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OfficerBL09

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  1. Version 1.0.0

    104 downloads

    TSA Officer Uniform | EUP | FiveM Ready
  2. Okay, then what after that? Re-arrange the code?
  3. Yes, in that callout everything is working. The section of code from the callout I am currently working on and uploaded above doesn't work, but everything else in the callout works. (Vehicles spawn properly, peds spawn properly, can accept callout)
  4. The code itself doesn't work, the AI's just sit in their vehicles. For example, at the top it says that the officer should get out of his vehicle when you're within a certain range of it. That doesn't work, as well as the rest of the code.
  5. hey guys, so I'm developing a new callout for my callouts pack and everything works other than the process. here is the code:
  6. If you don't mind can you give me a brief explanation of how to do that?
  7. Everything displayed in the code is working. Yes, my counter is working as expected. Just take for example the last message, "This sum' bullcrap, I ain't movin' a single muscle.", what if I wanted the suspect to sometimes reply with that or sometimes reply with something like, "Sure thing officer!". Just so it isn't the same thing every time. Basically like sometimes the suspect is compliant and sometimes non-compliant, just to add more realism to the callout.
  8. No, so basically the callout fully works. That's only part of the code. I'm trying to get it so its not the same reply every time, otherwise the callout will be too plain and boring. I'm asking how I can do that.
  9. How can I make my subtitles vary? For example one time I have, "No, thanks.", and another time I have, "Sure, cya!" In the same callout? I've tried using Game.DisplaySubtitle("~g~You~w~: Hey buddy, you know what you've done. Leave before I have to kick you out by force."); || Game.DisplaySubtitle("Example."); but it doesn't work. I'm also kind of a beginner so don't lash out on me. Here is part of my code.
  10. Version 1.0.0

    22 downloads

    CVPI CSO Livery - Palo Alto Based
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