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Tamerlan

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  1.    nofreeusernames123 reacted to a comment on a file: Los Santos RED
  2. Tim Dag     Went on-duty at Sandy Shores Sheriff Station in Mission Row
  3. Tim Dag     Responded to a [686] Suspected Stalker in Grapeseed
  4. Tim Dag     Went on-duty at Sandy Shores Sheriff Station in Mission Row
  5. Tim Dag     Performed a traffic stop on a Black Oracle XS with registration 42TST818 in Gd. Senora Desert
  6. Tim Dag     Went on-duty at Sandy Shores Sheriff Station in Mission Row
  7. Tim Dag     Performed a traffic stop on a Garnet Red Bullet with registration 28MRF462 in Tataviam Mountains
  8. Tim Dag     Performed a traffic stop on a Util Dark Green Exemplar with registration 03QME136 in Davis Quartz
  9. Tim Dag     Arrested Colette Berkman in Ron Alt. Wind Farm
  10. Tim Dag     Performed a traffic stop on a Matte Black Unknown Vehicle with registration BYE P1GS in Ron Alt. Wind Farm
  11. Tim Dag     Finished responding to a [SC] Car Accident2 in Gd. Senora Desert
  12. Tim Dag     Responded to a [SC] Car Accident2 in Gd. Senora Desert
  13. Tim Dag     Finished responding to a [SC] Illegal Parking in Sandy Shores
  14. Tim Dag     Responded to a [SC] Illegal Parking in Sandy Shores
  15. Tim Dag     Went on-duty at Sandy Shores Sheriff Station in Mission Row
  16. Tim Dag     Arrested Jennifer Hickey in Paleto Forest
  17. Tim Dag     Performed a traffic stop on a Ice White Patriot with registration 46TQV871 in Grapeseed
  18. Tim Dag     Performed a traffic stop on a Worn Dark blue Emperor with registration 60VDX295 in Grapeseed
  19. Tim Dag     Performed a traffic stop on a Matte Light Grey Duneloader with registration 45USV125 in Grapeseed
  20. Tim Dag     Finished responding to a [686] Car Bomb in Grapeseed
  21. Tim Dag     Responded to a [686] Car Bomb in Grapeseed
  22. Hello, thanks to the author and everyone who participated in the development of such a modification. 1. Will you add peaceful activities for the player? such as food delivery, transportation of goods, well, for example, you can make a function of catching fish (if possible) and then you can transport this fish to different restaurants. There is a mod for the work of a scavenger, if you can of course adapt it to your fashion. 2. It is difficult for me to play in English, and therefore I do not know, maybe there is already such a function in the game as the sale of weapons, if not, then it would be possible to make it the same as the sale of drugs, but for example, limit it only to members of different gangs, or no restrictions at all. So the question is is there such a possibility or are you planning to add it? 3. I have this question already in the settings, I removed the vanilla function of the middle mouse button, by which the phone appeared... and I would like to reassign "XButton1" to the middle mouse button in the settings, I tried to write <ActionPopUpDisplayKey>MButton</ActionPopUpDisplayKey>, but the plugin failed. If there is a possibility, could you give me the correct ID to the middle mouse button?
  23.    opus49 reacted to a comment on a file: GrammarPolice
  24. Thank you very much for such a quick response)
  25. Hello, I thank you for your work, this plugin solved the problem for me with stopping traffic, because in STP, when I called the "Stop Traffic" command, the game crashed. But I had another problem, for which I downloaded the plugin. This is the status of an officer. I created a custom.ini file and copied all the settings from default.ini there by changing the parameter "Handle Availability = false", in the game when I participate in the callout, I set the status "Busy", when the callout ends, the dispatcher starts giving me new callouts, despite the fact that I have the status busy, I have to go to the lspdfr menu and disable (enable) there's accessibility. Maybe I misunderstood the meaning of "Handle Availability" and I should have left "true"? I don't use speech commands, because I don't know English well, and I'm afraid that the dispatcher will laugh at me custom_ini.txt
  26. try to change in the files agency.xml lines of relevant services <Agency> <Name>Los Santos County Sheriff</Name> ..... <Vehicles> <Vehicle chance ="25" livery="1">sheriff</Vehicle> <Vehicle chance ="25" livery="2">sheriff</Vehicle> <Vehicle chance ="25" livery="3">sheriff</Vehicle> <Vehicle chance ="25" livery="4">sheriff</Vehicle> <Vehicle chance ="25" livery="1">sheriff2</Vehicle> <Vehicle chance ="25" livery="2">sheriff2</Vehicle> <Vehicle chance ="25" livery="3">sheriff2</Vehicle> <Vehicle chance ="25" livery="4">sheriff2</Vehicle> </Vehicles> ..... </Agency> .... <Agency> <Name>Blaine County Sheriff's Office</Name> ..... <Vehicles> <Vehicle chance ="25" livery="5">sheriff</Vehicle> <Vehicle chance ="25" livery="6">sheriff</Vehicle> <Vehicle chance ="25" livery="7">sheriff</Vehicle> <Vehicle chance ="25" livery="8">sheriff</Vehicle> <Vehicle chance ="25" livery="5">sheriff2</Vehicle> <Vehicle chance ="25" livery="6">sheriff2</Vehicle> <Vehicle chance ="25" livery="7">sheriff2</Vehicle> <Vehicle chance ="25" livery="8">sheriff2</Vehicle> </Vehicles> ..... </Agency> you must have the BSCO agency and regions set up for its operation. I have given the code for a car that has 8 textures "carname_sign_N" (where N are numbers from 1 to 8 and the first 4 textures (liveries) belong to LSSD and the other 4 (numbers from 5 to 8 ) belong to BSCO. I'm currently trying to separate the two sheriff's offices myself, so that each has its own paint jobs. But I do this by copying car models in which there are 8 liveries with different tail numbers. I do not know how the lines I have given will affect the cars that are generated in the game, and when calling reinforcements. I think the game randomly chooses a livery when it creates a car in an environment. I'm sorry if I wrote something incomprehensible, I use a translator. I hope knowledgeable people who understand the settings of agencies will be able to suggest how to solve this problem, and how the "livery" parameter works.
  27. Hello, I have STP, U B, Comp.lite, Simple call out and 686 callout plugins installed, when I press "G" in the game and select stop traffic from the menu, the game crashes. There is no departure when I choose to slow down traffic Has anyone encountered such a problem? GTA 5 latest version, script hook V and RAGENativeUI.dll updated to the latest versions. I'm sorry if it's not clear, I use a translator.
  28. Why are the police without hats? Sheriffs have hats, but not everyone does... but the city police (in a blue uniform) no caps. When creating my uniform, I saw a lot of caps, hats that are not related to the police... and for all this variety, there are only two blue caps for the police (and even those with an incomprehensible badge), but what about the variety of caps for the police, and why are civilian clothes here?
  29.    Cyan reacted to a post in a topic: Why do my player show 0 arrest
  30.    Tamerlan reacted to a post in a topic: Why do my player show 0 arrest
  31. I hope this will be fixed over time)) Have a good game friend
  32.    Daywalker2020 reacted to a post in a topic: Why do my player show 0 arrest
  33. I'm playing with Stop-The-Ped (the latest version) stopping cars, shooting, and it seems penalties are being registered... except for the arrests themselves. For example, when I get a call to find a wanted person (vanilla lspdfr call) and I need to specify the address in the computer, I opened the computer in vanilla, pressed Tab and the name appeared, I did a search, and they gave me the address and accordingly laid the route, but if there is a Stop-The-Ped and ComputerLite, then even searching by name, you will not find this person. It seems to be in the database of people. This is necessary for the author of StP and ComputerLite to make edits in the plugin.
  34.    Daywalker2020 reacted to a post in a topic: Why do my player show 0 arrest
  35. В папке "Grand Theft Auto V\lspdfr\" есть файл "keys.ini" открой его через блокнот там найдешь строку "TRAFFICSTOP_INTERACT_Key=Е" вместо "Е" напиши "None" (именно с большой буквы)... если не поможет то найди еще и "STOP_PEDS_Key=E" и также на None поменя клавишу "Е" но у меня вроде бы работает я просто trafficstop_interact изменил. И самое главное прежде чем делать эти изменения сделай резервную копию keys.ini (скопируй этот файл куда-нибудь) если вдруг что-то пойдет не так, или ты решишь убрать stop-the-ped ты сможешь вернуть этот файл к оригиналу.
  36. Пока не опробовал но скажу заранее Спасибо за перевод😀... просто сегодня я на 3 часа заморочился переводом вопрос-ответ, и предметов которые выпадают при обыске в stop-the-ped и когда загрузил игру, то я не увидел этих вопросов... текст пропал, звук был, когда стрелками выбираешь вопрос, но при выборе, так-же ответы не появлялись. Поэтому знаю какая это морока переводить столько текста.
  37. Thanks for the work guys... and then I thought it was because of the installed callout
  38. 15 minutes since I downloaded the update lspdfr version 7874 and the description says that the incomprehensible truce is canceled, because I noticed that many calls where there should be a shootout with bandits are peaceful, and until I myself shoot at the bandit, he will not shoot, just as his partners do not fire at the bandits. Thinking this update will fix this situation. I have deleted many callouts because of this.
  39. I had the same thing until I removed the mod Stop The Ped and ComputerLite. I redefined the keys, so that it would be possible to make an arrest in the vanilla lspdfr way and through stop the ped, but still the mod from bejoljo did not allow me to search the arrested person, I held the Q key but there was no effect, and no arrests were registered in sync lspdfr, although it was written in the activities that I arrested... so I deleted stop the ped and the counter has already started working. I wrote through a translator because I'm from Russia, I'm sorry if something is written incomprehensibly.

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