Hello, I have a problem with major texture loss ( roads, vehicles, buildings and mountains jumping in and out of exsistence) in LSPDFR, I went trough multiple forums and fixes and improved it so that for the first half an hour to 45 mins. of playing there is alsmot no texture loss, but after that it gets worse.
Solutions I have already tried:
-I wen't to LSPDFR.ini and set MainPreloadAllModels to false
-I already checked my Sytem Specs and CPU, RAM, GPU Usage during playing nothing is over 80% on Max Settings (CPU Ryzen 5 5600x 6core AM4 [3,7GhZ], 16 GB DRR4 RAM3600Mhz, GPU MSI Geforce RTX3060 12GB)
-I use multiple high res vehicles textures, I know there is a problem when using high res vehicles wich models are over 20MB in total, I already scaled all of them down nothing should exceed 20MB anymore (that fix helped the most but the texture loss still gets really bad after an hour, even when using the RPH CleanWorld command to delete any deserted vehicles)
Does anyone have any good solutions to fix texture loss mor reliabely? I know there is an ExtendetTexturBudget option in the graphics when using FiveM but I can't find any tool / mod in relation to singleplayer for that.