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virxuis

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  • Joined

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Reputation Activity

  1. Like
    virxuis got a reaction from TankXking21 for a file, BCSO Livery Pack   
    Liveries included for:
     
    2018 Charger
    2014 Charger
    2017 Tahoe
    2020 Explorer
     
    Made for Emotional Shawty's BCSO pack:

     
  2. Love
    virxuis got a reaction from Benjamin Compton for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 
  3. Like
    virxuis got a reaction from Michael21107 for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  4. Love
    virxuis got a reaction from punisher844 for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  5. Like
    virxuis got a reaction from Taylor10 for a file, California Highway Patrol Dashcam   
    Hello everyone. Made this script since I am a chippie nerd. Currently works for the sedans not for the SUV or utility vehicles.

    Demo/Showcase
     
     
    Features:
    Toggle Dashcam (Key: O) to activate or deactivate. Fixed, rigid dashcam view attached to the vehicle. Camera follows vehicle heading and adjusts with elevation changes. Dashcam automatically deactivates when exiting the vehicle. Unit ID display at the top left corner (e.g., 022605). Real-time timestamp at the bottom right. Serial number displayed at the bottom left (e.g., 5251549045). HUD and radar automatically hidden when dashcam is active, restored when deactivated. HUD remains hidden when re-entering the vehicle if dashcam is still active.  
    If this get the attention it deserves I will make more vehicle compatibility or a custom menu for custom views.
  6. Like
    virxuis got a reaction from Julian Tillman for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  7. Like
    virxuis got a reaction from Operation for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  8. Like
    virxuis got a reaction from Yasd for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  9. Like
    virxuis got a reaction from 2 Girls 1 Cop Police GTA for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  10. Like
    virxuis got a reaction from unitedOrange66 for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  11. Love
    virxuis got a reaction from UpperMidnight for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 
  12. Love
    virxuis got a reaction from Joe C Wilson for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  13. Like
    virxuis got a reaction from QC Squad for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  14. Like
    virxuis got a reaction from BJ USA for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  15. Thanks
    virxuis got a reaction from Robbie X for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  16. Thanks
    virxuis got a reaction from Norm68 for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  17. Love
    virxuis got a reaction from Alfie's Creations for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  18. Love
    virxuis got a reaction from HyperBlueSmart for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 
  19. Like
    virxuis got a reaction from HyperBlueSmart for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  20. Like
    virxuis got a reaction from JM Modifications for a file, ShotSpotter Callouts   
    Hello everyone,
    This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings.
    When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience.
    Features
    Each ShotSpotter activation can result in one of the following outcomes:
    Flee on Arrival – The suspect flees immediately upon your arrival.
    Engage on Arrival – The suspect begins firing as soon as you approach.
    Fired in the Air – The suspect is located and has discharged a firearm into the air.
    Shoot Player then Flee – The suspect engages briefly, then runs from the scene.
    False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival.
    INI Configuration
    An included .ini file allows full customization of callout behavior, including:
    Adjusting the probability of each possible outcome.
    Forcing specific outcomes for testing or preference.
    Modifying search radius, scene timing, and other response settings.
  21. Like
    virxuis got a reaction from PO M. for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 
  22. Love
    virxuis got a reaction from YourFriendlyKraken for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 
  23. Like
    virxuis got a reaction from MadMod101 for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 
  24. Love
    virxuis got a reaction from DCarausu for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 
  25. Like
    virxuis got a reaction from Echooo for a file, Door Pop Script   
    I figured no one made a script like this for LSPDFR and if they did you had to open a menu and do it from there, with this plugin all you have to do is press a key and the door will open. 
     
    To install you must drag the ini and the dll file into your plugins folder. Not Plugins>LSPDFR just PLUGINS this is a standalone meaning it doesn't need LSPDFR to function.
    Load the plugin with the F4 menu in game or with rage on startup your choice enjoy.
     
    Showcase:
    Features:
    Press a configurable key to toggle the driver's door. (Default is T / Control+T for passenger side) Use a modifier key + another key to toggle the passenger's door. Doors can only be opened at speeds below a configurable threshold. If an attempt is made to open a door above the speed limit, a notification appears. Fully customizable keybinds and speed limit via an INI file. Works with all emergency and civilian vehicles in GTA V. Lightweight, efficient, and does not conflict with other plugins. Requirements:
    RagePluginHook  
    This mod is ideal for players looking to become pro LARPERS of the LASD/LAPD fandom it includes added realism and tactical options when engaging in traffic stops, high-risk arrests, or pursuits. 

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