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5kY1iN3

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    • 212 downloads
    • Version 1.1
    Tired of GTA V's vanilla crosshair? How about no more arcade-style hitmarkers flashing like a Call of Duty reject? SXH will help craft your perfect aim with fully customizable crosshairs via an INI file, tailored for each weapon class. Features: Weapon-Specific Crosshairs: Unique designs for each weapon group (Pistol, SMG, Assault Rifle, Shotgun, Sniper, and more). Fully Configurable: Tweak size, thickness, and RGBA colors in SXH.ini. Toggle On/Off: Hit F9 (configurable). Installation: Install ScriptHookVDotNet (nightly v3.7.0+ from GitHub, required for Enhanced edition). Place SXH.dll in your GTA V scripts/ folder. SXH.ini is auto-generated on first run with defaults. Ensure BattlEye is disabled (add -nobattleye to launch options or uncheck in Rockstar Launcher settings). Launch GTA V in single-player mode. Known Issues: (Currently None) Usage: Press F9 to toggle the mod on/off. Edit SXH.ini to customize crosshair styles (size, thickness, colors) or disable aiming checks (EnableAiming=false). Compatibility: Tested with GTA V Enhanced (v1.71+, DX12, build 3258+). Requires ScriptHookVDotNet v3.7.0-nightly.89 or newer. No conflicts with most mods; ensure no other crosshair mods override HUD_RETICLE. SXH Video Demo
  1. 5kY1iN3 changed their profile photo
  2. Are there any plans to add controller compatibility?
  3. They do need modifiers for us players that already have a lot of other actions mapped on the controller is mainly why I only mention that. For example during my testing, I at one point had to make SimpleCTRL's engine key the "back" key. Well, this caused a lot of havoc with the other functions mapped to that key. With XENOLIT's mod, the key is X + Back for engine, which clears any conflict as far as controller mapping is concerned. I have Fast Draw only until SimpleCTRL has this feature (I want to say I saw you mentioned this somewhere, my bad if not) as it a necessity during LSPDfr playthroughs when rolling into hot situations. I haven't really seen any compatibility issues with DriveV and SimpleCTRL, but I've heavily modified my traffic AI as well and other specific files. Will certainly report any issues there if I see them though. For my use of Fuel Reloaded** (Sorry, I got the name wrong before. There's been so many I tried lol) it comes down to the feature set. Fuel Reloaded** has options for alternative fuels like EV's, there's a submod with it specific for Coil Features (Tesla FSD ect). As long as SimpleCTRL's fuel is turned off in settings, these two play nicely with each other. In fact, about the engine issue I reported if there's no button mappings in settings, would it be possible to write a line into the script that will disable the script's ability to control the engine? I have a feel this will affect the wear and tear part of the mod though, so that might not be a good idea.. 🤔
  4. Ah, it sounds like I'm just ahead of myself on a lot of that 😅 For the controller, I feel it would go a long way giving us a modifier key for all actions not just the blinkers. This would open the possibility for us controller users to have much more possibilities when it comes to mapping actions. Side note too, I noticed when you try to Null out a feature or control set, your script will still run just without control. For example, if you set your engine key to "None" it causes an issue where when you get in a car the engine will randomly keep shutting off. For anyone interested as well, SimpleCTRL + SimpleHUD, Advanced Fuel + Coil Features, Additional Car Controls by XENOLIT, and Fast Draw do all working nicely together after making all said mod's settings more or less correspond with each other. Coupled with Immersive Effects, DriveV, TurboFix, and InversePower you wont get a better driving experience out of GTAV to date. And thank you again Venoxity for making that driving stack a possibility!!
  5. Hey Venoxity, coming back to modding GTAV for a bit and wanted to use your mod over my traditional use of XENOLIT's car controls. However, I still can't figure out the windows, interior light, and the hood/trunk release buttons. Are they not ready or designed for use with a controller? Thanks for you work with keeping your mods updated and always adding in new features and QoL improvements. I still use your mod along with XENOLIT's but in order to do so, I basically have to turn everything off on SimpleCTRL other than the Immersion and Display features. Am I missing something or is controller support not really "all-there" yet? Thanks!!
  6. I may be missing something, but how do you control the windows? Also, is there a chance of getting all the random vehicle's functions like the interior light?
  7.    nofreeusernames123 reacted to a review on a file: Restrain The Deceased
  8.    JM Modifications reacted to a comment on a file: SimpleCTRL [Outdated]
  9. Was finally able to try out your update and it works really well!! I'm curious if you're planning on adding windows controls, interior light, and the other car extra controls as well?
  10. Is there anyway edit the config to allow us to disable the fuel system and gauge? I already have another mod that does this that ties into EV's and ect that I would rather use
  11. This mod, no matter how much I want it to be in my dedicated stack for both my Criminal playthroughs and my LSPDfr playthroughs, but it doesn't play nice with other mods. Like at all. Mainly on the SP side, all the HKH191 mods that bring MP into SP will crash the game when trying to go in and out of interiors. Other than that, I've got both working along side each other, which no texture loss, but can't get around this hard crash when it comes to interiors. Now making the hard choice of dropping this out of the stack in favor of multiple mods that'll get the same results. EDIT: I was able to somewhat fix this with the latest dev builds from both discords of this mod, RED, and HKH191's Business pack. Still get oddities but they seem to be somewhat stable using these builds... for now lol LSPDfr, well as a lot of folks pointed out, even the author, causes major conflicts when on duty. Would be really happy to see something compatible in this area, or maybe a new forked mod that will compliment each other as there aren't any mods out there that add a "life" aspect to LSPDfr. This would revolutionize the way we play LSPDfr like Bejoljo did with STP and their other plugins.
  12. Awesome!!! Don't know if you'd want any feedback or advice, but when it comes to controller options, XENOLIT's car commands using X as the modifier seems to be the best when it comes to controls.
  13. I've never seen it not match, but for sure. Bad ass mod regardless, even if I get "false positives". I've got it in my head lore for now that it's just a computer glitch after verifying with dispatch if the hit is valid or not
  14. Agreed, seeing as Police Menu was able to sync STP's data 🤔 And most specially since this has slowly turned into my favorite new addition to my LSPDfr lol
  15. Kewl idea, and keeping an eye on this one, but I feel it doesn't fully replace Computlite or Police Menu as of yet. Would be awesome though to see some sort of sync between this and other court cases databases in other mentioned mods. They would compliment each other instead of replace each other at that point
    Love the mod, but for some reason the latest version will revive peds? lol
  16.    JM Modifications reacted to a comment on a file: SimpleCTRL [Outdated]
  17. Any way to get controller support?

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