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SPARTAN 0659

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    SPARTAN 0659 reacted to Cop_21 in What do you want to see more of in LCPDFR?   
    More variety in calls, the game has lots and lots of available audio to make more and all sorts of calls.
    I'll put some here with the audio name and what could happen:

    1. CRIM_A_FIREARM_ATTACK_ON_A_OFFICER

    When you arrive on scene there's a shotout between 1 police car (Not sure if it's random if 2 cops or 1 appear but it would be better to be 1 alone) and some armed suspects. After the suspects are out the call is over.

    2. CRIM_A_KNIFE_ASSAULT_ON_A_OFFICER

    A suspect armed with a knife stabbing an officer or at least an officer near.

    3. Why is the mugging call "Shots fired" when there's a mugging audio? Change to this one CRIM_A_MUGGING

    4. CRIM_A_ROBBERY_AT

    This one would be on a Burgershot for example, a laundry cleaner, whatever, even a bank. Armed suspects are inside the building and heavily armed depending on the case (if it's a fast food restaurant, a deagle or something, if it's a bank, some AK-47's.

    5. CRIM_A_SHOOTOUT

    Self-explanatory. Sometimes it could be LCPD vs. GANG or GANG1 vs. GANG2.

    6. CRIM_A_DOMESTIC_DISTURBANCE

    This one could be on a house with a man and woman fighting (random) or even 2 homosexuals since there are lots of rainbow peds in GTA / EFLC

    7. CRIM_A_DRUNKEN_BRAWL

    2 suspects fighting each other outside a bar, one could be armed with a knife.

    8. CRIM_A_SERIOUS_MVA

    Several cars damaged, FD and EMS already on scene or you gotta call them (2 different chances to happen)

    9. CRIM_RIDING_A_MOTORCYCLE_WITHOUT_A_HELMET

    Again, self-explanatory. Most pedestrians don't actually use a helmet so just spawn a bike with a random ped.

    10. CRIM_AN_OFFICER_IN_NEED_OF_ASSISTANCE

    This may happen while in a pursuit, in a shootout or (to be more creative) suspect pickup.

    11. CRIM_SUSPECIOUS_ACTIVITY

    In a more hidden place, there are for example 2 suspects talking, or a car with a man and a prostitute inside.

    12. The following audio names will all be to respond to a fleeing car:

    CRIM_A_SPEEDING_FELONY
    CRIM_A_STOLEN_VEHICLE
    CRIM_A_TRAFFIC_VIOLATION
    CRIM_SPEEDING
    CRIM_A_RECKLESS DRIVER
    CRIM_A_GRANDTHEFTAUTO
    CRIM_A_HIT_AND_RUN
    CRIM_A_CIVILIAN_RUNNING_A_RED_LIGHT

    When ordered to pull over the suspect may or may not pull over.

    13. And much much more of all those kinds.

    Also, give more options for the user, for example the user may chose a name avaiable from the POLICE CAR NAME AND NUMBER
    Perhaps in the ini. file.

    For example:
    I chose Tom 62. In the game when I receive a call the dispatch says "Tom 62 dispatch to [CRIMES] in [sTREETS] if it

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