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DenisCZ

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  1. Like
    DenisCZ reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
     
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
     
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

     
    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
     
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
     
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
     
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
     
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
     
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
     
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
     
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
     
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
     
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
     
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
     
  2. Confused
    DenisCZ reacted to officerfirst40min in GTA5 is just a crappy foundation   
    GTA5 is just a crtappy foundation to base a whole game off! i mean it never works always freezes or elimantes you from just having to have fun.
  3. Like
    DenisCZ reacted to jas1kk in Your best LSPDFR 0.4 screenshots?   
  4. Love
    DenisCZ reacted to Lapd Code 3 in Your best LSPDFR 0.4 screenshots?   
  5. Like
    DenisCZ reacted to dimax in Any good plugins   
    Okay! Thank you all!
  6. Like
    DenisCZ reacted to Cyan in Update roundup and summary for GTA Patch v3258   
    They update their game. Modders have to change their hooks around it. In this case, a few established memory patterns broke, although the impact to LSPDFR itself was minimal.
    There was very little to no error handling on the SHVDN side to their memory patterns breaking which has led to a large uptick in support queries (it also does not help most users don't even know they have it installed). Something around vehicles/sirens changed, impacting ELS and SSLA. And the usual game recompilation which leads to SHV and RPH needing updated. None of these changes are "intentional" on the part of Rockstar, the breakage is a consequence to how mods for GTA V work. They cannot be expected to not touch their game code in fear of breaking the modding community, especially when the modding community recovers so quickly.
     
    Rockstar probably does not give too much thought on people who have made mods for their game when they update it, and that's okay. We are a small community compared to the target audience of their game updates (GTA Online players). It would be great if somehow singleplayer and multiplayer were separated a little, but they're not.
  7. Like
    Hi There,
     
    Good decision to play LSPDFR (again) and good to have you here.
     
     
     

     
    I play LSPDFR several years and I modded the game to perfection. The provided Links here are hand picked and my favourites. It runs very stable and my aim is to achieve the greatest possible degree of realism and immersion and I attach great importance to realism and immersion. I have often read the question about stable plugins. That's why I decided to open this thread. i'm taking the time here to list the plugins with the links because i want to give something back to this community.
     
    Most plugins are from lspdfr.com. but some are from GTA5mods.com.
     
    Disclaimer: I do not own any of these plugins and I am not the owner. The software download links I linked are for informational purposes only. I do not endorse or guarantee the accuracy, safety, or suitability of the linked software. Please exercise caution and verify the legitimacy of the software before downloading or installing. I am not responsible for any issues, damages, or losses that may arise from the use of the linked software. Download and use at your own risk.
     
    I have marked the plugins or extensions with a *, which should satisfy your minimal plugin needs for a great gaming experience.
     
     
    E s s e n t i a l s
     
    LSPD First Respone (link) *
    Scripthook V (link) *
    Custom Gameconfig XML (link) *
    HeapAdjuster (link) *
    Packfile Limit Adjuster (link) *
    Emergency Lighting System (link) *
    Open IV (link) *
     
     

     
    Visual V (link)
    Brighter Emergency Lights by MSTB Developments 2.1 (link)
    Forest of San Andreas Revised (link)
    GTA V Remastered: Enhanced (link)
    Vegetation reflection (link)
     
     
     

     
    Stow that Weapon (link)
    Better Hit Reactions (link)
    KTFDO - Keep the F****** Door Open (link)
    Restrain the Deceased (link)
    Delete Vehicle (link)
    Scene Manager (link)
    Spotlight (link)
    Vehicle Keys (link)
    Deadly Weapons - Guns are actually dangerous! (link)
    Automatic Siren Cutout (link)
    Callout Interface (link) *
    Compulite (link) *
    Stop the Ped (link) *
    Ultimate Backup (link) *
    ALPR Lite (link)
    Speedradar Lite (link)
    Complete EUP Suite (follow the instructions in the text -> link)*
    GrammarPolice (link)
    Immersive Ambient Events (link) *
    Ransom Ambience (link)
    Plain Sight (link)
    Radio Realism FR (link)
    XScanner (link) *
    Kifflom Replacement - ID Requests from GTA IV (link)
    Player Location Display (link) *
    German Shepherd / Malinois - K9 Dog (link)
    Realistic Blood V (link)
     
     
     

     
    I am aware that there are many more (very good) callouts out there. But it has turned out that these callouts are sufficient, partly because they receive continuous updates.
     
    686 Callouts (link) *
    Dynamic Callouts (link)
    BLK Highway Callouts (link)
    Kuchera Callouts (link)
    SuperCallouts (link)
    N*A*R*C*O*S (link)
    Country Murders (link)
     
     
     

     
    Community Mission Row Police Department (link)
     
     
     

     
    ...
    ...
    ...
     
    I hope this list helps you and I will try to keep it up to date. Feel free to bookmark the thread, click following on top of this thread and I would be happy about likes if you liked the post. You are also welcome to link the thread to other users. Please don't forget to like and review the developers' plugins to give a little love. Let me know what you think is missing and I'll see if I can add it. Please keep in mind that I am linking my self-installed plugins that I have tested extensively.
     
    Have a good Shift Officers!
  8. Like
    DenisCZ reacted to Cyan in Update roundup and summary for GTA Patch v3258   
    Hello everyone! As you’ve seen, the new “Bottom Dollar Bounties” update introduces several new vehicles that we’ve integrated into LSPDFR. Alongside these additions, there have been a few behind-the-scenes changes necessitating updates from developers for their mods.
     
    In this news post, I’ll outline the updates for the most commonly used mods in the LSPDFR community and provide guidance on what needs updating. While the focus is on the LSPDFR community, I’ll also include general information beneficial to any user of GTA V modifications.
     
    LSPDFR and RAGEPluginHook (RPH)
    Both LSPDFR and RAGEPluginHook required updates for this new patch:
    The fixes are included in LSPDFR build 8943 and RPH 1.110, both of which are part of the latest LSPDFR download. This update includes support for the new “Bottom Dollar Bounties” vehicles, adding five new police vehicles to the default LSPDFR loadout. Additionally, it includes general quality-of-life fixes from our maintenance branch, reduces the spawn chance of the gauntlet, and addresses an oversight allowing the gauntlet to spawn for prisoner transport. Update 30th June 2024: Microsoft Defender has incorrectly introduced a false positive detection for RPH in a recent definition update. If you're affected, you'll see RPH briefly mentioning 'Verifying Hook' and crash. It may not be sufficient to just exempt your GTA folder; To start RPH, it may be necessary to temporarily disable your AV. You can re-enable your AV when RPH starts and hooks successfully.
     
    Scripthook V (SHV)
    SHV typically requires an update for each new patch. Alexander Blade, the creator of SHV, has updated his hook, available on the Scripthook V page. Many non-LSPDFR modifications rely on SHV, so updating is essential.
     
    Emergency Lighting System (ELS)
    Well, this is the update that finally broke ELS! However, luckily the file that needed an update was @LMS’s AdvancedHookV.dll library. This new file, which you’ll need to use ELS on the new patch, is available from the ELS download page.
    To install it, download the AdvancedHookV_b3258.zip file and extract the included AdvancedHookV.dll into your game folder.
     
    SirenSetting Limit Adjuster (SSLA)
    Users have reported SSLA causing game crashes. If you use RPH, your game might crash during the "Initializing Game Support" stage. To resolve this, remove SirenSetting_Limit_Adjuster.asi from your game folder until an update becomes available.
     
    Community Scripthook V .NET (SHVDN)
    The latest game update also caused problems with SHVDN, including crashing when trying to open the SHVDN console, and scripts refusing to load. The fix for this and other SHVDN issues are included in their nightly builds, which you should install if any of your mods use or require SHVDN.
     
    OpenIV File Mods (mods folder)
    If you’ve installed file mods through OpenIV, you’ll probably need to at least update update.rpf in your mods folder. This usually involves deleting the file and recreating it, and reinstalling any modifications that you put into that file. This is the downside of using the OpenIV mods method, unfortunately.
     
    LML File Mods (lml folder)
    If you’ve installed file mods through LML, you won’t need to reinstall or update your mods in general.
    Just make sure you've got the latest LML gameconfig.xml, which you can find here:
     
     
    gameconfig.xml
    Please note that using an outdated modified gameconfig.xml will crash loading into story mode. An updated gameconfig.xml can be found on GTA5-Mods. 
     
    Other Honourable Mentions
    Heap Adjuster, PackfileLimitAdjuster, and Weapon Limits Adjuster do not require updates at this time and should continue to function normally if installed.
     
    This post summarises the most common LSPDFR-related modifications and their updates. If you continue to experience issues, it’s likely specific to your setup rather than a widespread problem. For assistance, visit our Community Support forums and check common problems and solutions, or make a new thread reaching out to our volunteer community for further help.
     
    If you have any feedback or feel there are additional topics we should cover, please let us know in the comments below. Your input helps us provide better support and information to the community
  9. Like
    DenisCZ reacted to TrooperJordan23 in Your best LSPDFR 0.4 screenshots?   
  10. Like
    Hello everyone,

    I hope you're having a fantastic springtime and looking forward to the summer!
     
    It's been a long time since we've posted a website roundup update, but there's a few changes we're really excited to let you know about. Some of these changes you may have already seen, some will definitely be new.
     
    File Tagging System Rollout
    We've started Phase 1 of our file tagging system rollout. This update went live today and additionally we've spent some time tagging the first few pages of Vehicle Models to introduce you to it.
     

    A look at some files with new tags, different tag types are distinctively coloured.
     
    One of the reasons we have not used the built-in tagging system that comes with the software we are using is because it lacks a lot of features a community our size needs. The new home-grown solution combines the tagging solution that comes with our software natively, but extends it with many features:
    The ability for our moderation staff to manage tags Tag "categories" with distinctive features, for example; Vehicle Brands, Vehicle Year, System Tags Ability for us to easily see tag use Ability for members to easily navigate tags Ability for authors to find the tags they want to apply easily, and with tag categories, ensure they're picking the correct tags. System and gated tags. For example, the tags fivem and lml will be automatically applied to files and cannot be applied manually. Certain tags can also be gated as author-only, or site-staff only for future expansion. We have started the system today with some vehicle-specific tags (Vehicle Brand, Vehicle Year and Vehicle Country). More tags and tag categories will come as we move into the other phases of this new tagging system.
    If you've got any feedback on what tags and tag categories we could further add, feel free to leave feedback on this post.

    Here's a small list of what we're working on for future updates:
    Community and reputation based tagging (users can tag old files to help tag files which are never going to be updated) A new part of the site where you can see all tags on a certain page, and sort by their uses. Automatic tagging based on image analysis and OCR. A page where anyone can recommend tags (and perhaps tag categories) which can be voted on. Making it easier to tag files, by not allowing arbitary input into the tag box.
     
    Using the new downloads tag page to find tags that have files you're interested in.
     
     




    Authors, you can get started today tagging your files, just hit the 'Add Tag' button next to your file title.
    Tagging is always optional, but helps users find your file in the sea of uploads.
      thorium_9XtQr4UChBbmgLFCyZI0AGJu1.mp4  
    A short video showing how to tag files.

    AI alt-text and Image Precheck
    We now automatically generate an alt-text for all images uploaded. You can see these on image attachments on the forum, as well as file screenshots. These will help discovery both via LCPDFR.com site search (these tags are now inserted into our search index) and Google as well as aid to make the site a bit more accessible.
    Along with this, images are now checked via our Image Precheck system for compliance with our Community Guidelines. Images which may not be in compliance with our Community Guidelines may be held for approval or rejected. We hope this keeps the community safer.
     
    Speed & Performance
    We fixed two major causes of latency for logged in users over the past few weeks. Both of these were caused by bad database queries.
    We've shaved off around ~4s worst case of viewing the LCPDFR.com homepage, and around ~1.5s worst case of latency per file listing.
    Thank you to the ULSS Discord Server for bringing this to my attention (specifically @SuperPyroManiac).
     
    Other Fixes & Changes
    Introduced WebAuthn 2FA support. While this is going to be used mostly internally for securing administrative accounts, this option is also available to all users. Show a warning when using colors in the website editor, reminding users of the different themes. LSPDFR Sync no longer shows deactivated members' characters. Fixed an issue with recording and displaying file checksums on the post-download page. Fixed file embeds from rendering an entire page on error. Fixed an issue IPS refuses to fix, correctly lazyloaded content between paginations. Added a game filter to user download special pages. Fixed an issue with file comments/reviews being removed from the search index. Guest views now correctly increment content view counts. ...And numerous other backend changes that would be too expansive to list.  
    Cyan.
  11. Like
    DenisCZ reacted to Cyan in LSPDFR FOR PLAYSTAION AND XBOX CONSOLES   
    Nothing has changed since my previous answer to this question:
     
  12. Love
    I have put up the first public release of ReportsPlus, this is still certainly not a final product and definitely needs some fixing but im releasing it so people can give it a try and help out with development.
     
    Consider joining the ReportsPlus Discord server I just made for helping with testing, support, requesting features, and development updates. 👍
  13. Confused
    DenisCZ reacted to Kennyg in Will there be LSPDFR for GTA 6?   
    There needs to be lspdfr for ps5 and Xbox. 
    I've been wanting to try this mod for a little while but I don't have a PC
    I would really appreciate it if they could have it across all platforms     
  14. Like
    DenisCZ reacted to J T in Will there be LSPDFR for GTA 6?   
    no there will not be lspdfr for gta 6 just like there was no lcpdfr for gta 5
  15. Like
    DenisCZ reacted to Cyan in AS OF AN HOUR AGO!   
    The graphics are stunning. VCPDFR? 👀 🤔
     
    It will be interesting to see if we have a spaced out PC release with V or if we see PC and nextgen at the same time.
  16. Like
    So after through personal examination I found some facts and things in the trailer we many agencies and locations  
     

    So I found some new things
    We go the Highway Patrol which is going to be the Leonida Highway Patrol LHP based of FHP as of right now it seems they only got the R&B and B&B slicktop hellcats 

    Then we got Different sheriff Departments Including Leonard County Sheriff Based on Bowered County Sheriff and then the Kelly County Sheriff

    The Kelly County sheriff is going to be the charger in the middle and on the sides seems to be the Vice City police based on Maimi 

    And then some few more things including a seal based on the Florida Seal

    And cant forget the new possible police mod built in with bodycam?

    Another thing I want to talk about is the locations map is suppose to be huge including places we can see in the trailer for starters we got there everglades 


  17. Love
    It looks great! I'm super stoked.
     
    The attention to detail for the number of different law enforcement agencies and vehicles is especially impressive. 
  18. Love
    DenisCZ reacted to Tactical Donut in An Apology to the Community   
    Hello everyone,
     
    As we approach a year since I left this website for the 500th time, I want to take this opportunity to apologize to the entire LSPDFR community. There are a few individuals that I owe much more significant apologies to, and I have contacted them separately.
     
    I deeply regret berating and disrespecting the users on this website. I now recognize that a significant part of a pack author's responsibility includes taking feedback and providing support to all users, regardless of the problems they face. I realize I should have helped those that needed assistance, rather than abusing them and trying to make them feel bad about themselves. The reasons for the actions I've taken cannot be explained in any other way aside from complete immaturity and an inability on my part to take any legitimate criticism, and for that I sincerely apologize. In addition, it was extremely unfair of me to expect that everyone else would have the same level of GTA V modding knowledge that I do. We all start at the same place, and I once asked the same questions too. We cannot grow and learn without asking questions. There are no such things as stupid questions. Each question is valid in its own way, and I should have answered them respectfully and to the best of my ability. 
     
    I must also apologize to the LSPDFR community as a whole for uploading packs, then removing the packs, then uploading again, then removing again. I realize how this has impacted those that care about my packs or just wanted to try them out and how this appears to the average user. I am fully accepting of the title "Tactical Crybaby" - because it is undoubtedly true. I am truly grateful to those that have uploaded my packs to other websites such as Launcher Leaks. You kept my packs available for the people that wanted them while I was having a temper tantrum in the corner.
     
    I also owe a special apology to the users and staff at GTAPoliceMods. It was incredibly unfair for me to disparage your website and call it a "rip-off LSPDFR". The effort that went into creating the website and the "FivePD" mod is unimaginable to me, and I have nothing but respect for it. It is truly a community comprised of most established and respected modders - and I was jealous that I didn't have anywhere near the skill needed to participate there.
     
    Finally, as it appears that my stance toward users and departure(s) led other developers to do the same - I must also apologize for this. This was never my intention, and I had never thought that my actions would lead other developers to do the same. Even back when I held my original attitude, I never wanted to hurt the community to its core by changing the environment to a toxic pile of garbage. This further drives home the point that it is so important for me to recognize my mistakes and learn from them, and to do everything I can to set a good example now and in the future.
     
    For the past year, I've done my best to take a step back and get some perspective.
     
    I've looked back on my comments and review responses, and I cringe. My responses were so angry and so hate-filled for no legitimate reason. I would disregard feedback - only to realize later that the feedback was completely legitimate. I would often send off an angry response, only to realize later that the reviewer was absolutely correct. Even the one-star reviews for installation issues held a large amount of truth. I am incredibly ashamed of my actions and wish I had done everything differently from the very start; yet I was not mature enough to do so. 
     
    I do sincerely hope that throughout my tenure on this website, you've found my packs to have grown in quality and stability. Regardless of what you think of me personally, I hope that you've found some enjoyment or use - any use - out of the packs I create. My intent is to one day return to public uploads here - between my new experience as an IT professional, the virtual help desk I created, and the lessons I've learned - I hope that I can for once contribute to and interact with this community in a positive way.
     
    Please let me know your thoughts. I want to know your honest opinion, even if - especially if - that opinion is a giant middle finger to me. 
     
    From the bottom of my heart, thank you all for being with me (or against me) thus far, and I hope you'll continue to stay with me through whatever comes next.
     
    Tactical Donut
  19. Like
    Amazing update, the potential here is huge.
  20. Like
    DenisCZ reacted to Original Light in How to Increase Performance   
    Hi everyone,
    The last day or so I haven't been playing the game's story line as most of you are (I've already played through it a few times on the old versions), instead I've devoted my time to observing the game's graphic options and characteristics. In general, seeing what I can do to squeeze the best graphics out of it with the best FPS possible. After doing countless reboots and benchmark testing, I've found a few helpful things. 
    Not all of us are able to afford expensive computers, but that doesn't mean you can't enable higher quality graphics.
    As of now, I am able to run the game on Ultra (1080 resolution) with 40 fps average, sometimes higher. Though on the advanced graphics menu, I have all enabled except the extended distance/shadow sliders all the way down.
    My hardware:
    Intel Core i7 960 @ 3.2 Ghz
     EVGA GTX 680 Superclocked (2 GB)
     12 GB of RAM.
    I consider my rig at least mid grade or entry level high end.
    All in all, I've found several ways to increase performance:
    Run in Borderless Window mode. This allows you to turn off VSync, and you also won't have any screen tearing. Easy FPS boost. On the Population Variety Slider, feel free to move it down. This is a very VRAM hungry option. I believe it has to do with the amount of extras on Peds, such as backpacks or items in general, or the variety of vehicles on the street. If I'm wrong please correct me. I moved it down and noticed little to no difference. Use your sacred VRAM on something more useful! Additionally, if anyone is experiencing random performance drops (such as the game locking up, super low 1-5 fps out of the norm) this is likely caused because of overloading. Decrease this to ease your VRAM. I personally suffered from this and decreased the slider to the near bottom (2 notches) and no longer experienced this.  NVIDIA cards - Use FXAA instead of MSAA. While it may not look as good, it has nearly no performance cost and I can't really see any difference. Additionally, enable it through your control panel rather than in-game for more FXAA options (different levels mostly), while in game you only have one option, which I assume is 16x. AMD cards should also use their equivalent if they want to increase performance. 
    NVIDIA cards - Go to the NVIDIA control panel. Enable Threaded Optimization, set Maximum pre-rendered frames to 3, and under power management mode, select Prefer maximum performance.  Additional note: You may select "Ignore Suggested Limits" to On in the in-game graphic settings menu. This allows you to exceed your VRAM limit. I'm personally around 800 MB over my limit and suffer no issues in regards to performance. For those of you who want the most out of this game graphically, I suggest you do the same.  If you prefer to have VSync for any reason, don't enable it in game. Instead, do it through you graphic card's control panel. Along with this, enable Triple Buffering. This helps increase performance while VSync is enabled.  Overclocking:
    Note: Overclock at your own risk. I am NOT responsible for any damage caused to your card. You have been warned! 
    Download the program for your respective card. For us NVIDIA users, I recommend EVGA Precision X. 
    I was able to increase GPU CLOCK OFFSET by 42 MHz, and MEM CLOCK OFFSET by 115 MHz. I have not gone any higher, nor do I plan to as I found the sweet spot for my card. Pushing your card too far may cause overheating, instability, game crashes, and possible damage. You may also increase the fan curve and voltage. Don't mess with voltage unless you know what you're doing. 

    I hope this helps many of you and you can enjoy this amazing game to its highest potential. Also, a special thanks to Murphy and Sniper296 for aiding my research. 
    If you have any questions or comments, please feel free to reply,
    Nick 
     
  21. Like
    Hello everybody I haven't ever posted on these forums so please excuse me if this post is in the wrong location. I have been working on an application that can be used for doing reports for LSPDFR since I like the realism aspect of it and I feel even using something like Compulite or ComputerPlus isn't as realistic as I would want it. I started working on this project for me and a few friends who I know also wanted the same thing and I wanted to see if it was something anyone else would be interested in. I had never originally planned to release it but I figured I should see if it was something anyone else would be interested. This application took HEAVY inspiration from PaperWorkPlus which is an application I enjoyed while it was active and was a great tool. The program was created in Java and would most effectively be used on another laptop that you have next to you, I use my MAC with it open so it functions similarly to the laptops in patrol vehicles.
     
    I have attached some images of the application below, it is fully functional and stores reports in an XML format.
    some more images here: https://imgur.com/a/V9vBTp9
     
    Features-
    * Create Reports for Citations, Callouts, Patrols, Traffic Stops, Impounds, Searches, Incidents, and Arrests at the moment.
    * Fully Functional Log Database which displays all the information for every log. 
    * Make doing the reports faster by transferring information into another report. Say if you created an arrest report you will likely do a search report, so if the create search report button is hit from the arrest report it transfers all the information over like the suspect name, location of arrest, etc. which is a huge time saver.
    * High-quality zoomable map
    * Notepad text area, very useful for remembering location info and search items.
    * Customizable UI, the default is purple, and three different colors can be modified, Main, Secondary, and Accent, I plan on making everything entirely customizable.
    * Fully Modifiable arrest charges and citations through XML. It follows the same XML format as Compulite, so plugins like Realistic Charges and Citations for Compulite work perfectly for adding a ton of charges and citations. That is what I have loaded in the screenshot.
    * Tons of Divisions and Agencies to choose from which took heavy inspiration from PaperWorkPlus.
    * Many more
     
    I am looking forward to any feedback on whether this is something any of you would be interested in me releasing.





  22. Like
    I'm fine with releasing it any time as long as it is something people would be interested in. This is still an early version, I have a lot of stuff I would like to add still, and update the UI since I don't know how I feel about it in its current standing.
    Yeah, I was kind of shooting for something that's similar to that. My goal with this project is to make an application that actually functions like an actual police computer, with the ability to incorporate into LSPDFR and have callouts you receive actually go to my application, similar to how ExternalPoliceComputer can be used from another PC and receive information. This would be a feat to accomplish since I mainly program in Java, not C#, but I have some ideas for making it work.
  23. Love
    DenisCZ reacted to Kiyoshii in Where is the Watch Your Death Mod?   
    I think I do yeah thank you
  24. Like
    DenisCZ got a reaction from JasonH. in Your best LSPDFR 0.4 screenshots?   
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    DenisCZ reacted to XboxFormula1 in Starting LSPDFR   
    Oh, it's not you that was confusing, it was my mate.  Apologies for that lmfao.

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