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JuanjitoDev

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Everything posted by JuanjitoDev

  1. Thank you for your feedback! I truly appreciate your comment and humbly acknowledge this limitation. Since the plugin is still in its initial development phase, the available voice lines are currently limited, mainly to the sheriff voice pack. At the moment, there are no female voice lines, but I am actively working on expanding the plugin’s features. This limitation will be addressed in future updates as I continue to improve and extend its functionality. Your support and patience mean a lot to me!
  2. Hi, thanks for your comment! The differences between both mods can be noticed by reading my mod’s description, but I’ll explain them here for clarity: Dependencies The mod you mentioned uses ScriptHookVDotNet, whereas my mod is specifically designed for LSPDFR. This means it only depends on LSPDFR itself and is loaded as a plugin when going on duty. This approach addresses feedback from users who experienced issues using SHVDN and allows for better utilization of LSPDFR’s native functions. Additional Features My mod goes beyond simply disarming Peds when they’re shot, adding new mechanics such as the ability to order a suspect to drop their weapon. By aiming at the suspect and pressing a configurable button in the .ini file, you can trigger various reactions, such as: Surrendering and raising their hands. Running away. Attacking the player. Additionally, these reactions depend on factors such as: The type of weapon the suspect is carrying. The number of police officers or armed suspects in the area. The suspect’s health. This provides a more realistic interaction and helps avoid situations with armed suspects always ending in shootouts. Police-Focused The mod is designed for use as a police officer interacting with armed suspects, so it’s not possible to disarm police officers, firefighters, military personnel, or other public service members. Ragdoll and Reactions It’s true that Ragdoll might be affected due to how the mod controls suspect reactions after being disarmed. This may give the impression that the Ragdoll behavior “stops” abruptly. I’m currently working on improving this aspect to achieve more natural reactions in future updates. I hope this explanation clears up your doubts. If you have any further questions or suggestions, feel free to reach out. I hope my mod meets your expectations and enhances your patrol experience with LSPDFR! Best regards!
  3. 🚨 DisarmThePedLSPDFR - Stable Version NOW AVAILABLE! 🚨 Dear community, I am beyond excited to announce that the stable version of DisarmThePedLSPDFR is finally here! This marks a major milestone in the development of the mod, and I’m incredibly proud to share it with all of you. I know this update has taken longer than expected, and I sincerely thank you for your patience. It’s been a challenging journey, but every delay was aimed at ensuring this version meets the high standards we all expect. This new version represents a significant improvement and a major step forward from previous releases. I’ve worked hard to resolve numerous issues related to stability, performance, and overall functionality. The result is a much more solid, reliable, and exciting experience. 💡 What’s new in this version? A smoother and more stable performance. Resolution of critical issues reported in previous versions. Significant improvements to ensure the mod works exactly as envisioned. 📢 Your feedback is vital! This project has been an incredible experience, but I’m certain it can go even further with your suggestions and insights. Please don’t hesitate to share your thoughts, ideas, or any issues you encounter! Thank you from the bottom of my heart for being part of this journey. I truly hope you enjoy this version as much as I enjoyed developing it for you. Download the stable version now and give it a try 🎮 I can’t wait to hear your feedback!
  4. Hello everyone, First of all, I want to thank you all for the incredible support, feedback, and positive reception that this Script has received since its release. I've been working hard to improve performance, fix bugs, and introduce new content with each update, but we’ve reached a point where compatibility with LSPDFR; which is the foundation for this project has become an impossible challenge. I am currently in the process of rewriting the Script from scratch to ensure full compatibility and smooth functionality alongside LSPDFR. This is a complex task that not only requires updating my knowledge but also takes time, especially since my work commitments have limited the amount of time I can dedicate to this project. On top of that, due to upcoming work-related travel, I won’t be able to continue development until next month, which will unfortunately push the release back even further. I know many of you are eagerly waiting for a stable version, and I genuinely appreciate your patience. I’m doing everything I can, but I kindly ask for a bit more understanding until my work commitments are fulfilled. My goal remains to deliver a high-quality experience without compromising the game’s performance or stability. I’ll keep you updated with any important news as development progresses. Thank you again for your support and understanding! Refuses, Shoot & attack.mp4
  5. Hello SteveOhByte, I hope you’re doing well. I recently came across your Script, and I just wanted to say that I think it's a fantastic idea. This is such a helpful tool, and I really hope that more developers in the community get on board with your project and consider making their mods compatible with your system. I’m interested in making my own Scripts compatible with your automatic update system. Could you please let me know how I can go about doing that? Any guidance or resources you could provide would be greatly appreciated. Although I don’t have much time right now due to other commitments, I’d love to contribute to your GitHub repository in the future when I’m more available. Thank you for your hard work on this project, and I look forward to staying in touch! Best regards!
  6. Hello everyone! I am pleased to announce version 2.0 of DisarmThePed for GTA V. This update represents a significant change in the structure, focus, and functionality of the script. It brings various improvements and new features to enhance the gaming experience. I hope you enjoy your patrols in LSPDFR like never before thanks to this work. For any suggestions or reports, please feel free to comment. Any kind of review or feedback on the state and performance of the script is welcome and appreciated. Cheers!
  7. 2.0 Update has been just released. Try it Now. I Hope it cover al expectations. Cheers!
  8. Dear community, I want to take a moment to share some news about the current state and future plans for DisarmThePed Script. First and foremost, I want to thank each and every one of you for your support and patience. I am currently working on an update that will address various reported bugs and improve the overall functionality of the mod. However, this update is proving to be quite a challenge as it involves significant code restructuring and transforming the logic of some key functions. I want to ensure that this update is as solid as possible, so I am investing time in the development and testing process. My goal is to release a Final Version that provides an even more enjoyable gameplay experience. For the moment, future Updates Will be coming for Bug Fixes and Eventually When EveryThing work fine, new functionalities will be added to the mod. I appreciate your understanding and patience as I work on this update. I am committed to providing you with the best possible experience with this script, and I believe next update will be a significant step in that direction. Please stay tuned for future updates and announcements regarding the progress of my work. Thank you for being part of this community and for your ongoing support!
  9. Based on the error message you provided, it appears that the issue is related to the Notification.PostTicker() function used in the script to display in-game notifications, such as "DisarmThePed has been Loaded!". It's worth noting that this function replaces Notification.Show() in newer versions of the game. If your Grand Theft Auto V version isn't up-to-date, it's possible that it still uses the Notification.Show() method, which causes the error as it can't find the method used by my script. Please make sure that you have the game updated to the latest available version. The script has been developed using the Community version of ScriptHookVDotNet3, but it's also compatible with the nightly version, and you shouldn't notice any difference in functionality. To help us better understand the problem, could you provide more details about when exactly the error occurs? Does it happen when loading the script, when attempting to disarm the ped, or after disarming it? Additionally, could you please provide the full version of your GTA V game?
  10. Hi there, I'm sorry to hear you're having trouble with the script in your game. Let's try to get this sorted out as soon as possible. I need you to do me a favor: Make sure all dependencies are installed correctly and are updated to the latest versions. You can download them from the links provided in the script description. Also, make sure to include the ScriptHookVDotNet3.dll file. I'd appreciate it if you could follow these steps: Let me know if you've made any modifications to the DisarmThePed.ini file. Temporarily remove any other scripts from your "scripts" folder that aren't DisarmThePed to see if there are conflicts with other mods. Try reproducing the error after following these steps. Finally, please send me the ScriptHookVDotNet.log and ScriptHookV.log files generated in the main directory of your game after the error occurs. This will help me better understand the issue and address it in the best way. Thank you!
  11. Yes Sir. That´s a future planned feature for this Script.
  12. Hi Everybody. Now The Files Are The correct DisarmThePed.dll So You should be able to disarm any ped by shooting them. Cops Still cant be disarmed by Pressing E, and this Feature is not planned due the LSPDFR intended usage. Controller Support is now broken and I will need some time for fix it. Future Updates and Fixes Will be Coming Soon. (If I have Enough Time) Suggestions and Bugs Reports are Welcome on Comments Section.
    • 12,413 downloads
    • Version 1.0
    DisarmThePedLSPDFR Mod for GTA V Description After a long time, effort, and dedication, the first version of the DisarmThePed plugin for Grand Theft Auto V Fully LSPDFR Compatible is finally here! This mod, directly inspired by the “DropTheWeapon Mod” from Fenix2525WOT, allows players to disarm Peds in the game and make them surrender. This Plugin has been developed with LSPDFR usage in mind, so YOU CAN’T DISARM emergency service members, such as cops, firefighters, SWAT, army, etc. The Script No Longer Depends on ScriptHookVDotNet. Features DisarmThePedLSPDFR.Ini File for Script Configuration: Keyboard and Controller Activation, Disarm Chances, Resist Chances... Disarm by Keyboard (E) or Controller(DPadRight) Input (Configurable in .ini): The player can Disarm any Ped in the game Aiming at Ped and using Keyboard or Controller.- Disarm Peds by Shooting on Arms: The player can Disarm any Ped in the game if Shoot the Ped on Arms or Some Upper Body Parts. Different Ped Responses: After ordering a suspect to drop the weapon, they can react in two ways: Dropping the weapon and surrendering Attacking the player. Flee starting a pursuit. After Disarm A Suspect by Shooting Him, There are many Reactions for him: - Depending on Situation, Will Surrender, Flee or Attack to You. (Plugin Configurable in DisarmThePedLSPDFR.ini) Keyboard Key and Controller Button: By Default: Keyboard (E) or Controller(DPadRight). BaseChance: This is the base probability of disarming the character when the disarm key is pressed. By default, it is set to 60. PedLessHealthChance: Indicates how much the disarm probability increases when the health of the targeted character is less than that of the player. PedMeleeArmed: How much the disarm probability decreases if the targeted character is armed with a melee weapon. PedPistolArmed: How much the disarm probability decreases if the targeted character is armed with a pistol. PedHeavyArmed: How much the disarm probability decreases if the targeted character is armed with a rifle, sniper, or shotgun. CopsInRadiusChances: How much the disarm probabilities increase if there are more cops in the radius. NoCopsInRadiusChances: How much the disarm probabilities decrease if there are fewer cops in the radius. SurrenderProbability: Probabilities of Targeted Character Surrendering After Being Shot in Hand. FleeProbability: Probabilities of Targeted Character Fleeing After Being Shot in Hand. AttackProbability: Probabilities of Targeted Character Attacking You After Being Shot in Hand. EnableNotifications: Enable/Disable Notifications. EnableVoice: Enable/Disable Yell audio when attempting to disarm the suspect. Future Features This section will be updated with planned features for future versions of the mod. Enhanced suspect reactions: Improve the interaction between the mod and the game's ragdoll mechanics to provide smoother and more natural reactions for suspects. This includes refining their behaviors after being disarmed to eliminate abrupt transitions and enhance realism. Expanded Voice Variety: Currently, the plugin uses a limited selection of voice lines, mainly from the sheriff voice pack. Future updates will introduce a greater variety of male and female voices to enhance realism and immersion. Installation Download the latest release of DisarmThePedLSPDFR from this repository. Paste the files into your main GTA V folder. If you were using a previous version of this mod (which depended on ScriptHookVDotNet), delete the following files from the Scripts folder in your GTA V directory: DisarmThePed.dll DisarmThePed.ini Note: This version has been reworked as an LSPDFR Plugin and no longer requires ScriptHookVDotNet. Knowns Bugs / Limitations Weapon respawn on ped inventory, so they keep Shooting - Some Peds (Like Strip Club Security Guards) Are Hardcoded, so will Spawn a New Weapon After Being Disarmed. (This behavior is related to how certain NPCs are programmed in GTA V and should not affect the overall experience with LSPDFR.) Suggestions / Bug Report ¡BUG REPORTS AND SUGGESTIONS FOR MOD IMPROVEMENTS ARE WELCOME! License Please do not reupload this mod without permission.

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