts that just cease to exist once they are completed? Many Callouts in this pack feel alive. Shot a suspect during a call? Stick around and you might see the body being picked up after you already left the scene. Drive around the same area and you might spot a police car securing the area later on. The calls will live on in the world. Every action has consequences and the world will reflect this. It will evolve without your input.
Discord:
https://discord.gg/AjGyy4cN6G
Keybinds
Every key used by this pack can be changed in the DefinitiveCallouts.ini settings.
By default the following keys are used:
EndCalloutKey=End
DialogKey=Y
InteractionKey=X
Installation:
NOTICE: RageNativeUI is necessary for the pack to run correctly. Everything you need is included in this download. Follow the installation guide and you should not get any errors/crashes whatsoever.
Copy the plugins folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/DefinitiveCallouts.dll
Copy the RAGENativeUI.dll and RAGENativeUI.xml into the main Grand Theft Auto V folder (ex: .../steamapps/common/Grand Theft Auto V/)
That's it 🙂 Have fun playing!
Menu:
It is heavily suggested that you also install Police Menu. This will further inhance your experience with this pack!
Current Callouts:
Broken Vehicle: Drive to the area to find a civilian with a broken down Vehicle
Domestic Disturbance: A neighbor called the cops after a loud argument. Drive to the location and find out if everything is alright.
Barricaded Terrorists: Terrorist have taken hostages inside the FIB tower. Meet with the commanding officer to find a strategy to handle the situation.
Neighbor Dispute: Two neighbors are having a lot argument. Drive to the location and help figure things out.
Assist at Public Event: Meet up with the Head of Security and find out how you can help them.
-
Michael21107 reacted to xDZYx for a file, Leonida Highway PatrolToday I’m releasing my LHP pack, which is based on the Florida Highway Patrol. Several hours of work went into it. A big thank-you goes to the entire Lorehub Discord, who helped with many things to achieve this final result. My special thanks also go to Norweg, who provided us with these incredibly beautiful Skins. Feel free to join my <a href="https://discord.gg/eSyXFWyckz">Discord</a> !
Feel free to join the Lorehub Discord for other amazing Creators and their work : https://discord.gg/4H5446rtgW
If you find any bugs with the model or missing credits please let me know on Discord so i can quickly fix/add them ❤️
Installation for SP
1. copy the 'lhppack' folder to the file path "mods/update/x64/dlcpacks/"
2. open OpenIV, navigate to 'dlclist.xml' in "mods/update/update.rpf/common/data/". Add "dlcpacks:/lhp/"
A full list of Credits can be found <a href="https://docs.google.com/document/d/1ZtRXnhZv5TrnTwREEU0BmijXv4HVGGH6riCAEJFx2_4/edit?usp=sharing">here</a>
-- TERMS --
- You CAN use this mod on your multiplayer server. But PLEASE ask first for perms over on my <a href="https://docs.google.com/document/d/1gA09kknOyCqvZrQhBKN_o4fEvs-7KOvsujzVGfmn7xM/edit">Discord</a>
- Do not monetize this mod in any way possible.
- DO NOT reupload this anywhere else.Do not edit the model and act like its yours
- If your emergency light doesn't work or they're in the wrong place re-check if you installed the carcols correctly
- If the game crashes during the loading screen. Use a custom gameconfig
-
Michael21107 reacted to ebenholz for a file, Benefactor Jogger - German ambulance | ENTERABLE | ELS + NON-ELShi,
this is a lore-friendly german ambulance. I've used the Benefactor Jogger to make this ambulance based on the WAS-500.
theres both an non-els version and a els version provided. also there is now an reflective option. you can enter the ambulance box too.
you can paint the bumpers and sides, so that'll look more like plastic if you use matte dark gray color on them.
paint "interior color" for the front bumper and paint "dashboard color" for the sides. (extra color 1 and 2 in the carvariations.meta)
installation:
drop the joggerdeambo folder into your mods/update/x64/dlcpacks folder and add the entry
<Item>dlcpacks:/joggerdeambo/</Item>
in the dlclist.xml file in the mods/update/update.rpf/common/data folder.
for fivem or anything else the files are in the metas and model folders
DONT UNLOCK, MODIFY OR TAKE ASSETS FROM THE MODEL.
the plate is "XX*XXXXX" while `*` needs to be spaced out ingame, to work. with the provided template you could move the sticker to another space.
If you want to use assets or have any other further questions, feel free to ask me on discord: ebenholz69
Feel free to join my discord (german): https://discord.gg/Ae75gRenGY