Reputation Activity
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SB Modifications reacted to Cyan in More texture loss issuesLSPDFR spawns police vehicles more than would be expected in a non-LSPDFR playthrough which is why it seems this only occurs with LSPDFR. LSPDFR also loads other game assets, which when combined with user-added modified vehicle models/textures cause additional stress for the engine.
Adding Main.PreloadAllModels = false only stops models being loaded at the start, they will eventually be loaded in throughout the playthrough. The setting only delays the inevitable if you have vehicle models/high quality textures that cause this issue with GTA V's engine. Resource Adjuster as UnknownBastion suggested may help.
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SB Modifications reacted to BlueLine Vibes in More texture loss issuesJust to ride on the back of UnknownBasition and Cyan:
UnknownBasition & Cyan are 100% correct on this. LSPDFR will typically spawn in police vehicles (more than likely the same type of vehicles you have currently installed) they spawn nearby, further away and then eventually come within play render view of your character. Note that it can even be a few streets over. Then Lord forbid you press a Panic Button!
Most are not aware of a Megabyte Hard limit imposed by Rockstar on vehicle model size. Whether that be a yft or ytd type of file. The consensus for the Megabyte hard limit imposed is fairly close to 25mb to 30mb, give or take a mb or so. So you can probably guess the trend that most vehicle mod authors have been going with and that is 4k textures. Because we all want those 40mb worth of Police Computers, Radios, Starbucks Cups, Ticketbooks, and printers that you will never see, even in first person *sarcasm off*
I won't mention much more as UnknownBasition and Cyan covered great recommendation with the GTA Resource Adjuster and take a good look at your car models sizes. Focus on that ytd, there is are ways to reduce those file sizes and vids out there that go through Step by Step on how to maintain top quality and still cut the ytd size in half.
(Probably not advisable to self promo my vids here)
Good luck!
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SB Modifications reacted to Drewster327 in More texture loss issuesI tried the GTA Resource Adjuster, so far so good, no texture loss, some FPS loss but that's not a big deal I can work with changing some settings for that. Oh the joys of getting all your stuff working the way you are used to after buying a new computer, I appreciate all the help
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Awesome!
I was about to write I also found the fix.
Slightly different to yours, I moved the GTAVLauncher, PlayGTAV, and GTAVLanguageSelect from the vanilla version and put them in the old 2944 version. I left the old GTA5.exe there and everything is working as normal again.
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So you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
SB Modifications got a reaction from Luce.Benson in GTA is not loading (stuck on black screen) HELPidk i'm glad to be surrounded by Germans and Austrians and have no flag Xd
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SB Modifications got a reaction from Yasd in GTA is not loading (stuck on black screen) HELPYea soo, i removed every single file from dlcpacks (only with exception of patchday's m and n files and gta stuff) and it's working now so im gonna go with elimination method and adding every single file back one by one
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SB Modifications reacted to iMalcolm27 in [Guide] How to get rid and avoid texture pop-ups (Disappearing assets)Hey there. I'm not sure if this is the right section to post this but it seemed the best fit. Apologies if not.
So I found a way to avoid and get rid of texture pop-ups (when you look around too fast and things can't load in time with your camera movement, the map disappears, for example). I realized this had to do with my modded vehicles but didn't want to restrict myself to only download cars that COULD MAYBE NOT bug out my whole game. This can also solve EUP's issue of not being able to load the outfits or loading very slowly. This has to do with the same issue, Memory Overload.
The video guide I created was a result of what @bikinichampagne suggested (link in the description). All I did was create a system that would allow people who frequently update their police fleet for LSPDFR (as it's my case) to downscale unnecessary vehicle textures in a repetitive and quick way. I mean, who needs a 4K game-stock carbine or a 4K dirt skin? To me doesn't make sense, even in FPS patrols. With this form of downscaling, I couldn't even notice differences. Little letters were still readable and HD as seen in video.
This way you can still play with HQ models and textures... Difference is, your vehicles won't surpass the 25MB hard limit. So you get a stable gameplay without the expense of quality.
Aim for 20MB per vehicle.
It worked for me and the evidence is in the video itself (that's why its 22 mins long but has a time table so you can jump to the section you want). If it didn't work for you, you either aren't downscaling enough textures or your PC just cant handle it. Sorry, cant do miracles. You might wanna update your PC if he starts talking about Vietnam war stories. I guess GTA 5 will be too much sand for him and no downscaling in the world will save you from this.
So, all the relevant details are in the video. I guess what I'm trying here is to teach people a good practice to optimize their vehicles. Also you won't need proprietary software for any of this.
THIS WILL NOT MEAN MORE FRAMES PER SECOND. It will stabilize your game, might get rid of some stutters but this isn't a method to solve your FPS issues. Regardless, try it and luckily you can prove me wrong.
VIDEO
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SB Modifications reacted to QTexs in Stop the ped crashing LSPDFRAll I know to do is make sure all other plugins are updated to there latest version. Is crashing in a game or loading screen?